i think they should allow everyone in the world to vote in american elections
–by itssimplythesims for TS3
The poll winner from a few weeks back was indoor/outdoor decor 🏡and with the warmer weather we're having, I thought I'd convert a few things for the yard since we'll be spending a little more time outside, like hanging out with family on the patio, splashing around in the pool, or building in the sandbox with Ryan's two toddlers. 🤭
This set is a little bit of a mishmash but I found the outdoor storage bin first–the details are super nice–and then just started tacking on a few things that I thought might look nice out in...well, the yard!
Please reblog so more people can enjoy these! 🫶
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Details below! ↓
Tech Specs
For TS3
Package format | $5 | Found in Sculptures
Decor only | Not functional
Original creator credit can be found in each object's description
Everything is less than 10k polys except for the chair (~11k was the best I could do without losing integrity)
TOU | Creative Commons
OK to convert to other games.
‼️No paywalls. Must have a free option with immediate access‼️ because my creations and conversions are under the Creative Commons license and/or are paid for by me for the whole community to enjoy.
OK to include in lots or uploads.
OK to retexture, clone, or modify.
Please give me a shoutout if you use or convert them! 💗
If you like these, DM me with ideas if you'd like more backyard goodies. 😁 (I was thinking maybe garages could use some love, too...?)
@katsujiiccfinds @pis3update @kpccfinds 🫶
i think they should allow everyone in the world to vote in american elections
I know everybody and their wives have posted about the Inzoi Demo. And I normally don't post at all. It's been fun to mess around with... I've a lot to learn and get better at. Though I'm unsure about how well the hyper-realism works with my usual sim styles. (Apologies for the quality of pics).
#Sims3 #Inzoi
update: it's not exactly a copycat situation since 1) a few articles lied about erik denslow being a ceo when he's actually just the president of the company 2) erik denslow is still alive and expected to recover soon.
thank you to the folks that brought this to my attention. also, please keep your eyes on Nathan Mahoney. i think the reason this story isn't gaining much traction is due to police not wanting a repeat of applause (or further action) over a ceos demise by us, the people. do not allow this story to get swept under the rug, share it everywhere !
(tutorial originally by @ohmysims, I just copied it, put the screenshots back, and wrote it without the “keep reading” cutaway that’s in every reblog I found. Click on images to enlarge them. See my notes at the end. Wayback Machine backup)
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Thanks to this god-blessed tutorial, I’ve been able to convert some patterns made with CAP into 100% working package files. And I thought I should keep a record of the process here for future reference. I only rewrote the exact same tutorial with pictures and this tut is really simple.
I. Convert a pattern made with Create-a-Pattern tool into package format. (Read this tutorial if you don’t know how to convert.)
II. GIVE THE PATTERN A NEW RESOURCE NAME
The cause of the notorious Materializing Materials error is that ALL the patterns made with CAP has the SAME instance value (*). So, the solution is to give each pattern a unique instance value.
Open the file with S3PE. Double click on the _IMG tags with instance of 7edd20633162e6ce.
Click [Use resource name]
Write down any unique name
Click FNV64 button. It will regenerate new instance value.
The instance has changed to 0xAEE5CFA2DED89772. Copy the value except for the first two letters (0x).
III. EDIT XML TO HAVE THE NEW RESOURCE NAME
Right-click the _XML that has the type 0x0333406C and select [Notepad] so you can edit the xml file.
Replace 7edd20633162e6ce with the value you copied in Step II-5. In this case it is AEE5CFA2DED89772.
Save the XML file and close the notepad.
Select YES to commit change AND SAVE.
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Notes by @sweetdevil-sims:
This tutorial applies to patterns that were converted from .sims3pack to .package format.
(*) this is NOT the reason for the Materializing Materials error. The issue described and fixed by @ohmysims. manifests as multiple patterns being replaced by the image of a single pattern. The MM error is caused by an extra space where there shouldn’t be one. For more info, check these resources:
MTS thread with several ways to fix the MM error
Tumblr post with a tutorial for fixing the MM error
The fix for the “Materializing Materials” error is independent of the one for the Create-a-Pattern conflicting resources error (which is described in the tutorial above).
My current sim is a photographer and I was disappointed by the lack of options for cameras in game, so I converted some more! Three of the cameras are from The Sims 4: Get Famous, one is from The Sims 4: Moschino Stuff, and the last is the Simmify Instant Camera by myshunosun. All of the cameras require The Sims 3: World Adventures to function.
The camera tripod and photography shelf are both by Around The Sims 3 here, and the wallpaper is by pixelfrogslegs here.
More Choices Pro Camera [edited by twinsimming]: non-CAStable | §575 |
Some Choices Base Model Camera [edited by twinsimming]: two channels | §300 |
Simmify Instant Camera [by mushunosun]: four channels | §150 |
ClickShot P10 Mirrorless Camera: two channels | §2300 |
Paparazzi Camera: non- CAStable | §2565 |
| All TS4 presets included |
Credit: meshes by EA, The Sims 4, Sims4Studio, TSRW, Blender, Milkshape, Photoshop, and Gimp.
Download (SFS, package) | Mirror (MEGA, package)
If you like my work, please consider tipping me on Ko-fi.
Experiencing issues with my conversions? Inbox me. Enjoy! 💙
Sharing for the first time OBJECTS!!!!!!! (I have so many to release)
request made by @yvonnestarr
simfileshare l simblr.cc
ALL CREDITS GO TO @biguglyhag !! Original link can be found here.
credits for the ruins of the scene go to @syninplays and the wallpaper in the background to @pixelfrogslegs <3
any problems please let me know ^^
2k polycounts (h-lod) 4 presets - only one is fully recolorable - 512x X 1024x textures found in Decor -> Sculptures
1k polycounts 4 presets - only one is fully recolorable - 512x X 1024x textures found in Decor -> Sculptures
2k polycounts (h-lod) 5 presets - only one is fully recolorable - 512x X 1024x textures found in Decor -> Sculptures
Can be found by Haggy with the SearchMod by @lazyduchess
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If you like my work and want to give me extra support or make a large requests (open 5th July) here is my Ko-Fi!
@wanderingsimsfinds @pis3update @eternalccfinds @sisilou @xto3conversionsfinds
I wanted to make some kind of mashup, but in the end I made it out of one hairstyle - S-club N70 Carol
Poly: 23.8K
For male and female
Texture Plumblobs
All lods
Credits: s-club and 4t3 @satellite-sims
Reference:
A divine pleasure ⭐