Here's some helpful tutorials. BUT its highly suggested you start off with the donut tutorial or something similar otherwise nothing in blender will make any sense and you will be lost.
Now go make weird shit 💜 (but try to keep it low poly, sims is old 😅)
more links under the cut
I thought I’d post a little guide to removing messed up content that was installed along with something else accidentally. There were a few files in my game that weren’t package files, and I hadn’t installed them as .sims3packs either.
With Nraas MasterController installed, I went into CAS and right-clicked the offending item. Doing that produces a yellow pop-up on the right side of the screen. In the pop-up, you should see the instance number of the item in question. Take a screenshot for reference. Close your game.
Open the first .dbc file from C:\Users\[yourUsername]\Documents\Electronic Arts\The Sims 3\DCCache in S3pe. Type in the instance number that you took the screenshot of into the Instance Number text box (in the lower right of S3pe). Then check the ‘filter active’ checkbox, and click ‘set’. If the offending item is in the .dbc file you’re checking, all other sub-files will disappear and you’ll see just that one (or two if there’s an accompanying thumbnail image). If all disappear, you’ll need to open the next .dbc file and check there. Right-click the filtered sub-item when you find it, and select ‘Deleted’. Save the .dbc. The bad item should be gone.
Please consider reblogging this for others’ benefit - it was driving me crazy until I discovered this solution, so hopefully it will alleviate someone else’s pain. ;)
<3
Gets into: A Fight ⚜ ...Another Fight ⚜ ...Yet Another Fight
Hates Someone ⚜ Kisses Someone ⚜ Falls in Love
Calls Someone they Love ⚜ Dies / Cheats Death ⚜ Drowns
is...
A Child ⚜ Interacting with a Baby/Child ⚜ A Genius ⚜ A Lawyer
Beautiful ⚜ Dangerous ⚜ Drunk ⚜ Injured ⚜ Shy
needs...
A Magical Item ⚜ An Aphrodisiac ⚜ A Fictional Poison
To be Killed Off ⚜ To Become Likable ⚜ To Clean a Wound
To Find the Right Word, but Can't ⚜ To Say No ⚜ A Drink
loves...
Astronomy ⚜ Baking ⚜ Cooking ⚜ Cocktails ⚜ Food ⚜ Oils
Dancing ⚜ Fashion ⚜ Gems ⚜ Mythology ⚜ Numbers
Roses ⚜ Sweets ⚜ To Fight ⚜ Wine ⚜ Wine-Tasting ⚜ Yoga
has/experiences...
Allergies ⚜ Amnesia ⚜ Bereavement ⚜ Bites & Stings ⚜ Bruises
Caffeine ⚜ CO Poisoning ⚜ Color Blindness ⚜ Food Poisoning
Injuries ⚜ Jet Lag ⚜ Mutism ⚜ Pain ⚜ Poisoning
More Pain & Violence ⚜ Viruses ⚜ Wounds
[these are just quick references. more research may be needed to write your story...]
✨ Rediscover Sunset Valley with Revamped Rabbit Holes! 🌅
Classic Sunset brings the charm of the Sunset Valley Beta back to life, with a fresh touch that enhances its nostalgic essence. I’ve carefully redesigned 10 Rabbit Holes, blending functionality and aesthetics to perfectly fit this vision. Whether you’re recreating the past or reimagining your gameplay, these RABBIT HOLES are a perfect addition to your world!
🔽 Available now to Patreons <3 CHECK HERE
You can see some images bellow:
To get scones make jam with 3 pieces of fruit at the canning station. Be amazed as your sims stick their bare hands in boiling hot water. Then click on the jam and the option to put it on a scone magically appears. No indication as to whether they are cake-like or biscuit-like scones.
OHHHHH~!!!!! O_O Call me an idiot, but I thought the scones were supposed to be MADE! I went through all kinds of aggravation using the Wood Fire Oven to make Country Bread and whatnot, hoping that I would be able to spread the marmalade/etc on the bread and that that where the “scones/toast” talk was coming from; I was so confused when it didn’t work! :P
I just don’t understand how bread could come from a Canning Station! XP (Lol)
Thank you for clarifying that! :)
edited EA’s default “age” overlay to just have the crows feet and also made it a topical detail. Similar to what @prettyladybabies did with their separated Ageing blush except mine will be indistinguishable from the little checkboxes in the menu (and can’t be faded out womp womp)
this was kind of like a “whatever” kind of thing since this specific section in CAS is pretty barren so if anyone can make use out of this it’s good enough for me.
Under Topical Details > Age Detail (see above)
Also includes 75%, 50%, 25%, and 15% opacity ones so it doesn’t have to be as strong.
the sim shown is wearing the overlay at its strongest and also some makeup in every category so it appears slightly intense than it would otherwise. so results may vary depending on how much makeup your sim has
Feel free to delete the variations you won’t use!
TOU (…this one doesn’t really count tbh)
Credits: EA, CTU, TSRW, Photoshop
Download at SimFileShare: https://simfileshare.net/download/1397705/
Mirror
This mod has been on my thoughts for a long time. I liked the idea of sims being able to dig for treasure like they did in TS2. So thanks to the animations from TSM - they now can.
I also never liked the idea that sims can just walk around and find diamonds laying around so at least now they have to do some work to get gems.
Before we go any further lets say a huge thanks to the lovely @mspoodle1 who fixed the animations and made us the objects <3
This mod requires Island Paradice.
The mod can be found in my tumblr downloads -page.
This mod is a shovel (there are three shovels in total) that you can find in Entertainment -> Hobbies Skills and costs 85§
When you put this into your sim’s inventory you get three interactions
Dig
Items sims can find with this interaction are:
rock,metal,map fragment and trash.
The item they find is random and the value of the rock/metals they find is random as well.
If a sim finds trash they will leave it on the ground. If they find anything else, they will put it into the inventory.
Dig For Treasure
When you have 4 map fragments you can construct them into a full map.
These are the maps from Island Paradise, so the game will tell you you found an island but just ignore that.
This interaction is only available if you have a full map in the sims inventory.
If a sim finds a treasure, the map is destroyed from their inventory.
The treasure the sim finds is the pirate treasure chest from TSM. There is nothing inside it but the chest is the treasure and it will have a random value of 500-5000 (this is tunable) so you can sell it.
The chest does a flip around a few times when you find it. It might or might not have something do do with the animations, but we couldn’t fix it.
Dig For …
This interaction is for sims to dig up custom items (added through an xml).
If you have nothing in the xml this interaction doesn’t show up.
I basically made this so Herbert can dig for oil :)
Herbert’s upcoming oil business was also my motivation to finish this mod.
The files
ani_DigForTreasure:This is where the code and resources are.
The rest are objects and animations but they are very self explanatory.
Config files
There are two config files in this mod.
DigConfig:For tuning a few things
The chest and dighole fields I added so mspoodle could easily test her objects. But for gameplay you can ignore these values.
Treasure min/max: this is where you set the min and max value of the treasure you find and the final value will be a random number between these two.
Success rate: How successful in percentage digging is.
CustomItemsConfig: for adding custom items to dig for.
By default this is empty but if you want your sim to dig for something specific you can edit this file.
In my game I have added the Oil barrels from the Oil mod.
The key-value is the OBJK key of the item you want to dig for.
To add a new object into the mod add a new <Resource> section and look at your custom objects OBJD files OBJKIndex value. We care only about the two final batches of numbers.
The first part of the object tag will always be 319e4f1d. Then you copy paste (without the 0x in the beginning), the two other values.
The name-value is what you wan to see in interaction when you click on the shovel.
This mod is soundless because I don’t know how to add TSM sounds to the mod.
Just like with any mod use at your own risk and back up before you try it :)
Happy simming
ani
World for Medieval Save (aka Empty Enekjaer)
Thanks to @declaration-of-dramas , I wanted small island to build my own medieval town or village..
So @fagersims did a great job by creating Enekjaer Island. I edited this island in CAW and now it is full empty world for creating perfect medieval save xd All Credits ofc goes to @fagersims <3
P.S. Theres no lots on this island, just go to edit world and add some and build on them :)
Installation: Just put .world file in this folder "Games\The Sims 3\GameData\Shared\NonPackaged\Worlds"
Edit: Some posts may be deleted
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Character Voices
Creating Distinct Characters
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Building Tension
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (+ More)
Transitions
Pacing
Writing Prologues
Dialogue Tips
Writing War
Writing Cheating
Worldbuilding: Questions to Consider
Creating Laws/Rules in Fantasy Worlds
Connected vs. Stand-Alone Series
A & B Stories
Writing YouTube Channels, Podcasts, & Blogs
Online Writing Resources
Outlining/Writing/Editing Software
Losing Passion/Burnout
Overcoming Writer's Block
How To Name Fantasy Races (Step-by-Step)
Naming Elemental Races
Naming Fire-Related Races
How To Name Fantasy Places
Character Ask Game #1
Character Ask Game #2
Character Ask Game #3
1000 Follower Post
2000 Follower Poll
Writing Fantasy