This is the final room. I would have loved to have shared the entire lot, but since I install cc as package files, uploading/installing would be a huge hassle. Anyway, this last room has a lot of goodies, so I hope everyone is able to find something to their liking. At some point, I may go back and list all the items used in each room (more than likely not! LOL), but wcif’s are welcome until then. On to the downloads…
Bathroom Art on Maxis Mesh ($50/Paintings, 60 Polys, CASTable) swatch
Two towel edit of Gosik’s Glass Bathroom Wall Towel - pics 1, 2, 4 & 6 ($55/Paintings, 816 Polys, CASTable)
2t3 conversion of Hulasims Round Ottoman, polys reduced and remapped ($100/Coffee Tables, 5029 Polys, CASTable)
LV Alma Bag deco - new mesh ($2000/Sculptures, 2712 Polys, CASTable) swatch
LV Tivoli Bag deco ($2000/Sculptures, 5859 Polys) swatch
Never-ending Camino Real Arches (pic 3) - new meshes, end and middle arches ($100/Arches, 934 & 452 Polys)
2t3 conversion of Pavli’s Condrus Armchair ($200/Living Chairs, 3380 Polys, CASTable 4 color channels & Pavli’s recolors) swatch
Serene Wall Lamp - pics 1 & 3, new mesh ($100/Wall Lamps, 572 Polys, CASTable)
4t3 conversion of Severinka’s Eco Living Tulips ($0/Plants, 1336 Polys, CASTable & SV’s recolors)
1 & 2-tile Glass Shelves - 1-tile in pics 1, 2, 4 & 6, new mesh ($20/Misc Surfaces, 1400 Polys, CASTable)
4t3 conversion of Starlord-sims deco conversion of SLYD’s Celine Trapeze bag ($2000/Sculptures, 2240 Polys, CASTable 4 color channels & SLYD’s snakeskin recolor)
The Supervillain and the Secret Agent
The Sims 3 - Heat Set 1- download
Original meshes by me;
Age: YAF & YAM;
All LODs & Morphs, maternity morph for all female items;
Disabled for random;
1k & 2k textures;
Normal maps included;
Custom thumbnails for both Launcher and CAS;
sims3pack & package files;
compressed;
Meshed with Blender, adapted to TS3 with Milkshape, Photoshop, TSRW.
► Heat One Piece Bows Swimsuit - AF
Poly: 4.9k;
Outfits section;
3 presets, 3 recolorable channels;
Categories: Swimwear.
► Heat One Piece Ruffle Swimsuit- AF
Poly: 5.3k;
Bottoms section;
3 presets, 3 recolorable channels;
Categories: Swimwear.
► Heat Knit Bikini Top - AF
Poly: 3.4k;
Tops section;
3 presets, 1 recolorable channel;
Categories: Swimwear.
► Heat Knit Bikini Bottom - AF
Poly: 1.4k;
Bottoms section;
3 presets, 1 recolorable channel;
Categories: Swimwear.
► Heat Open Shirt - AM
Poly: 3.3k;
Tops section;
3 presets, 2 recolorable channels;
Categories: Swimwear, Sleepwear.
► Heat Shorts - AM
Poly: 1.2k;
Bottoms section;
3 presets, 2 recolorable channels;
Categories: Swimwear, Sleepwear.
Notes:
* All of these items are actually meshes, there no painted-on method used in this set.
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Download on PATREON (Early Access; public on August 7th, 2023)
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Hope you enjoy them!
Thank you & Happy Simming!
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You can also support me on Ko-fi.
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TOU 🔊 Do not re-upload my creations. Do not claim as your own. Do not put them anywhere up for download and don’t add adfly to my links.
This is a tutorial how to fix hairstyles that have this glitch!
You might have seen my default replacement that battles this problem, but of course it doesn't actually fix the problem - it's just symptom relief. Well, I have good news, after some investigations I finally figured out what actually causes the pigtail glitch and how to fix it.
Please read further under the cut.
You might have noticed some EA hairstyles have a different naked hair set to them. For example, if your sim is wearing the base game beanie they would shower in a different hair. It doesn't work correctly, though, as sims would also age up in their 'naked' hairstyle.
This is the problem that causes the pigtail glitch. A lot of cc hairs are made in TSRW with the pigtail hair as a base (or another cc hair as a base that was cloned from the pigtails) and apparently TSRW doesn't unset the 'naked hair', so it still references the pigtails in the CASP. S3OC is a bit better with this, but also not 100% reliable. When the naked hair is the same for the normal hairstyle, it goes well. When it's a different hair though, it also doesn't unlink it and your sim will age up with the hair referenced there.
I can imagine some of you out there don't have a clue what I'm saying right now, so I'm going to show you how:
So, I've download a hair that I know for sure had the pigtail problem, because I noticed it had the pigtails in the lower lods when making a default out of it.
Open the package file in s3pe, locate the CASP, select it and click on grid.
CasPart1Index = Naked hair CasPart2Index = Previous age state hair
Locate CasPart1Index, under clothing category, select it and click on the drop down arrow. You can now see which resource key it references.
When I open the afHairMidPigtails package....
Surprise, surprise, it's the same resource key! This is why so many hairs age up to the pigtails.
Now, to fix this:
Back to the package file of the hair you want to fix. Right click the CASP and select Copy ResourceKey.
Select the CASP, click on Grid. Locate CasPart1Index again, but this time select the little black arrow next to the drop down menu.
Click Add
Select CASP at type
Paste the ResourceKey you've copied
Click save.
Click on CasPart1Index again, select the drop down menu and choose the CASP you just added. It should be the last one in the list. Click commit. Save the package file and voila!
Now, it might also be good practice to immediately unset the previous age-state hair.
Locate CasPart2Index, click on the dropdown menu and choose the empty resourceKey, with all the zero's.
Unless of course you have a child version of this hair you want to link to it. Then do the same steps as above, but instead op copying the resource key of the CASP in the hair you want to link it to, copy the CASP of the child hair in the other package and add it to the hair you want to link it to in the same way as above.
This 100% fixes the hair if it has the pigtail disease! Yay!
reposting w all the families done…fuckin pleasantview
I just played TS4 High School Years. The items are really cute but there's about 6 hours of gameplay in the whole pack, lol. But it got me thinking about how I wish we had more child and teen-specific stuff to do in TS3. Like Afterschool Activities which could have been more…active. So I started making a few active afterschool activities for teens. This is the first I'm releasing.
With this mod, your teen can join the Student Council where they can then take on different activities. They can run for office in the council and support school issues to try and make their school a better place. There are 8 different student issues your Sims can try to address, like buying new textbooks or running an anti-bullying campaign. Each one will require your Sim to get a certain number of signatures and raise X amount of funds. If you don’t do so by the deadline all the students will hate you (not really but also, yes). If you are successful, then all the students will get some kind of reward related to the campaign and it will increase your popularity. You can learn about student issues and the like through the Bulletin Board object.
There are 3 different Student Council elected positions you can run for which also have extra perks and each have their own unique interactions they can do as well so they are a bit more personality-based to the role. There's more details in the documentation.
Download here
Credits/Thanks: @bioniczombie for the TS4 HSY Bulletin board object conversion and all their wonderful conversions. Battery TS3 Script Template Creator for making modding easier.
You'll need NRaas Careers in order to load custom afterschool activities and of course, the Generations EP. Let me know if you run into any issues!
Future Updates/Additions: I do want to create some activities for council members to organize, like a beach clean up or school charity events. So that would be the plan for a V2. Also maybe doing a proper animation for the collect signatures interaction. I know TS4 has one, I couldn't get it to load through a social xml. It's a whole thing but yes, I'm aware Sign Autograph is not the ideal animation.
Ever want to do something to help all the messed up Sims in your town? With this mod, your Sim can run a private clinic as a therapist.
You can join the Psychiatry career, buy a Therapist couch and start treating patients for all their emotional and mental maladies. Using a clinic controller object, patients will be pushed to your clinic lot in need of treatment. Active patients can be identified by the orange and white symbol over their head (pictured above).
This is the first part of a larger game mod that allows Sims to be more active doctors similar to what we have in TS4 Get to Work. Your Sim will be able to run a clinic out of their house or from a commercial lot and treat patients for different ailments. Eventually you'll be able to play as a Psychiatrist, Optometrist, Ob-GyM, or a General Physician.
This mod also adds two additional features:
Medicine - Sims can buy prescription or over-the-counter medicine to treat various mild ailments. Medicines can be purchased at the grocery store (Home section) or Buy catalog. There is also a collection file where you can find all available objects. Prescription medicine can only be obtained at the grocery store or hospital with a prescription.
Drug Addiction - Sims can get addicted to the prescription medicine if they overuse it. This can lead to withdrawal symptoms and potential overdose. There is an option to go to rehab at the hospital for Sims that need the help to kick the habit.
You need NRaas Careers (for the custom career), University, Island Paradise, Ambitions EPs.
Download instructions:
The Private Clinic main module has all the medicines, the clinic controller and addiction system. You need that to play as a Therapist but if you just want the medicines, you only need to download these files. Note that you cannot write prescriptions or do anything doctor related without downloading the Psychiatry module. Download here
There is also a collection file which has all the available objects
The Psychiatry module is required to play as a therapist. The career is optional but some features won't be available without it. Download here
There are documentation files in both folders that go through the features in detail so PLEASE READ through them before downloading.
Credits/Thanks: All the objects except for the Couch which is EA's are from @aroundthesims so thanks as always to Sandy for her wonderful stuff and generous use policy. Buff images are courtesy of Freepik. Thanks to everyone on the S3 Creators Discord that did early testing for the mod, especially @misspats3 who tests like it's her job with photos, videos, detailed notes. 👌 Also to Battery who helped me with the manager system.
As always if you have any issues (resets, missing strings, etc.) please let me know.
Round 4 -
Cherries!
Peaches!
Pears!
Plums!
Y'all enjoy having more trees in your game! Sorry for the quick download dump, I'm on a trip and didn't have much time. Love all of y'all! <3
Wedding at the Bluffs
Speaking about the wonderful sunsets at the bluffs some days ago, I like to share a lot I build for my story. It's a wedding place at the bluffs; I intigrated it in the original lot. More under the pictures ...
The lot is cc free and offers most of the needed things for a wedding. The little stone bench down in the first picture is my hot spot for romantic sunset pictures as shown before but you could take them nearly everywhere alongside the cliff.
EA ID:
LeyanasZoo
Object:
Wedding at the buffs
(yes sorry, lost the "l" somehow 😂 foreign language, you know 🙈)
51 items. In sculptures for §0.
Like my other legacy conversions they’re pretty shitty. Everything’s non-recolourable and deco only; the bulldozer has a few of the original swatches and one white recolour I added. There’s probably a bucketload of issues with them.
Rock canyon, railway tracks, rail elevator, railway sign, boxcars, chainsaw, fossil, dynamite, trigger and watchtower from turbosquid and free3d. Bulldozer by psychosim & kativip. Remaining objects from kativip’s excavation, s.t.a.l.k.e.r and metro sets.
Download (SFS)