@staff Please restore @pitheinfinite account!
linmeadow by pleyita 🌲
Round 4 -
Cherries!
Peaches!
Pears!
Plums!
Y'all enjoy having more trees in your game! Sorry for the quick download dump, I'm on a trip and didn't have much time. Love all of y'all! <3
NSFW 18+ mature content / a long read
TLDR: this is a compilation/recommendation list of mods, a tutorial on how to set up NPCs, and how to tie it all together to add some mature gameplay to your save. 😈
Misukisu/Virtual Artisan had a “Downtown Roles” mod that sadly does not work anymore for the latest versions of TS3. Her mod basically allowed players to add role sims to community lots so your sims could have more NPCs to interact with, making the lots feel more alive in a mature "downtown" sort of way.
I was inspired by her mod and I want to share how you can recreate and expand her mod’s functions with Nraas Register and Arsil’s Custom Generic Role mod. Some players might already know how these mods work, but it was a new discovery for me. I didn’t know how useful role sims could be! It got the gears in my dirty mind turning.
The main purpose of this mod list/tutorial: to add role sims to community lots for your main sims to interact with, while they’re out on the town. These will be sims outside of your household. Their main “job” is to hang out at the lot. You can let the game generate new sims to fill these roles, or assign existing sims in the town to fill the roles.
Examples of role sims you can create:
A regular patron at a dive bar for your sim to befriend or make enemies with.
A sexy single sim at a beach, gym, pool, bar or club for your sim to mingle and hook up with.
An escort at a brothel for your sim to woohoo with (Passion mod).
A client for your sim to sell drugs/weapons to (MonocoDoll Vile Ventures mod and Arms Dealing mod) - I have not tested this but in theory it should work.
You can add multiple role sims on each lot. You could have a number of partygoers on a club lot/a number of escorts on a brothel lot/a number of mobsters or criminals on a warehouse lot who will always be there when your sim visits.
Why role sims?
Townies are unpredictable - you never know which lot they’ll show up on, and how long they’ll stay. Role sims will consistently be there as the supporting characters in your main sim’s story.
Having consistent NPCs at certain locations around town can help with story-driven gameplay scenarios.
You can move a household of your own sims into town and assign them to fill various roles. See pretty NPCs around town!
If you let the game generate new sims for the roles, then it saves you the hassle of setting up new households yourself. You can always edit them later in CAS.
Limitations:
According to Arsil, it seems like sims who are already employed (such as most townies) will be removed from their jobs if they are assigned to be role sims. So I would avoid using any employed townies for this unless you are ok with that. Use unemployed residents instead.
I believe the role sim cannot leave the lot during the designated work hours. Your sim cannot form a group with them and go to another venue. However, you can invite the sim over or hang out afterwards from the relationship panel.
Mods Needed:
Nraas Master Controller + Integration Module
Nraas Register
Arsil‘s Custom Generic Role mod (both the floor marker and the desk)
Passion (if you want your sim to be able to have sex with the role sims on the lot or have the role sims dance on the stripper pole)
MonocoDoll’s Vile Ventures mod (if you want to create NPC clients for your sim to sell to)
MonocoDoll’s Arms Dealing mod (if you want to create NPC clients for your sim to sell to)
How to Set Up:
Step 1: Install the mods listed above. Then, open the save file you want to add some downtown sleaze to.
Step 2: Find a community lot you want to add role sims to. This could be a bar, nightclub, brothel/motel/strip club, a run-down warehouse or block of buildings, casino, etc. I have downloaded many lots from Flora2 at ModtheSims and @simsmidgen here on Tumblr that fit the gritty urban vibe.
Step 3: Enter Build/Buy mode. You can do this from Live mode.
Press Ctrl + Shift + C, enter this cheat: testingcheatsenabled true
Press the Shift key and click on the ground of the community lot.
Click on “Build on this lot”.
You can also enter Edit Town mode to renovate the community lot.
Step 4: Place Arsil’s Custom Generic Role floor marker or desk on the lot. Place one for each role sim you want to create. They are located in Build Mode -> Community Objects -> Misc. If the desk looks out of place, use the floor marker instead.
Step 5: In Live mode, click on the object -> Settings to set:
The name of the role (clubgoer/stripper/escort/mobster/etc.)
The “work” hours the sim will be on the lot for
The days off
The motives to freeze or not (I recommend freezing all the motives to avoid interactions being interrupted/sims complaining due to low motives)
If the sim you want to assign to the role already lives in town, click on the object -> Nraas -> Register -> Select -> Choose criteria -> select the sim from the list. I would avoid choosing any employed townies as they may lose their job when switching to this role. Choose unemployed residents to avoid conflicts.
Remove assigned roles: click on the object to remove the sim from the role.
Step 6: In Live mode, click on City Hall -> Nraas -> Register
Allow immigration: choose whether you want new sims to be moved into town to take the roles (enable this if you want the game to generate new sims for the roles)
Allow immigration = False: if you set this option to false, then a new option called "Find Empty Roles" should appear. You can then assign any sim to the role object you placed, from City Hall.
Allow resident assignment: choose whether you want existing unemployed townies to be randomly assigned to fill the roles (I recommend to disable this. I had Buster Clavell show up to work at my strip club. NO!)
Pay per hour: I'm not sure how to adjust the pay for each custom role but you can just leave it at the default or change it globally
Remove roles: click on the object to remove the sim from the role, or click on City Hall -> Nraas -> Register -> Global Roles -> Remove by sim
Step 7: In Live mode, give the game some time to generate the role sims. Visit the community lot and have a look at your new role sims. The role sims should autonomously interact with other sims and objects on the lot. Using Nraas Master Controller, you can take the sim into CAS to give them a makeover, edit their traits, or replace them with a sim from your sim bin.
Step 8: Make your sim interact with the shiny new role sims and play out the storylines you always wished were possible. Public hookups, functioning brothels, selling drugs and guns - this is what The Sims 3 was made for, baby!!!
Related Mods:
Arsil’s Exotic Dancer Stage - if you have a club community lot, you can use this mod to hire dancers. You can use role sims to add other NPCs to the club such as guests, shady business sims, or non-dancer sex workers.
Nraas Relativity - this handy mod can slow down the speed of time so your sim can spend more time doing their "activities"
Nraas Woohooer - if you don’t want the explicit sex animations from Passion, you could use this mod instead to provide more woohoo options.
Passion - for brothels/strip clubs, this mod will add sex animations and the ability to have role sims dance on the stripper pole.
MonocoDoll’s Vile Ventures mod and Arms Dealing mod - you can use role sims to create more clients for your sim to sell drugs and weapons to, like different individuals/gangs/mobs. You could have different clients hanging out at different spots in the city.
LazyDuchess Lot Population - this mod populates community lots with townies, and they can interact with the role sims you’ve created.
Service Sims Out on the Town - this pushes service sims to visit community lots, to add even more variety to your crowds.
Conclusion
If you made it to the end, thank you for reading. Please let me know if you try out this style of gameplay, and if you have ideas for more role sims and community lots to make. This tutorial was NSFW-oriented but you could easily adapt it to create NPCs for SFW community lots.
This is the final part of my little Kids and Toddlers mod series. It's meant to complement the Coloring Book and the Toddler foods mods so you will need those for this.
When I started this, I didn't think through how many new animations or custom details it would entail and I as continued, I kept having to add more and more. There are like 60 animations and 40 image assets 😭 hence why the two main files are so large for a mod.
What I've done is added more activities to the Activity Table after years of being annoyed that the Activity Table we have in TS3, despite being the EXACT SAME table from TS2, does not in fact allow your Sims to draw on it. EA, so lazy!
Anyway, what this does is add 4 new interactions to the Activity Table: Coloring, Arts & Crafts, Puzzles and the ability to serve toddlers food so they can eat there.
The activities are for toddlers and kids only but Teens+ can join in the puzzles if it's already been started by a toddler or child.
Note this will work with any of the Activity Tables in the game or Store but the puzzle will look weird as it's placed in the same spot as where the blocks are. You can use it with custom/cc activity tables provided only the mesh has been edited (for example, if slots are changed or removed, it may not work).
Credits/Thanks: The glue bottle, crayon, CAS paint items and one of the arts and crafts image assets are from @aroundthesims. Thanks as always to Sandy for her generosity and creativity in making Sims content! I originally only wanted to add the option to color/draw but this set of hers inspired me to add in more features. (hmm, maybe I shouldn't be thanking you then considering what a pain that was 🤔😅) All other objects and images are from TS4. Custom animations are by me using TS4 and TS3 as bases.
All buyable objects (table, crayons, puzzles) can be found in Kids Room/Toys.
Check out my other mods in the Kids and Toddlers series: Coloring Book for Kids, Toddler Bed, Toddler Foods and Snacks.
If you run into any issues (and YOU'VE READ THROUGH THE INSTRUCTIONS) please let me know!
Please read below the cut for all the details on features and how to play.
Download here | Alternate Link: SFS
Coloring: Toddlers and Kids can color if there is a crayon box on the lot. Just like using a coloring book, coloring a picture will take up one crayon. Coloring increases painting skill for both. When completed, the final project will be in their inventory.
Arts & Crafts: Toddlers and Kids can do an arts and craft project. Not additional object is needed. They go pretty crazy with the glitter and glue so it can be dirty stuff if they don't have the neat trait. This activity decreases their hygiene and they will get covered in glitter paint when done. Similar to coloring, when completed, the final project will go in their inventory and they get painting skill while playing.
Puzzles: You need to buy a puzzle box and have it on your lot to do puzzles. There are two puzzle boxes but they do the same thing. And they stack! (I love stackable things) There are 3 puzzle types: Easy, medium and Hard. Toddlers can only do Easy puzzles. Children can do either easy, medium or Hard puzzles depending on their Logic skill (for Hard, logic needs to be 3 or higher). The puzzle difficulty will also determine how long it takes to complete the puzzle. Teens+ can help with puzzles but they can't start a puzzle on their own. Toddlers can kids can start a puzzle on their own or help another Sim with a puzzle. Puzzles increase Logic skill for all those playing it but will increase faster for whoever starts the puzzle. If a puzzle is completed, everyone who helped put it together will get bonus skill points. If there is already a puzzle on the table, there is no option to start another, you can only help with the current puzzle. There are different puzzle images (15 in total) but there's no difference between them. The only thing that matters is puzzle difficulty. If the Sim who started the puzzle stops for whatever reason (you or the game cancels the interaction), everyone else helping will stop as well.
Eating: Children+ can serve toddlers meals or snacks. It works the same as my Toddler Foods and Snacks mod. They will place the tray/bowl on the activity table and then call the toddler to eat. If the toddler is hungry, they will go over and start eating. Otherwise, they can always eat it later.
Known Issues:
Animations aren't perfect (but what in life is?) so there's some clipping, especially on the toddlers when they kneel.
The comically large puzzle piece accessory jumps around a little and sits kind of weird in the toddler's hand. I suspect this is because the game is using the adult version of the object animation. I've noted it for fixing whenever I do a second pass on the mod.
The food tray is upside down. Setting object rotation in-game messes up the routing for the table so I'm leaving it as is as it doesn't really bother me.
If there is a food tray or bowl on the table, you shouldn't be able to do anything else there because that slot/part is being used but I had this happen once where my tester child started coloring there. It didn't happen again but if it does happen in your game, simply cancel out the interaction and route them to another part of the table.
The puzzle leaves a shadow even when it's pile form because the shadow mesh is there but you only see it until the geostate changes.
This is not an issue but the alternate material states for objects are only available in high so if you play with graphic settings for objects on medium or low, you're going to see the default image for the puzzles or pictures.
Tagging for reblogs: @kpccfinds @katsujiiccfinds @pis3update
Early follower’s gift to celebrate my first anniversary on tumblr…
Have you ever dreamed of being not just an ordinary monarch but an emperor? Well, during Middle Ages that title mostly went to a German. But this comfortable residence allows you to catch the feeling of imperial power:
It’s no castle because medieval Emperors did not settle at a permanent residence. Instead, they travelled across their gigantic realm and used so called palatia (sg. Palatium or Pfalz in German). This lot is modelled after these great residences (especially from the 10th century). I tried to stay faithful to Romanesque architecture (excuse the Gothic windows) and because this is set in an early period you won’t find too much lavish decoration.
The great Hall with the royal apartments…
The chancery where books and diplomata are produced…
The Emperor’s throne in the cathedral…
Inside the Cathedral…
Queen’s apartments…
…
Great Hall…
Medieval Pit-houses behind the palace…
Inside those houses…
Royal chimney…
Courtyard for training…
Monastery’s courtyard…
Lot Size: 64x64
World Adventures, Ambitions, Late Night, Generations, Seasons and Pets
Midnight Hollow
Dragon Valley
Indulgent Living (only Candles)
Castle Interior Set
Medieval Chimney from Khanysims
Medieval Bassinets by Omega Star
Medieval Benches by Omega Star
Medieval Chairs by Omega Star
Medieval Bathtub by OmegaStar
Medieval Tapestry (first one) by Mackat
Medieval Concersions I by Jennisims
Medieval Conversions II by Jennisims
Castle Lore III by Cyclonesue
Castle Lore II by Cyclonesue
Please tag me, if you use it in your story. I’m curious to see what you come up with. Hope you like it!
This is my first custom object rig with custom animations. I now know a lot more about this which opens up a whole new slew of opportunities and mod ideas so this was good practice for me to allow me to take on bigger projects 🚗
[cw]sittingpose
5 poses.
non poselist.
codes a_sittingpose_1-5
Please, if you upload my work to other sites, indicate the source.
DL (FREE ACCESS 06/02/2023)
My tumblr with edit screenshots @chamomilewine
@emilyccfinds @sssvitlanz @smfinds
The Get Out Project page is completed. The module customization tutorial is also done! Patrons will have access today, and the official release for everyone will be on Tuesday, 23!! I’m curious to see how your Sims will react to these mods!
Check out my Patreon page to learn more. Remember, support is not mandatory, the mod will be available in two days. I will gather feedback to make any necessary adjustments until then: CLICK HERE
http://simfileshare.net/folder/9542/
This is absolutely everything I have been able to scour from everywhere. I’ve had most of it, but I’m pretty sure this is it.
Now all in one place for your convenience. Feel free to share.
This is a direct link to SFS and does NOT have an Adfly or money making BS added. These are files that almost every simmer has been looking for at one time or another.
Enjoy!