To get scones make jam with 3 pieces of fruit at the canning station. Be amazed as your sims stick their bare hands in boiling hot water. Then click on the jam and the option to put it on a scone magically appears. No indication as to whether they are cake-like or biscuit-like scones.
OHHHHH~!!!!! O_O Call me an idiot, but I thought the scones were supposed to be MADE! I went through all kinds of aggravation using the Wood Fire Oven to make Country Bread and whatnot, hoping that I would be able to spread the marmalade/etc on the bread and that that where the “scones/toast” talk was coming from; I was so confused when it didn’t work! :P
I just don’t understand how bread could come from a Canning Station! XP (Lol)
Thank you for clarifying that! :)
Three edits of the store’s cow-shed. Please read the instructions carefully.
A working copy of the Store’s cowshed must be installed in your game to use these edits. However, they won’t override the original or each other. -> If you don’t have the Store’s cowstable, use the script-file that is included with the download.
Included are:
The two cows formerly inside the shed now standing on the pasture
Only one of the stationary cows on the pasture. It’s the outer cow, so with this edit you won’t have three cows standing conspicuously side by side.
A pile of hay with only the milkable cow walking around it. I couldn’t make a completely invisible shed because you can’t grab the walking cow in buymode.
These can’t be recoloured with the Create a Style tool. If you install them unedited, the cows will be EA’s colours - I thought this easiest for players who like to keep it maxis-match, are uncomfortable with S3PE or don’t have a strong graphics card. The footprint still reflects the original object’s dimensions (you’ll still need the space for your cow to walk around).
You can customize these edits by importing different cow-textures into the packages. I remapped the stationary cows to use the same uv-map as the walking cow. All currently available cow textures are included in the package as DDS files, along with instructions how to import them. With friendly permission of @aminovas, I included her detailed retextures as well. Preview 2 shows the two standing cows in her Jersey texture, preview 3 shows the single standing cow and the walking cow in matching Guernsey textures.
Aminovas’ default textures for the walking cow can be downloaded here and here. You can only install one of them at a time. It will affect the third cow in the original and in all of my edits, because the walking cow is actually a separate object which gets spawned by the shed.
Catalogue info: They’re found under Hobbies/Skills and Pets/Misc.
Download the Edited Cows:
SimFileShare | Dropbox
I re-uploaded it at SFS here.
Since Bloombase’s site doesn’t work anymore. :(
This mod fixes the fire breathing animation error when a sim gets the Spicy or Too Spicy moodlet that forces them into the sitting animation, rather than playing the proper standing animation.
Place in your Overrides folder.
Requires The Sims 3: Supernatural for the animations.
Conflicts with any mod that edits the following animations:
a_buff_Spicy_seated_x
a_buff_tooSpicy_seated_x
c_buff_Spicy_seated_x
c_buff_tooSpicy_seated_x
EA/Maxis for The Sims 3 and s3pe.
If you like my work, please consider tipping me on Ko-fi 💙
the residents of strangetown want to wish you a very out of touch thursday
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
All Files combined
Download all items as one package file
OR
Download folder containing all files
NOW I find out about this .... After manually emptying my town and repopulating it... *sigh*
Baixou um mundo super bacana mas ele está deserto? Ou você gostaria de criar um mundo mágico onde todos os Sims são Fadas?! Ou simplesmente etá cheio dos lotes parados do The Sims 3? O que você precisa se chama My World Mod.
Esse Mod permite populacionar uma cidade inteira com apenas um clique na caixa de correios e ao mesmo tempo, permite excluir todas as famílias da vizinhança para você recomeçar com a sua própria história. Também, ao clicar em uma casa vazia, você pode adicionar uma família instantaneamente (e ainda escolher quantos adultos, bebês, crianças e adolescentes irão compor a estrutura).
Para quem gosta de desafios o My World Mod permite criar Regras para o Mundo. Na versão Pre-Alpha 1.0.0 existem 2 regras. Uma delas permite bloquear a geração de TODOS OS SIM: nem o entregador de jornal, nem o cobrador e nenhum outro Sim irá surgir. Apenas os seus Sims estarão no mundo. Isso é perfeito para desafios de isolamento em ilhas, por exemplo.
Você também pode utilizar uma regra para definir que todos os Sims do mundo devem ser fantasmas, vampiros e qualquer outra coisa. Com isso é possível criar um mundo mágico de apenas Sims bruxos (basta apenas um clique e o Mod vai ficar o tempo todo cuidando dos Sims) ou um mundo fantasmagórico, apocalíptico… Basta a sua imaginação!
ATUALIZAÇÃO 05/09/20:
Agora o MyWorldMod movimenta os lotes comunitários automaticamente. Os lotes nunca mais serão desertos! Quando algum dos seus Sims estiverem indo até algum lote, o Mod se encarrega de teleportar Sims até o destino assim como no The Sims 4. Essa funcionalidade não requer configuração e nenhuma interação.
Ainda tenho mais ideias para implementar. Não requer nenhuma expansão. Para instalar é só colocar o arquivo MyWorld.package dentro da pasta “Packages”. Faça um backup do seu Jogo antes de utilizar o Mod porque ele ainda está em pre-alpha.
Todas as interações do Mod estão disponíveis nas Caixas de Correios. Ao clicar em alguma irá surgir a interação base “My World…” e então é só brincar.
Download
MyWorldMod | Pre-Alpha 2.0.0 | Atualizado 05/09/20
ps: preciso de ideias!
:)