Anyways
Once again the greedy assholes have stuck "It's the Great Pumpkin, Charlie Brown!" on Apple+.
This cartoon has been a Halloween tradition of mine since it first aired in 1966 on network TV. For decades kids enjoyed this for free.
So it infuriates me that now the only people who can see it have to pay for streaming or the DVD. I can't even afford streaming.
So here it is, the whole thing. Feel free to reblog, download and/or share.
my #1 Bloodborne take is that though the game strongly implies Gehrman's mania for Maria was romantic in nature, i think it fits the themes of the game far better for it to be paternal.
In killing Kos' orphan, he loses his own child and seeks a surrogate; becoming a mirror of the Moon Presence.
The Doll as a warped daughter and not lover, paternal and not romantic abandonment just seems more Bloodborne to me. particularly when you consider Gehrman's own relationship with the Moon Presence.
This is the definition of Chaotic Evil.
chekov’s cat: if you see a cat, it will probably be relevant later.
schroedinger’s gun: there’s no way to know if a gun is loaded or not until you physically inspect and check it yourself, so it’s safest to assume all guns are loaded.
I based a set of D&D villains around the six main stats called Virtues. (think Full Metal Alchemist sins, except Strength, Constitution, Dexterity, etc..) My favorite of the bunch was Charm. Her conceit was she could persuade, lie, cheat, change appearance, and manipulate the players pretty much however she wanted, but the second someone attacked her she would go down. I introduced her relatively early into the campaign, and I was a bit nervous because I was pretty upfront about her introduction. I didn't say it explicitly, but it was pretty obvious Charm was a Virtue from the offset. I thought "well, I like this character a lot, maybe I'll cheat it a little if I have to." Surprisingly, I never did.
In retrospect, I think the context of the Charm encounters was a huge boon. The party really only confronted her twice: the first time at a dinner party and the second at a war council, where leaders from various factions met to discuss retaking the main city for the finale of the campaign. Neither were explicitly combat scenarios, and both times it would have looked pretty bad for the party if they just up and killed Charm for apparently no reason. The end result was I had villain with only eight hit points to her name run around and torment my level 16 party unpunished for several sessions. Let me tell you, as a DM, that felt amazing.