Effortlessly download, install and optimize TS1 Complete Collection to run well on modern systems!
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Thank you to FaithBeam for the lovely widescreen patcher which is included!
I don't even play TS4 just letting peeps know
Ea moment
http://simfileshare.net/folder/9542/
This is absolutely everything I have been able to scour from everywhere. I’ve had most of it, but I’m pretty sure this is it.
Now all in one place for your convenience. Feel free to share.
This is a direct link to SFS and does NOT have an Adfly or money making BS added. These are files that almost every simmer has been looking for at one time or another.
Enjoy!
With accesory
Without accesory
Old one for comparasion
Original mesh by Butterflysims3
Polycount: 9K
Accesory
No accesory
❤️@pis3update❤️ @katsujiiccfinds❤️ Very much appreciated if reblogged !
The girls with a passion for fashion! 😇🐱👑🐰
reposting w all the families done…fuckin pleasantview
A cool lighting setup I came up with for photo studio portraits!
Inspired by @rebouks and @tau1tvec TS4 CAS lighting mods ✨
You need:
Buhudain invisible lights (I always use the “wide spot” versions)
Murano photo backdrop
Pose Player & some poses of your choice
Reshade, Gshade, or a photo editor of your choice
1. Build a closed rectangular room with a roof covering it. Pose your sim and put them in the center. (Use the moveobjects on cheat.)
2. Position the lights as shown in pic 3 and 4. You can adjust the light color and intensity in Live Mode by clicking on them, or Ctrl + Shift + left click on them in Buy Mode.
3. Recolor the photo backdrop to pitch black, and put it around your sim to make sure the room’s walls are not visible. Use more than 1 if necessary, they seamlessly intersect. Murano’s photo backdrop is also technically a light, so make sure you either turn it off, or play around with the light’s color and intensity to create an effect you like.
4. Find a good angle, turn your Reshade/GShade on, and snap your pic. Adjust the contrast, brightness, exposure, and color settings in a photo editor to make it pop even more. You can download my Reshade preset on my downloads page if you want, it works in Gshade as well.
What does each light do?
The white-colored lights are there to provide a general brightness to the sim and the room, and to offset the intense colored lights. Without the white lights, the sim would be completely lit in red & magenta. You can turn up the intensity, or add more white lights if more brightness is needed.
The red and magenta-colored lights are there to provide intense color on the side and outline of the sim, for a neon backlit effect.
Tips
- You can play around with each light’s position, intensity and color to create different effects. For example, you can remove some lights on one side of the sim to create more dramatic shadows. Or remove some white lights so that the colored lights are stronger.
- You can make the colored lights monochromatic, or you can pair them in analogous colors (i.e. red and orange, red and magenta), or you can pair them in complementary colors (i.e. red and green, blue and yellow).
- In Buy mode, hold the Alt key, and click and drag your sim to rotate them in small increments, to make sure the light hits them exactly right.
I hope this tutorial gives you some fun ideas for taking pictures! 💗
D E F A U L T R E P L A C E M E N T
Traditional Chinese lantern has history of thousand years. The traditional Chinese lantern is always red in default. With other colour variation is gold. To any non Chinese people who wants to depict traditional Chinese lantern, colour it with red colour, as this is not fancy modern lamp.
Whoever team worked for The Sims 3 World Adventures didn’t consult to Chinese person at all, resulting fatal mistake at representing Chinese lantern.
Buy mode catalogue shows Chinese lantern in white colour. White is colour symbolizes purity and mourning to death. Not suitable for Chinese lantern at all, where it is supposed to depict luck, joy, and happiness in red colour.
In Shang Simla world, the lanterns were shown in orange colour. Not common colour at all. Never in my life seen Chinese lanterns in orange colour, especially white colour. Very no no no.
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Changes: Overlay —> Replace the wrong colour and dull chocolate rim with red and proper gold texture.
Recolourable:
1 channel: Lantern support.
Red Lantern cannot be recoloured.
Buyable object has automatic red colour default replacement from catalogue.
Known Issues:
if you load your Sims game straight to Shang Simla world, the lantern cannot be reset to default replacement red colour with Nraas’ Debug Enabler, it will reset to EA colour.
❗ You must load the lantern from buy mode catalogue first! It is to load the overlay texture. You need to install Nraas’ Debug Enabler (Core mod by Twallan) in order to work correctly ❗
Follow these steps to reset the textures:
Visit any Sim household in buy mode > buy EA’s Chinese lantern (you can choose to not save the game) > travel or choose save game in Shang Simla world > Click on the lantern > Nraas > Debug Enabler > Options: Lantern Illuminator > Objects… > Reset Textures > (Choose one) All Sims3.Gameplay.Objects.Lighting.Mimics.LightingWallAsian or This Object
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Made with patch 1.67
TS3 World Adventures EP needed
Do not reupload/make profit/link to adf.ly or donation, no sims3planet, no simsfinds.
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Credits: sim_man123 - Original post here
• .package • base game compatible • collection file included • • 𝔻𝕆𝕎ℕ𝕃𝕆𝔸𝔻 • Ads free as always at my website!
If you like my work please consider donating to support me! • PayPal | Ko-fi •
How to place the ceiling beam:
•Info about polycount, buy category and price § ↓•
Keep reading
This is the final part of my little Kids and Toddlers mod series. It's meant to complement the Coloring Book and the Toddler foods mods so you will need those for this.
When I started this, I didn't think through how many new animations or custom details it would entail and I as continued, I kept having to add more and more. There are like 60 animations and 40 image assets 😭 hence why the two main files are so large for a mod.
What I've done is added more activities to the Activity Table after years of being annoyed that the Activity Table we have in TS3, despite being the EXACT SAME table from TS2, does not in fact allow your Sims to draw on it. EA, so lazy!
Anyway, what this does is add 4 new interactions to the Activity Table: Coloring, Arts & Crafts, Puzzles and the ability to serve toddlers food so they can eat there.
The activities are for toddlers and kids only but Teens+ can join in the puzzles if it's already been started by a toddler or child.
Note this will work with any of the Activity Tables in the game or Store but the puzzle will look weird as it's placed in the same spot as where the blocks are. You can use it with custom/cc activity tables provided only the mesh has been edited (for example, if slots are changed or removed, it may not work).
Credits/Thanks: The glue bottle, crayon, CAS paint items and one of the arts and crafts image assets are from @aroundthesims. Thanks as always to Sandy for her generosity and creativity in making Sims content! I originally only wanted to add the option to color/draw but this set of hers inspired me to add in more features. (hmm, maybe I shouldn't be thanking you then considering what a pain that was 🤔😅) All other objects and images are from TS4. Custom animations are by me using TS4 and TS3 as bases.
All buyable objects (table, crayons, puzzles) can be found in Kids Room/Toys.
Check out my other mods in the Kids and Toddlers series: Coloring Book for Kids, Toddler Bed, Toddler Foods and Snacks.
If you run into any issues (and YOU'VE READ THROUGH THE INSTRUCTIONS) please let me know!
Please read below the cut for all the details on features and how to play.
Download here | Alternate Link: SFS
Coloring: Toddlers and Kids can color if there is a crayon box on the lot. Just like using a coloring book, coloring a picture will take up one crayon. Coloring increases painting skill for both. When completed, the final project will be in their inventory.
Arts & Crafts: Toddlers and Kids can do an arts and craft project. Not additional object is needed. They go pretty crazy with the glitter and glue so it can be dirty stuff if they don't have the neat trait. This activity decreases their hygiene and they will get covered in glitter paint when done. Similar to coloring, when completed, the final project will go in their inventory and they get painting skill while playing.
Puzzles: You need to buy a puzzle box and have it on your lot to do puzzles. There are two puzzle boxes but they do the same thing. And they stack! (I love stackable things) There are 3 puzzle types: Easy, medium and Hard. Toddlers can only do Easy puzzles. Children can do either easy, medium or Hard puzzles depending on their Logic skill (for Hard, logic needs to be 3 or higher). The puzzle difficulty will also determine how long it takes to complete the puzzle. Teens+ can help with puzzles but they can't start a puzzle on their own. Toddlers can kids can start a puzzle on their own or help another Sim with a puzzle. Puzzles increase Logic skill for all those playing it but will increase faster for whoever starts the puzzle. If a puzzle is completed, everyone who helped put it together will get bonus skill points. If there is already a puzzle on the table, there is no option to start another, you can only help with the current puzzle. There are different puzzle images (15 in total) but there's no difference between them. The only thing that matters is puzzle difficulty. If the Sim who started the puzzle stops for whatever reason (you or the game cancels the interaction), everyone else helping will stop as well.
Eating: Children+ can serve toddlers meals or snacks. It works the same as my Toddler Foods and Snacks mod. They will place the tray/bowl on the activity table and then call the toddler to eat. If the toddler is hungry, they will go over and start eating. Otherwise, they can always eat it later.
Known Issues:
Animations aren't perfect (but what in life is?) so there's some clipping, especially on the toddlers when they kneel.
The comically large puzzle piece accessory jumps around a little and sits kind of weird in the toddler's hand. I suspect this is because the game is using the adult version of the object animation. I've noted it for fixing whenever I do a second pass on the mod.
The food tray is upside down. Setting object rotation in-game messes up the routing for the table so I'm leaving it as is as it doesn't really bother me.
If there is a food tray or bowl on the table, you shouldn't be able to do anything else there because that slot/part is being used but I had this happen once where my tester child started coloring there. It didn't happen again but if it does happen in your game, simply cancel out the interaction and route them to another part of the table.
The puzzle leaves a shadow even when it's pile form because the shadow mesh is there but you only see it until the geostate changes.
This is not an issue but the alternate material states for objects are only available in high so if you play with graphic settings for objects on medium or low, you're going to see the default image for the puzzles or pictures.
Tagging for reblogs: @kpccfinds @katsujiiccfinds @pis3update