this is my first deep dive into dramione and i wanted to share these amazing series i’ve read in the last few months. no particular rank or order to this list. enjoy!!!
Manacled - @senlinyu / @senlinyuwrites if you’ve delved into Dramione at all, you’ve most likely heard of this incredible dark epic. it takes place in a Voldermort Wins!AU and takes inspiration from the Handmaiden’s Tale about population control in this new frightful era of the Wizarding World. be prepared for all 77 chapters to consume you in this tale of love, loss and hope in between.
+ emphasis on dark epic. the writer themselves have acknowledged that with such dark and heavy themes, there are large aspects of the story that may be triggering for some people and therefore manacled might not be the fic for you - and that’s totally okay! (what’s important is that you take care of yourself) as always, read the tags and know your limits. + senlinyu is a phenomenal writer, often collaborates with @elithien, pairing their artistry together. @avendell is also another great digital artist who has worked closely with senlinyu, even creating multiple companion art pieces for Manacled (but try not to let the art spoil some parts of the fic for you!!!) + senlinyu has soo many Dramione works, just follow them & dive into it!
Bone Mortar - @mightbewriting enemies to lovers is a given in everything i’m about to talk about in this post, but this short and sweet series takes us to a modern!au setting of academia. what’s not to love about these two professors who are about to go head to head over a little administrative conflict at the start of the new school year?
Keep reading
For the record while ATLA is an excellent show and Zukos redemption arc was perfectly paced, I would kill to have had Zuko join the Gaang at the end of book two, because the first half of book three would have been the funniest thing on the planet. Like. Just picture it. A bunch of unsupervised teenagers travelling undercover through enemy territory, trying to blend in… and the only people who have even been there before are 1. A guy who hasnt been there in a century, and 2. The former crown prince who has literally never spoken to a fire nation citizen who wasnt nobility, military, or one of his servants.
Like. Neither of them have any idea what they’re doing, or how normal fire nation citizens act, but they’re pretty sure the other one is wrong. Rest of the gaang knows even less. No adults. Zuko and Aang getting into a shouting debate over the finer points of fire nation culture is a nightly event. They are both so wrong, and so, so awkward
Eeeeyyyy it's finally here. This is my analysis of each character's fight style and role post that I teased about a week ago. This turned out to be a hell of a thing, so this will be split into many posts focusing on each character since I have quite a bit to say (and I think Tumblr might break if I put it all into one post). I plan to release one a day, but we'll see how it works out with school.
[Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie] [Part 5: April]
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If there's one thing Rise is known for, it is the show's stellar action animation - it's the reason most people started the show to begin with. The visuals are so strong in these scenes, in fact, that Rise could have easily gotten away with having pointless fights each episode (if the budget allowed that) and still be regarded as a fairly decent show. However, Rise doesn't do that, instead chooses to give its action scenes depth by putting thought into the personality of each character and implementing that into how each of them fights, showing the growth of the protagonists over the course of the show.
After rewatching the show multiple times (seriously, so many times) I began to notice patterns in many of the show's big fights, particularly in how the turtles and April fight and how they cooperate with each other as a team.
I thought it might be fun to categorize and examine how Leo, Raph, Mikey, Donnie, and April fight by breaking it down into their unique fighting styles, their roles and strengths in battle, how they apply those roles, and how all of these demonstrate different parts of their character.
BTW: There's a reason for the order in which I examine each character - it will all make sense by the last post. There's also a bit of a TL;DR at the end, but I encourage you read the full thing (or at least skim it)
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Let's start with Leo.
Leo was one of the easiest characters to analyze since a major focus of his character arc is the development of his fighting skills and his ability to cooperate with his team and act as a leader.
Fight Style:
Balanced/Well-rounded Fighter
Leo is the most balanced fighter on the team. He is a capable offensive and defensive fighter and has enough physical strength and acrobatics to handle many types of fighting styles. We see him fight everything from paper ninjas to the large Foot Brute and Draxum's hired goons (the dog guys) without seeming to be weak against one type of enemy. He may not necessarily be stronger than them but he is very versatile. However, this means that Leo doesn’t have a specific ability that makes him stand out in a fight (mystic and ninpo powers aside) the way his brothers do, and won’t have any inherent advantages that he can utilize when fighting a particular enemy.
Strengths and Roles in a Fight:
The Strategist:
Leo’s role as the team’s strategist is pretty obvious. He may not be given the title of “Leader” until the end of season 2, but we see throughout the show that he is a very quick thinker and is skilled at coming up with clever and effective plans. Of course, each member of the Mad Dogs supplies ideas and plans, but Leo is especially good at developing and implementing them. The most obvious example of this is his fight in the Battle Nexus in 'Many Unhappy Returns, but there are other times when he is the one to put all the pieces together (think of the big attack against Draxum in the Shredder armor in 'End Game').'
The Initiator:
Leo acts as the initiator in battle as he is either one of the first into battle or is the one to start a coordinated attack. This doesn't mean he necessarily has to attack first, but that he is usually the one to put the plan into action. This role relies the most on his mystic powers as his portal and teleportation powers give him the maneuverability needed to accommodate any plan. His abilities allow him to enter and disorient the enemy, or he can portal allies into the fight and create opportunities for a follow-up attack. This plays into his strengths as the Strategist as being the initiator can help him begin a strategic attack by maneuvering people or objects into their needed positions.
Utility:
Leo’s skills truly shine in a fight against a few number of enemies as he can better focus his strategies on a specific enemy and direct the battle in his favor. With less pieces in play, he can properly utilize his mystic powers and act as the initiator instead of bouncing around a battle with no real objective in mind. It becomes easier to coordinate attacks with his brothers and allies since they don't have to spend time fighting different enemies.
However, in a fight with multiple enemies, Leo’s skills can be easily overlooked. Sure, he can direct the fight as the Strategist, but there’s only so much he can do in the middle of the chaos. His role as the initiator isn’t all that effective in a fight with many enemies as well as he and his brothers tend to just rush into battle in those situations. However, Leo’s balanced fighting style means he could theoretically go up against every type of enemy and won’t be at a noticeable disadvantage, which is very useful in a chaotic battle.
How it Plays into His Character:
Admittedly, the show is probably the most direct in using fights to show some of Leo's character traits, since so much of his arc is centered on his fighting and use of mystic powers. However, Rise does use this in enough interesting ways to make it worth mentioning.
While his role as the Strategist plays into Leo’s strengths as a character, it also highlights Leo’s problems with team communication. When Leo plans a strategy, he often fails to inform his allies of his plans, which can result in losing the battle or frustrating those around him. The show demonstrates this by having him make strategies in a fight but leaves his allies in the dark and confusing them. Leo does this, in part, to show off, but also because the plan simply makes sense in his head, so it would be easier for him to just do it instead of having to take the time to tell everybody his plan.
The initiator is a good role for Leo’s powers and fighting style, but also feeds into his cockiness and overconfidence in a fight. Leo has a tendency to play the hero and either overestimate his abilities or underestimate his opponent. He may be the best fit for going first in a fight but Rise uses some fights to show how this can conflict with some of his character flaws. When he goes into battle first overconfident and cocky, it only conflicts with the team, but with his own role as the Strategist. He could, theoretically, bring his teammates into the fight after him, but if he thinks he has an easy win in front of him, all strategy goes out the window.
His status as a balanced fighter and lack of specialization in battle is a likely source of some of Leo’s insecurities about his place in the group. We see in 'Portal Jacked!' how Leo doesn't feel like he has a proper role on the team - that he's just the face man - which is reinforced by the way he fights in comparison to his team. Leo is well suited to fight a wide range of enemies, but when his brothers have easily identifiable skills that can give them a distinct advantage, it becomes difficult to recognize the advantages he brings to the team as a well-rounded fighter.
Working as a Team:
As mentioned earlier, Leo's strengths as a fighter make him the one best suited for the first attack in a coordinated team strike as it highlights his skills as the Initiator and the Strategist. It shows how well he can fit those roles when he plays to his strengths and overcomes the character flaws that stand in his way. While the others do have skills that may allow them to start the first attack, Leo's abilities and strengths as a fighter give him (and his team) a much stronger advantage in this position.
Leo also does well when he goes second to last in a team attack, as he can finalize a strategy and prepare for a final blow by putting all the pieces into position. However, this is more situational as there are other characters just as well suited for that second-to-last position and can fill that role when Leo needs to be the one to start a team attack.
Leo’s fighting style, however, does make him a poor fit for a follow-up attack or the final attack in a fight. His balanced fighting style means he isn’t suited for a strong final attack. While he is technically fine acting as a follow-up attacker, it doesn’t really play into his strengths and isn’t that effective when fighting with others who are more suited to that role. His balanced fighting style also prevents him from effectively dealing that final blow to an enemy since he doesn't have a specialized strength in this regard. Again, he can do it, he just isn't well suited for it.
The way Rise develops and explores Leo's fight style demonstrates one of my favorite things the show does with his character (in fact, all of its characters). At first glance, he may seem pretty one-note and predictable, but as we go through the show, we see how both his character is actually more complex than we were first led to believe. The fights Leo participates in reflect that, as not only do his skills develop over the course of the show, but we begin to see how it all ties into his personality and growth as a character - making his fights more meaningful than what they may seem.
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[Little bit of a TL;DR: Leo is the team's strategist and initiator in fights, supported by his balanced fight style and mystic powers. These roles play into his greatest strengths but they also expose some of his character flaws and insecurities. In team fights Leo is most effective as the first or second to last attacker but isn't well suited for a follow-up or final attack]
Thanks for bearing with me on this stupid long post. They're all going to be like this btw. Next up will be Raph. I plan to get that done and posted tomorrow.
reblog and make a wish! this was removed from tumbrl due to “violating one or more of Tumblr’s Community Guidelines”, but since my wish came true the first time, I’m putting it back. :)
barbie official: we’re gonna put all our movies on youtube for free!
youtube, still selling their movies: huh? what’d they say they were going to do?
here is your sign, if you needed one.
I answer for no one.
I’ve got. All kinds of bad feelings about this. They literally put a kid on the front lines for the purpose of tanking a specific knock out weapon and I get it’s a good match up but also? He’s like 16? He’s a teenager and he’s terrified out of his mind.
You know what this reminds me of? The very first chapter when Bakugou was being attacked by the slime villain
Familiar isn’t it? We got to wait for the right quirk and let this kid fucking die in the mean time. Here they got the right quirk but it’s in a kid and he might die in the meantime.
Like I’ve been giving shit to the Villain Liberation Army about their fucked up ideals but I can’t deny it’s really just an extreme fast forward of what this society is already headed towards. And by extreme I mean kinda accelerated. This society will fucking fall apart without “the right quirks” and the heroes perpetuate it too, we’ve seen where it fails so many times now with Izuku’s quirklessness, with Shinsou, and fast forward to Kaminari here who couldn’t really say no since the entire plan hinged on a teenager absorbing the power of a fully grown, willing to kill zealot.
All this is knowing that taking too much electricity will literally fry his brain. (But that’s a gag right like All Might coughing up blood from an old injury that took out a fair amount of his organs is a gag too.)
But it’s okay because he gets his moment of badassery right? Every thing is fine as long as they look cool doing it and win (or lose making a grande finale and leave mourning in their wake cough Water Hose Duo and Koufa cough). That’s what All Might did too.
What really kills me is how through the entire chapter Kaminari keeps looking backwards at where his friends are in the “safe zone.” We get multiple panels where he’s looking around and all the heroes are charging forward and it’s so obvious that he’s scared and confused. He’s way in over his head, he’s been at hero school for less than a year and now he’s on the front lines supposed to be defending the very heroes he put his hope and trust in with his life.
Look at the composition of these two panels. Which side is the dialogue really addressing? What’s wrong with your society that a single disbeliever will bring it down? Who’s making children put their lives on the line to fight for an ideal they don’t really understand?
These are zealot words, fighting words, and smack dab in the middle is this kid who’s basically being raised in a military institution to become another soldier to die for them.
This is what being a hero means in this society.
People on this website… Have no idea what a baby boomer actually is…