you’re hearing it more and more
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
On October 30th, What We Possess is coming to Kickstarter Oct 30th.
This Ghost Story Telling Game is a gm-less experience for 2-7 players. Players are given their method of death, a location they're trapped in, and a gathering of mortal and inanimate vessels in their space. They then take turns setting scenes for the living vessels, creating a story for the space, ultimately trying to uncover the mystery at the center of their story.
As players feel they've uncovered something about the mystery, they gain Clue cards that help them find details in the story, until they ultimately solve the mystery.
Games typically take 1-2 hours, and at the end, players are invited to share what happened to their ghost, and the vessels still in the space.
A meditation on life and death, an improv game, a story telling experience, What We Possess is, as your ghosts will find, what you make of it.
Also tagged in here is the 2nd Edition of ZOETROPE, the time travel card-based role playing game, available as a pledge tier and add-on. If you think What We Possess sounds delightful but maybe a bit too somber, ZOETROPE has all your time travel shenanigans covered!
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
yes carrie killed over 400 people ok. thats bad i know. but have you considered that i feel really bad for her :(
Anyways
Every time I see a pigeon strutting about anywhere near me, I have to resist the overwhelming urge to try to do This to it
hey, don’t cry. one half flour one half yogurt knead into dough and fry for easy flatbread and dip in balsamic vinegar, okay?
War
Famine
Pestilence
Death
the cosmic horror implications of timeloops are fascinating if you actually stop to think about it. because in order to trap someone in a situation like that you'd either have to reset all of time with each loop, which suggests a staggeringly horrifying scale of power and personal pettiness, or you'd have to isolate an area of effect to keep replaying like a broken record while the rest of time continues around it, posing potentially destructive consequences for the integrity of reality itself if people and things caught in the timeloop fail to show up in the present and effect change outside of it.