World for Medieval Save (aka Empty Enekjaer)
Thanks to @declaration-of-dramas , I wanted small island to build my own medieval town or village..
So @fagersims did a great job by creating Enekjaer Island. I edited this island in CAW and now it is full empty world for creating perfect medieval save xd All Credits ofc goes to @fagersims <3
P.S. Theres no lots on this island, just go to edit world and add some and build on them :)
Installation: Just put .world file in this folder "Games\The Sims 3\GameData\Shared\NonPackaged\Worlds"
This is a continuation of the fixes for decrapified store content. To Install, extract the files to Mods\Overrides. If you have the ContentPatch file in your Overrides folder, delete it.
Download (SFS)
Resolved issues: Fixed the never-ending loading screen after using the buyDebug cheat, removed duplicates and blank tiles in build/buy mode and CAS.
Fixes Included:
Decrap Store Fixes by KT, notouching, Capitaine Marie, and Clara.
KT’s fixes for the Edwardian Kitchen countertop and the Infinite Flow Hot Tub.
Nona’s complete ccmerged.package file.
Decrapped EA’s ContentPatch v2.2 (without CASP and OBJD patches).
Fixes for the Happiest Dunk Tank Hot Tub, Tropical Fountain, and Faire Frog Fountain by sydserious.
Stencil fixes by MrHawk and Bily_jednorozec (provided in the userPresets file as custom presets).
Fixes for snow thickness on fences in winter.
As an alternative, you may consider using my non-decrapified conversions of store content into package files that do not require the fixes above. EA patches and other important fixes have already been applied. Keep in mind that all decrapified store items in your saves and lots will be replaced with base game items after switching to non-decrapified store content.
Google Drive
The instructions and notes are provided in the ReadMe.
Converted to DBPF2 and extracted using Pescado's Recompressor tool, Sims3Pack CommandLine Extractor by MarkJS and S3PackageViewer by AnriRS, merged using g0kur's Sims 3 Mod Organizer.
Fixes applied:
EA’s ContentPatch v2.2.
Updated ITUN & XML resources from the GameplayData.package.
Nona’s ccmerged file resources.
KT’s Store Fixes.
Stencil/texture fixes by Clara, KT, Havelock, HugeLunatic.
Categorization fixes for build/buy and CAS items.
Fixes for snow thickness on fences in winter.
All Baker's Station recipes are available without installing additional premium content via the launcher.
The Black Armored Dragon can hatch without installing the Duke of Bows Renaissance Faire Venue via the launcher.
http://simfileshare.net/folder/9542/
This is absolutely everything I have been able to scour from everywhere. I’ve had most of it, but I’m pretty sure this is it.
Now all in one place for your convenience. Feel free to share.
This is a direct link to SFS and does NOT have an Adfly or money making BS added. These are files that almost every simmer has been looking for at one time or another.
Enjoy!
I initially started this list as a personal “cheat sheet” that I could reference to ensure the custom content I'm downloading is appropriate for gameplay when it comes to polycount (and because I intend(ed) to learn how to make my own cc). I decided to share in case others find it useful.
I’m not a Maxis Match purist or anything like that, but purging high-poly CAS items from my cc folder eliminated in-game stuttering for me entirely. For some reason, this is rarely mentioned in discussions about gameplay optimization. Polycount does matter.
There’s a lot of absolutely gorgeous but incredibly high-poly cc out there that is simply not gameplay friendly for the average player. As we see an influx of first-time or rusty players migrating over from TS4, I think it’s important people are aware of this (both players and creators alike).
This might be a nonissue for those whose focus is on CAS and pretty screenshots, or maybe for those who have beastly gaming pcs/graphics cards etc.
But for players whose focus is on actual gameplay, high-poly cc can be detrimental.
With that said, below the cut you can find a list of average polycounts for some EA clothing/objects to use as a reference.
I recorded the polycount of 10 items from each category below so that I could get a decent representation from each one to calculate the average. Since there is a wide range in some of the categories, I’ve opted to also include the minimum, median, and maximum for a clearer picture.
This list is not exhaustive; I feel like after a while, you kind of get the point. Also, this has been sitting on my computer for ages, and I don’t know if/when I will continue collecting data for it, so I figured I would just share what I have for now.
Average polycount: 3538.4
Minimum polycount: 2868
Median polycount: 3443
Maximum polycount: 4872
Average polycount: 4281.8
Minimum polycount: 3865
Median polycount: 4205.5
Maximum polycount: 4932
Average polycount: 1094.2
Minimum polycount: 770
Median polycount: 1016
Maximum polycount: 1768
Average polycount: 4343.2
Minimum polycount: 2298
Median polycount: 4691
Maximum polycount: 6840
Average polycount: 621.6
Minimum polycount: 456
Median polycount: 594
Maximum polycount: 968
Average polycount: 520.8
Minimum polycount: 118
Median polycount: 433
Maximum polycount: 1098
Average polycount: 806.3
Minimum polycount: 362
Median polycount: 799
Maximum polycount: 1054
Average polycount: 1699.4
Minimum polycount: 958
Median polycount: 1414
Maximum polycount: 2920
Average polycount: 791.0
Minimum polycount: 290
Median polycount: 920
Maximum polycount: 1006
Average polycount: 3529.4
Minimum polycount: 1974
Median polycount: 3316
Maximum polycount: 5668
Average polycount: 746.3
Minimum polycount: 104
Median polycount: 801
Maximum polycount: 1998
Average polycount: 1659.3
Min polycount: 440
Median polycount: 1417.5
Max polycount: 5263
Average polycount: 914.4
Min polycount: 380
Median polycount: 988
Max polycount: 1926
Average polycount: 762.4
Min polycount: 262
Median polycount: 802
Max polycount: 1438
Average polycount: 524.1
Min polycount: 62
Median polycount: 171
Max polycount: 2403
Average polycount: 754.8
Min polycount: 468
Median polycount: 685
Max: 1262
(To be continued, maybe? If anyone wants to help me add more categories, feel free to get in touch, happy to credit you for any data you send over).
Polygon counts and Sims CC by @simlicious, plus their tutorial on how to check polycounts using TSRW, and their post about polycount vs vertices!
Let’s Talk Polygons by @mispoodle1, plus their tutorial on how to use S3pe to check polycounts.
A warning about high polycount custom content - for downloaders and creators by @tommeraas-cc (this post is for TS4 but still relevant for TS3 as well).
Maybe no one cares about cc polycounts anymore, but I sure do. 😅
Happy simming! I'm on a bit of a break from TS3 right now but I always come back. 🖤
Install LazyDuchess’ Smooth Patch to alleviate lag, esp in Buy/Build and CAS.
Keep your CC merged and organized, esp your patterns, this will also alleviate a lotta lag across all modes.
When building on community lots, or any lot rlly, avoid going to the edit world menu, and just put testingcheats enabled into the cheat window, then shift+click the ground of the lot to enter Buy/Build mode. This makes leaving it to save a lot easier, with less “preparing” screens to possibly get hung up in.
Lower your settings, you don’t need any adjacent lots loaded, and you certainly don’t need super water on either. You can always switch these back on when you’re done.
While you’re at it, remove your HQ mod, and turn off your Reshade/Gshade preset, or at least turn off your depth shaders. I only ever turn on my depth shaders when I’m taking screenshots for better fps while playing. The DoF shader esp requires a lotta resources your game could be using to simulate all those 78 townie sims instead.
Save as… vs Save, I Save as… at least every third save. It’s also just good habit to keep backups.
When using the CASt tool, set down everything you plan to CASt first, then switch to a category like the wall tool to avoid eventual lag and drag when using it a lot. Love yourself. You don’t have to suffer using CASt tool in an overpopulated category like misc deco.
Utilize the clone option through testing cheats to duplicate already CASted objects, it’ll keep your design just like the dropper tool, but it’s a lot less time consuming, I promise.
Don’t be afraid to use the swatch save tool for objects you use often, esp community lot objects, as it helps to keep your aesthetic consistent. I also keep all of my favorite streetlamps, benches, and public trash bins etc in a convenient custom collection folder to speed up the process of doing multiple lots in one sitting. These handy tools are there, use them.
The issue with custom counters. They mess up sometimes, if you can’t recolor it suddenly, here’s how to fix that. Now if you can’t place down a cupboard suddenly, even though nothing’s in the way, and you’ve got moveobjects on activated, try putting it on the wall a tile over, and then try adding it to your desired spot again. Lastly if you set down counters or cupboards at a corner, and it messes up the textures, but you can still recolor it, you could do what the video I linked above does, or you could simply pull out the CASt tool, and switch it back to any of its original swatches and click the check, then feel free to recolor it as you want.
Railings will also do the “can’t recolor” trick too, but this is a simple fix, just delete it, and replace it, and you’re good.
“Oh no, I switched between buy and build mode, and now my catalogue won’t load, and I can’t click on anything at all!” Don’t panic, hit F2 and/or F3 on your keyboard, these are shortcuts for switching between them, and if you’re lucky it’ll load properly again. Should you get the bug where you load a category and it’s somehow empty, don’t fret, just click on a different category and this should fix it. Then if you get the bug where all the objects you put down disappear suddenly, sorry your game is haunted. Call an exorcist, or just reload, they might reappear if you do.
Tbh, if you run into any kind of major bugs, it’s likely a sign to either save immediately or just restart your game. These only ever show up when you’ve been at it a while ( at least for me ), therefore starting fresh wouldn’t hurt. Probably also wouldn’t hurt to check whether you might’ve installed something the game didn’t agree with by running Dashboard, or put it through the ol’ Save Cleaner.
Honorable Mention: Keep an eye on the texture sizes and poly counts of objects. I know it’s tempting to build these ultra hyperrealistic lots with clutter at every inch, but unless you’re just doing it for screenshots, or for your story, or using it very sparingly, it is not by any means recommended purely for gameplay. This is just the truth when it comes to any Sims game. You don’t want lag, or max memory crashes, or save errors? The Sims 3 is a 32bit game, that’s almost old enough to drive, be easy on it.
–by itssimplythesims for TS3
The poll winner from a few weeks back was indoor/outdoor decor 🏡and with the warmer weather we're having, I thought I'd convert a few things for the yard since we'll be spending a little more time outside, like hanging out with family on the patio, splashing around in the pool, or building in the sandbox with Ryan's two toddlers. 🤭
This set is a little bit of a mishmash but I found the outdoor storage bin first–the details are super nice–and then just started tacking on a few things that I thought might look nice out in...well, the yard!
Please reblog so more people can enjoy these! 🫶
Support my content! | Get the goods!
Details below! ↓
Tech Specs
For TS3
Package format | $5 | Found in Sculptures
Decor only | Not functional
Original creator credit can be found in each object's description
Everything is less than 10k polys except for the chair (~11k was the best I could do without losing integrity)
TOU | Creative Commons
OK to convert to other games.
‼️No paywalls. Must have a free option with immediate access‼️ because my creations and conversions are under the Creative Commons license and/or are paid for by me for the whole community to enjoy.
OK to include in lots or uploads.
OK to retexture, clone, or modify.
Please give me a shoutout if you use or convert them! 💗
If you like these, DM me with ideas if you'd like more backyard goodies. 😁 (I was thinking maybe garages could use some love, too...?)
@katsujiiccfinds @pis3update @kpccfinds 🫶
The Changes:
Edited the mesh; it's now slightly smaller with new UVMap. Somewhat a cosmetic change.
Edited the script; 2m up & down is replaced with 5cm up & down. STBL's are also edited to accommodate the said change.
Edited the preset to use the solid colour in miscellaneous patterns to reduce the wait time. And MOST IMPORTANTLY added a second INVISIBLE preset. I personally think this was much needed, since these OSMPs are notorious for not staying invisible.
Now, the important things you need to know before using this:
These will replace granthes' and @buckleysims' files. You need to remove those and install mine instead. Also you CAN NOT mix & match those with mine. You need my edit of OMSP with my edit of Resizers. After installation all you need to do is go to your lots with OMSPs and use the design tool to get the invisible preset.
I added my creator name to files for convenience so you guys will know where you get these or at least that they are altered. Although, I realise that my tumblr name and creator name doesn't match so that's a fallacy on my part. Anyway, I didn't remove Buckley's original credits in the STBLs so there is that.
I tested these in a relatively clean The Sims 3 folder and save that I use for testing stuff, so everything should be okay. If not, do tell.
- Credits -
granthes for the OSMP and the script
Buhudain and @buckleysims for the resizers
Made with: GIMP, s3oc, s3pe, Texture Tweaker 3 and Blender
- DOWNLOAD -
:: MEDIAFIRE | SFS ::
Second part this time with shoes. First part with bag is here. Next is clothes and then misc accessorries. I might also do one for Kids stuff. No custom patterns where used because I didn’t want to make the list longer… So all patterns are from EA.
Cluttered Closed - Part 02 - Shoes Collection :
01 - Mensure
02 - Simcredible
03 - DOT
04 - Louma
05 - Mensure (SimsCave Link)
06 - Mensure (SimsCave Link)
07 - Louma
08 - Helen-Sims
09 - Granny Zaza
10 - Granny Zaza
11 - Simply Styling
12 - ShinoKCR
13 - Angela
14 - Simply Styling
15 - ShinoKCR
16 - Ladesire
17 - Flovv
18 - Angela
19 - Flovv
20 - Simplykitsch
21 - Mensure (SimsCave Link)
22 - IrishStar
23 - ShinoKCR
24 - Simcredible
25 - Louma
26 - ShinoKCR
27 - Simplykitsch
28 - TheNumbersWoman
29 - Simply Styling
30 - Flovv
31 - BuffSumm
32 - Sweet Ambrosia
33 - Flovv
34 - Sweet Ambrosia
35 - Mensure (SimsCave Link)
36 - Cyclonesue
37 - Pilar
38 - Simply Styling
39 - DOT
40 - BuffSumm
41 - Ladesire
42 - ShinoKCR
43 - Mensure (SimsCave Link)
44 - Louma
45 - Simply Styling
46 - Mensure (SimsCave Link)
47 - Lulu265
48 - Simply Styling
49 - Jomsims
50 - Kardofe
51 - Simcredible
52 - DOT
53 - Megativity
54 - Mutske
55 - Mensure (SimsCave Link)
56 - ShinoKCR
57 - Lulu265
58 - Cyclonesue
59 - The 77 Sims
60 - Mutske
61 - ShinoKCR
62 - Lulu265
63 - Mensure (SimsCave Link)
64 - Mensure (SimsCave Link)
Getting on the nerves by the fact the Ambitions water tower gets invisible when on map view? This tiny mod is here to help! Now the industrial building or the hipster loft of your dreams can be seen from the whole town!
So yea I had to get this specific object fixed for a lot I built in Boroughsburg (coming soon!) and so I decided to share it (the LOD isn’t great but it gets the work done)
D0WNL0AD HERE! (requires the Ambitions expansion pack)