Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To

Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To

Hello Simmers, the moment is finally here. This is the first official release of my The Sims (2000) to Sims 3 world.

Revisit all lots and neighborhoods from The Sims base game, Hot Date, Unleashed and Superstar in an open-world experience in the Sims 3!

Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To
Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To

If you enjoy my creations, please consider helping me save for a new laptop on Ko-fi ❤️

Let’s get to the good part. You can download this Sims 3 world here. Just double-click the file and the Sims 3 launcher will open that will allow you to install it.

To build this world I used all Expansion packs except for Into The Future. Stuff pack wise I only used High End Loft Stuff and Town Life Stuff.

Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To

You’ll find that by default this world is not populated, that is because the Sims 3 Create A World tool (CAW) does not support adding households. So to get a fully populated Sims 1 world, we need to do a little workaround. There are 2 options:

You can download all of the households here and place them into their houses in Edit World mode in the Sims 3. Just place these .package files in your Sims 3/library folder.

Install the populated save file. Just unzip and place these in your sims 3/saves folder.

Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To
Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To
Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To
Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To

I would really like to hear it if you run into an issues with the world file, so that I can fix them! Let's be in touch 😉

Follow me to be the first to download the Complete version of the Sims 1 to Sims 3 world in the future, which will also include all lots from The Sims Vacation and Makin’ Magic expansion packs!

Thanks to everyone who has been supporting me throughout this project, it really means a lot to me! ❤️

I have one last note for people have downloaded an early progress version of this world. If you did and are using it for a save file you want to continue playing in, please beware that by installing this world it will overwrite older versions of it and so your save file could be lost.

Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To
Hello Simmers, The Moment Is Finally Here. This Is The First Official Release Of My The Sims (2000) To

More Posts from Yvonnestarr and Others

1 month ago

*looks at books* too tired for you *looks at films* too tired for you *looks at art supplies* too tired for you *eyes fall on tumblr* oho ho

2 years ago

MM Sims 3 Creators/Converters

Just a list of the most MM creators I’m aware of. This list is not utterly comprehensive, and I’m happy to add to it if I’ve left someone out. This is long, so.. under the cut.

Keep reading

2 years ago
image

Spicy Animation Fix 🥵

This mod fixes the fire breathing animation error when a sim gets the Spicy or Too Spicy moodlet that forces them into the sitting animation, rather than playing the proper standing animation.

Place in your Overrides folder.

Requirements

Requires The Sims 3: Supernatural for the animations.

Conflicts

Conflicts with any mod that edits the following animations:

a_buff_Spicy_seated_x

a_buff_tooSpicy_seated_x

c_buff_Spicy_seated_x

c_buff_tooSpicy_seated_x

Credits

EA/Maxis for The Sims 3 and s3pe.

If you like my work, please consider tipping me on Ko-fi 💙

Download @ ModTheSims

5 months ago
Update: It's Not Exactly A Copycat Situation Since 1) A Few Articles Lied About Erik Denslow Being A

update: it's not exactly a copycat situation since 1) a few articles lied about erik denslow being a ceo when he's actually just the president of the company 2) erik denslow is still alive and expected to recover soon.

thank you to the folks that brought this to my attention. also, please keep your eyes on Nathan Mahoney. i think the reason this story isn't gaining much traction is due to police not wanting a repeat of applause (or further action) over a ceos demise by us, the people. do not allow this story to get swept under the rug, share it everywhere !

1 month ago

I'm seeing a lotta cute posepacks ( ts3 ) lately that aren't pose list compatible?

Is this bc y'all prefer using codes ??? Or bc y'all don't know how ???

2 years ago
Every Disordered Soul Is Its Own Punishment
Every Disordered Soul Is Its Own Punishment
Every Disordered Soul Is Its Own Punishment
Every Disordered Soul Is Its Own Punishment
Every Disordered Soul Is Its Own Punishment
Every Disordered Soul Is Its Own Punishment
Every Disordered Soul Is Its Own Punishment

every disordered soul is its own punishment

1 year ago

The Dig for Treasure -mod

The Dig For Treasure -mod

This mod has been on my thoughts for a long time. I liked the idea of sims being able to dig for treasure like they did in TS2. So thanks to the animations from TSM - they now can.

I also never liked the idea that sims can just walk around and find diamonds laying around so at least now they have to do some work to get gems.

Before we go any further lets say a huge thanks to the lovely @mspoodle1​ who fixed the animations and made us the objects <3

This mod requires Island Paradice.

The mod can be found in my tumblr downloads -page. 

This mod is a shovel (there are three shovels in total) that you can find in Entertainment -> Hobbies Skills and costs 85§

When you put this into your sim’s inventory you get three interactions

Dig

Items sims can find with this interaction are:

rock,metal,map fragment and trash.

The item they find is random and the value of the rock/metals they find is random as well.

If a sim finds trash they will leave it on the ground. If they find anything else, they will put it into the inventory.

Dig For Treasure

When you have 4 map fragments you can construct them into a full map.

These are the maps from Island Paradise, so the game will tell you you found an island but just ignore that.

This interaction is only available if you have a full map in the sims inventory.

If a sim finds a treasure, the map is destroyed from their inventory.

The treasure the sim finds is the pirate treasure chest from TSM. There is nothing inside it but the chest is the treasure and it will have a random value of 500-5000 (this is tunable) so you can sell it.

The chest does a flip around a few times when you find it. It might or might not have something do do with the animations, but we couldn’t fix it.

Dig For …

This interaction is for sims to dig up custom items (added through an xml).

If you have nothing in the xml this interaction doesn’t show up.

I basically made this so Herbert can dig for oil :)

Herbert’s upcoming oil business was also my motivation to finish this mod.

The files

ani_DigForTreasure:This is where the code and resources are.

The rest are objects and animations but they are very self explanatory.

Config files

There are two config files in this mod.

DigConfig:For tuning a few things

The chest and dighole fields I added so mspoodle could easily test her objects. But for gameplay you can ignore these values.

Treasure min/max: this is where you set the min and max value of the treasure you find and the final value will be a random number between these two.

Success rate: How successful in percentage digging is.

CustomItemsConfig: for adding custom items to dig for.

The Dig For Treasure -mod

By default this is empty but if you want your sim to dig for something specific you can edit this file.

In my game I have added the Oil barrels from the Oil mod.

The key-value is the OBJK key of the item you want to dig for.

The Dig For Treasure -mod

To add a new object into the mod add a new <Resource> section and look at your custom objects OBJD files OBJKIndex value. We care only about the two final batches of numbers.

The first part of the object tag will always be 319e4f1d. Then you copy paste (without the 0x in the beginning), the two other values.

The name-value is what you wan to see in interaction when you click on the shovel.

This mod is soundless because I don’t know how to add TSM sounds to the mod.

Just like with any mod use at your own risk and back up before you try it :)

Happy simming

ani

1 year ago
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet
Three Generation Portrait 30 Poses By Jessesuet

Three generation portrait 30 poses by Jessesuet

Formal/Traditional Family Portraits - 30 poses

DOWNLOAD

1 year ago

More Activities Activity Table

More Activities Activity Table

Eat, Play, Learn! Family Fun for Everyone!

This is the final part of my little Kids and Toddlers mod series. It's meant to complement the Coloring Book and the Toddler foods mods so you will need those for this.

When I started this, I didn't think through how many new animations or custom details it would entail and I as continued, I kept having to add more and more. There are like 60 animations and 40 image assets 😭 hence why the two main files are so large for a mod.

What I've done is added more activities to the Activity Table after years of being annoyed that the Activity Table we have in TS3, despite being the EXACT SAME table from TS2, does not in fact allow your Sims to draw on it. EA, so lazy!

Anyway, what this does is add 4 new interactions to the Activity Table: Coloring, Arts & Crafts, Puzzles and the ability to serve toddlers food so they can eat there.

The activities are for toddlers and kids only but Teens+ can join in the puzzles if it's already been started by a toddler or child.

Note this will work with any of the Activity Tables in the game or Store but the puzzle will look weird as it's placed in the same spot as where the blocks are. You can use it with custom/cc activity tables provided only the mesh has been edited (for example, if slots are changed or removed, it may not work).

Credits/Thanks: The glue bottle, crayon, CAS paint items and one of the arts and crafts image assets are from @aroundthesims. Thanks as always to Sandy for her generosity and creativity in making Sims content! I originally only wanted to add the option to color/draw but this set of hers inspired me to add in more features. (hmm, maybe I shouldn't be thanking you then considering what a pain that was 🤔😅) All other objects and images are from TS4. Custom animations are by me using TS4 and TS3 as bases.

All buyable objects (table, crayons, puzzles) can be found in Kids Room/Toys.

Check out my other mods in the Kids and Toddlers series: Coloring Book for Kids, Toddler Bed, Toddler Foods and Snacks.

If you run into any issues (and YOU'VE READ THROUGH THE INSTRUCTIONS) please let me know!

Please read below the cut for all the details on features and how to play.

Download here | Alternate Link: SFS

Coloring: Toddlers and Kids can color if there is a crayon box on the lot. Just like using a coloring book, coloring a picture will take up one crayon. Coloring increases painting skill for both. When completed, the final project will be in their inventory.

Arts & Crafts: Toddlers and Kids can do an arts and craft project. Not additional object is needed. They go pretty crazy with the glitter and glue so it can be dirty stuff if they don't have the neat trait. This activity decreases their hygiene and they will get covered in glitter paint when done. Similar to coloring, when completed, the final project will go in their inventory and they get painting skill while playing.

Puzzles: You need to buy a puzzle box and have it on your lot to do puzzles. There are two puzzle boxes but they do the same thing. And they stack! (I love stackable things) There are 3 puzzle types: Easy, medium and Hard. Toddlers can only do Easy puzzles. Children can do either easy, medium or Hard puzzles depending on their Logic skill (for Hard, logic needs to be 3 or higher). The puzzle difficulty will also determine how long it takes to complete the puzzle. Teens+ can help with puzzles but they can't start a puzzle on their own. Toddlers can kids can start a puzzle on their own or help another Sim with a puzzle. Puzzles increase Logic skill for all those playing it but will increase faster for whoever starts the puzzle. If a puzzle is completed, everyone who helped put it together will get bonus skill points. If there is already a puzzle on the table, there is no option to start another, you can only help with the current puzzle. There are different puzzle images (15 in total) but there's no difference between them. The only thing that matters is puzzle difficulty. If the Sim who started the puzzle stops for whatever reason (you or the game cancels the interaction), everyone else helping will stop as well.

Eating: Children+ can serve toddlers meals or snacks. It works the same as my Toddler Foods and Snacks mod. They will place the tray/bowl on the activity table and then call the toddler to eat. If the toddler is hungry, they will go over and start eating. Otherwise, they can always eat it later.

Known Issues:

Animations aren't perfect (but what in life is?) so there's some clipping, especially on the toddlers when they kneel.

The comically large puzzle piece accessory jumps around a little and sits kind of weird in the toddler's hand. I suspect this is because the game is using the adult version of the object animation. I've noted it for fixing whenever I do a second pass on the mod.

The food tray is upside down. Setting object rotation in-game messes up the routing for the table so I'm leaving it as is as it doesn't really bother me.

If there is a food tray or bowl on the table, you shouldn't be able to do anything else there because that slot/part is being used but I had this happen once where my tester child started coloring there. It didn't happen again but if it does happen in your game, simply cancel out the interaction and route them to another part of the table.

The puzzle leaves a shadow even when it's pile form because the shadow mesh is there but you only see it until the geostate changes.

This is not an issue but the alternate material states for objects are only available in high so if you play with graphic settings for objects on medium or low, you're going to see the default image for the puzzles or pictures.

Tagging for reblogs: @kpccfinds @katsujiiccfinds @pis3update

1 year ago

All in one download + discord link

Hey guys!

So, there are lot of different places you can download EA’s store content. The purpose of how I do it was to give you the option to pick and choose the items you want. Everything is individualized, but since I’ve finished the majority of the work, there’s been a lot of asks for an easy way to download everything in one go. I’ve slowly been uploading bulk versions of each set, but that’s not exactly what you’re all asking for right?

This is the best compromise I found. My store content folder looks like this:

image

(FORGOTTEN is what I call the limited sets that you can’t find on the store anymore. ie: Dr Pepper sets)

I have merged every piece of store content I’ve uploaded in these 6 huge files (the biggest is 2GB) with the separated folder for content that also needs to standalone to work properly. 

THIS works for me. BUT

It doesn’t mean it will work for everyone. I’ve decided to share these, but I cannot guarantee this format will work for you and I will not be uploading a different set up. I will not be helping you troubleshoot problems associated to this - you download and use at your own risk.

Here is the google drive folder containing the files: https://drive.google.com/drive/folders/1SuQohFbSvOPXEFVzGRbmr7UwlEVlgIYj?usp=sharing

You’ll find the 6 files and folder to put in your Mods/Packages.

ADDITIONALLY, you’ll find a folder containing all the store content lots that you have to place in your Library folder.

FINALLY, you’ll find a folder containing all my .world files with a ReadMe.txt explaining where they go depending on where you got the game.

Everything has been compressed using https://www.7-zip.org/ because I have limited google drive storage.

ENJOY

I have been uploading everything on discord, if you have it, come say hi! It’s easier to help you troubleshoot any issues you have and others might have experienced the same thing. There are no broken links on discord either because unlike tumblr and blogger, it doesn’t have it out for me.

https://discord.gg/fTFw9xVj2d

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yvonnestarr - Yvonnestarr
Yvonnestarr

A place for random things I find interesting

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