academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
Just a list of the most MM creators I’m aware of. This list is not utterly comprehensive, and I’m happy to add to it if I’ve left someone out. This is long, so.. under the cut.
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Poster from USSR 1950-60 by SABBORA JCDC
Very taste posters)))
DOWNLOAD
This small tutorial is for anyone who's having trouble with the key commands of the much needed mod Sims 3 Decorator Tools by @omedapixel
Since it was hinted months(?) ago, I've been eagerly waiting for the release. And it didn't disappoint. One thing though, as I recently realised that it can cause confusion on non-US keyboard users.
The reason keys '[' and ']' provided by the mod is not working is because the 'commands' are bound to the actual physical keys on your board and not to the symbols on the keys. For example, to rotate the camera I use two keys right next to the M key, and the symbols on them are just letters in my language and not the US Keyboard symbols.
To fix the issue, first look at your own keyboard and detect the letters P, L and M. These letters are usually where letters end and symbols start on US keyboard. In any variation of QWERTY for some other languages there may/will be extra letters on the keyboard.
What you will do is note the keys next to 'Enter', RShift and sometimes the Arrow keys on your keyboard and whatever is next to them. The trick is to select the physical keys and not the symbols on them. It will be slightly different on every keyboard depending on your language variation.
In theory, anything between P,L,M and Enter, RShift, Arrow Keys should work.
So, if you have '.' or ',' next to your Enter key that is the key -not the symbol- you will use to send things up or down. In a way, your own '[' or ']'. After you decide upon two physical keys on your keyboard to use with up10cm and down10cm commands of the mod, you will go look at the US Keyboard Layout and detect those two physical keys and what's labelled on them.
You will use whatever symbols are on the keys of US Keyboard, in the mod's TRIG resource. Then add 'Shift' variants for 1cm up & down. You need to take notes of the keys and what symbols they have on your keyboard because they will be different from the US layout.
In case you're confused about the whole process - I'm not sure if I explained it well - I'm also pasting the values I have changed in TRIG resource and they work fine for me. You will still need to find what symbol is there on your keyboard for a US '/', though.
/ = MoveUp10CM -> . on my keyboard ' = MoveDown10CM -> a special letter on my keyboard shift / = MoveUp1CM shift ' = MoveDown1CM q = ResetHeight shift 8 = MoveForward5CM shift 5 = MoveBackward5CM shift 4 = MoveLeft5CM shift 6 = MoveRight5CM shift d = EnableDecoratorMode control 8 = TiltForward control 5 = TiltBackward control 4 = TiltLeft control 6 = TiltRight shift q = ClearSelected control alt 4 = TurnLeft control alt 6 = TurnRight
You can try these first as a base and maybe move on from there. It's a 'try and see if it works' kind of thing, really. I also changed the numpad values to regular number keys on my keyboard because I don't have a numpad. If the numpad works for you, don't touch those. And remember, keys you enter in the TRIG resource are not the symbols you will press on your keyboard. I noted down the symbols and what they do on a paper so I wouldn't forget.
NOTE: Don't use 'q' unless you also use Awesomemod, since I believe it will quit the game. 😅 I use Awesomemod and I use 'q' key to reset the height.
I hope this helps and if you have questions, just ask either in the comments or as an ask, or just DM me - whichever you prefer. I will make additions to the post if needed.
• .package • Base game compatible • Collection file included • • 𝔻𝕆𝕎ℕ𝕃𝕆𝔸𝔻 • Ad-free as always at my website! 🤍𝕂𝕠-𝕗𝕚 𝕥𝕚𝕡𝕤 𝕛𝕒𝕣 🤍
【 ℂ𝕣𝕖𝕕𝕚𝕥𝕤 】 Mesh and textures: @kerriganhouse | Original Sims 4 post: ⚪
• Polycount, buy category, price § and more useful information ↓ •
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Having a slightly better day today so tried my hand at converting for the first time in almost a year.
It’s not perfect by any stretch of the imagination since I’d forgotten most of the steps to converting but I think it’s good enough that if you guys want it I can upload it.
Here's some helpful tutorials. BUT its highly suggested you start off with the donut tutorial or something similar otherwise nothing in blender will make any sense and you will be lost.
Now go make weird shit 💜 (but try to keep it low poly, sims is old 😅)
more links under the cut
Hello everyone! Kinda dropped off the face of the internet the other day; to apologise, here’s an update of the hairdressing mod!
New features:
Temporarily dye your sims’ hair for a tuneable length of time. Once your sims’ roots and eyebrows grow out, it’ll be time for a retouch!
Hairdressers can now try and impress salon bystanders into being clients with new social interactions such as: ‘Impress with skill’, ‘Name drop famous clients’, etc.
Sims with ‘Bad Hair Day’ buff can try and fix their hair in the mirror.
Fixed Features:
Pets will no longer get the ‘Bad Hair Day’ buff. Going into CAS will no longer change sims’ age. Tooltip now visible on social interactions.
For more info, check the MTS or page or the documentation included in the download!
Download MTS: https://modthesims.info/d/671731
Download SimFileShare: http://simfileshare.net/folder/172828/
Thanks,
Phoebe!
51 items. In sculptures for §0.
Like my other legacy conversions they’re pretty shitty. Everything’s non-recolourable and deco only; the bulldozer has a few of the original swatches and one white recolour I added. There’s probably a bucketload of issues with them.
Rock canyon, railway tracks, rail elevator, railway sign, boxcars, chainsaw, fossil, dynamite, trigger and watchtower from turbosquid and free3d. Bulldozer by psychosim & kativip. Remaining objects from kativip’s excavation, s.t.a.l.k.e.r and metro sets.
Download (SFS)
the residents of strangetown want to wish you a very out of touch thursday