i do think sometimes about the core concept of batman being parental in nature. the thing is, batman is a child’s idea of what the world needs; bruce wayne at eight years old lost his parents, and that safety that parents provide, that protection. he lost that, and missed it so dearly that he resolved to do nothing for the rest of his life but give that protection to others. and if you think about his methods, they’re really 90% show - the cape, the cowl, the attitude, the voice, that’s all a carefully crafted act. it’s like how elephants will fan their ears to appear larger, or cats will fluff up their fur, or puffer fish will blow up like a balloon: it’s fear tactics. batman tries to scare criminals off, first, because his focus is the survival of the victim. it reads like an angry parent running off threats, because that’s exactly the thing bruce had wished he’d had. and you know what i never would’ve thought i’d be here making posts that boil down to, “batman is trying to be gotham’s dad,” but you know what here i am doing exactly this don’t judge me i’m doing my best
also celebrate George Floyd’s life. he was truly a beautiful, kind, and caring individual. i wish his family so much healing and that they get the justice they deserve.
Eeeeyyyy it's finally here. This is my analysis of each character's fight style and role post that I teased about a week ago. This turned out to be a hell of a thing, so this will be split into many posts focusing on each character since I have quite a bit to say (and I think Tumblr might break if I put it all into one post). I plan to release one a day, but we'll see how it works out with school.
[Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie] [Part 5: April]
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If there's one thing Rise is known for, it is the show's stellar action animation - it's the reason most people started the show to begin with. The visuals are so strong in these scenes, in fact, that Rise could have easily gotten away with having pointless fights each episode (if the budget allowed that) and still be regarded as a fairly decent show. However, Rise doesn't do that, instead chooses to give its action scenes depth by putting thought into the personality of each character and implementing that into how each of them fights, showing the growth of the protagonists over the course of the show.
After rewatching the show multiple times (seriously, so many times) I began to notice patterns in many of the show's big fights, particularly in how the turtles and April fight and how they cooperate with each other as a team.
I thought it might be fun to categorize and examine how Leo, Raph, Mikey, Donnie, and April fight by breaking it down into their unique fighting styles, their roles and strengths in battle, how they apply those roles, and how all of these demonstrate different parts of their character.
BTW: There's a reason for the order in which I examine each character - it will all make sense by the last post. There's also a bit of a TL;DR at the end, but I encourage you read the full thing (or at least skim it)
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Let's start with Leo.
Leo was one of the easiest characters to analyze since a major focus of his character arc is the development of his fighting skills and his ability to cooperate with his team and act as a leader.
Fight Style:
Balanced/Well-rounded Fighter
Leo is the most balanced fighter on the team. He is a capable offensive and defensive fighter and has enough physical strength and acrobatics to handle many types of fighting styles. We see him fight everything from paper ninjas to the large Foot Brute and Draxum's hired goons (the dog guys) without seeming to be weak against one type of enemy. He may not necessarily be stronger than them but he is very versatile. However, this means that Leo doesn’t have a specific ability that makes him stand out in a fight (mystic and ninpo powers aside) the way his brothers do, and won’t have any inherent advantages that he can utilize when fighting a particular enemy.
Strengths and Roles in a Fight:
The Strategist:
Leo’s role as the team’s strategist is pretty obvious. He may not be given the title of “Leader” until the end of season 2, but we see throughout the show that he is a very quick thinker and is skilled at coming up with clever and effective plans. Of course, each member of the Mad Dogs supplies ideas and plans, but Leo is especially good at developing and implementing them. The most obvious example of this is his fight in the Battle Nexus in 'Many Unhappy Returns, but there are other times when he is the one to put all the pieces together (think of the big attack against Draxum in the Shredder armor in 'End Game').'
The Initiator:
Leo acts as the initiator in battle as he is either one of the first into battle or is the one to start a coordinated attack. This doesn't mean he necessarily has to attack first, but that he is usually the one to put the plan into action. This role relies the most on his mystic powers as his portal and teleportation powers give him the maneuverability needed to accommodate any plan. His abilities allow him to enter and disorient the enemy, or he can portal allies into the fight and create opportunities for a follow-up attack. This plays into his strengths as the Strategist as being the initiator can help him begin a strategic attack by maneuvering people or objects into their needed positions.
Utility:
Leo’s skills truly shine in a fight against a few number of enemies as he can better focus his strategies on a specific enemy and direct the battle in his favor. With less pieces in play, he can properly utilize his mystic powers and act as the initiator instead of bouncing around a battle with no real objective in mind. It becomes easier to coordinate attacks with his brothers and allies since they don't have to spend time fighting different enemies.
However, in a fight with multiple enemies, Leo’s skills can be easily overlooked. Sure, he can direct the fight as the Strategist, but there’s only so much he can do in the middle of the chaos. His role as the initiator isn’t all that effective in a fight with many enemies as well as he and his brothers tend to just rush into battle in those situations. However, Leo’s balanced fighting style means he could theoretically go up against every type of enemy and won’t be at a noticeable disadvantage, which is very useful in a chaotic battle.
How it Plays into His Character:
Admittedly, the show is probably the most direct in using fights to show some of Leo's character traits, since so much of his arc is centered on his fighting and use of mystic powers. However, Rise does use this in enough interesting ways to make it worth mentioning.
While his role as the Strategist plays into Leo’s strengths as a character, it also highlights Leo’s problems with team communication. When Leo plans a strategy, he often fails to inform his allies of his plans, which can result in losing the battle or frustrating those around him. The show demonstrates this by having him make strategies in a fight but leaves his allies in the dark and confusing them. Leo does this, in part, to show off, but also because the plan simply makes sense in his head, so it would be easier for him to just do it instead of having to take the time to tell everybody his plan.
The initiator is a good role for Leo’s powers and fighting style, but also feeds into his cockiness and overconfidence in a fight. Leo has a tendency to play the hero and either overestimate his abilities or underestimate his opponent. He may be the best fit for going first in a fight but Rise uses some fights to show how this can conflict with some of his character flaws. When he goes into battle first overconfident and cocky, it only conflicts with the team, but with his own role as the Strategist. He could, theoretically, bring his teammates into the fight after him, but if he thinks he has an easy win in front of him, all strategy goes out the window.
His status as a balanced fighter and lack of specialization in battle is a likely source of some of Leo’s insecurities about his place in the group. We see in 'Portal Jacked!' how Leo doesn't feel like he has a proper role on the team - that he's just the face man - which is reinforced by the way he fights in comparison to his team. Leo is well suited to fight a wide range of enemies, but when his brothers have easily identifiable skills that can give them a distinct advantage, it becomes difficult to recognize the advantages he brings to the team as a well-rounded fighter.
Working as a Team:
As mentioned earlier, Leo's strengths as a fighter make him the one best suited for the first attack in a coordinated team strike as it highlights his skills as the Initiator and the Strategist. It shows how well he can fit those roles when he plays to his strengths and overcomes the character flaws that stand in his way. While the others do have skills that may allow them to start the first attack, Leo's abilities and strengths as a fighter give him (and his team) a much stronger advantage in this position.
Leo also does well when he goes second to last in a team attack, as he can finalize a strategy and prepare for a final blow by putting all the pieces into position. However, this is more situational as there are other characters just as well suited for that second-to-last position and can fill that role when Leo needs to be the one to start a team attack.
Leo’s fighting style, however, does make him a poor fit for a follow-up attack or the final attack in a fight. His balanced fighting style means he isn’t suited for a strong final attack. While he is technically fine acting as a follow-up attacker, it doesn’t really play into his strengths and isn’t that effective when fighting with others who are more suited to that role. His balanced fighting style also prevents him from effectively dealing that final blow to an enemy since he doesn't have a specialized strength in this regard. Again, he can do it, he just isn't well suited for it.
The way Rise develops and explores Leo's fight style demonstrates one of my favorite things the show does with his character (in fact, all of its characters). At first glance, he may seem pretty one-note and predictable, but as we go through the show, we see how both his character is actually more complex than we were first led to believe. The fights Leo participates in reflect that, as not only do his skills develop over the course of the show, but we begin to see how it all ties into his personality and growth as a character - making his fights more meaningful than what they may seem.
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[Little bit of a TL;DR: Leo is the team's strategist and initiator in fights, supported by his balanced fight style and mystic powers. These roles play into his greatest strengths but they also expose some of his character flaws and insecurities. In team fights Leo is most effective as the first or second to last attacker but isn't well suited for a follow-up or final attack]
Thanks for bearing with me on this stupid long post. They're all going to be like this btw. Next up will be Raph. I plan to get that done and posted tomorrow.
It’s time to strike for the climate. From September 20-27th, there will be strikes around the world for climate action.
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lumon sending their four craziest bitches on an outdoor retreat with the most overworked man in the company and a child as the only supervision
Brooklyn Nine-Nine s03e16
I'm sorry for ignoring the numerous asks actually requesting stuff for me to review, but I have to strike the iron while it's still hot.
Ok, so. Rottmnt has fantastic, 10/10 character designs. That's not something I discovered, it's something anyone with two eyes and a brain can figure out. In particular, the eponymous Turtles themselves have never been more interesting and distinct before this incarnation:
They are fantastic anthro designs, simultaneously easy to imagine as humans while feeling inseparable from their animal traits. And the crew managed to take this a step further with Casey by going in the complete opposite direction! Casey is not just a regular post-apocalyptic fashion kid, he is a reverse engineered turtle gijinka. It's not all that visible at first because the pieces of his attire are all pretty standard, admirably practical, and color-faded, but think about it! The green jumpsuit and shoes are the base "skin", the chest-plate is self-explanatory, and the cape is the turtle shell.
And of course, it's all made even more endearing by how he incorporates something from each of the 4 brothers. Leo is the most obvious influence because Casey is his direct protege; he adopted his eye markings in his mask, his color for the armor, and the diagonal fanny-pack -I wouldn't have complained if he used a belt, but the fanny-pack is the much better option because it's more realistic and practical for him to use that-.
Donny made his gadgets, so he wears his insignia on the cape -which also cleverly breaks the dullness of it without bulking the silhouette- and his shoulder pad is purple.
You get the sense that Casey never really met Raph in his original timeline, so he is only present in the red details and, lastly, Mikey is present in the adorably doodled knee-pads.
Lastly, his facial design is great. Now, I could follow that up with an actual argument about how it balances his more traditional lean hero physique with less conventionally attractive traits that actually convey a personality and a context for where he grew up, but actually, no, I'll just spam pics of him because he really does have Expressions™️ and I love him for that:
Source
Video of Tama
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AU where (somehow) Palpatine becomes Emperor and all that jazz without killing off the Jedi, but before they can like... DO anything to fix it, Anakin (recently implied imperial heir and visibly off his rocker) has a meltdown of absolutely horrific proportions and beheads Palpatine on live television, then declares that he's installing Padme, his WIFE whom he adores VERY MUCH, as Empress.
Padme isn't even THERE, she's busy giving birth on Naboo and nobody's had the guts to tell her about the whole Empire situation. IDK maybe Anakin begged Obi-Wan to look after her while Obi-Wan was on a forced leave and got a "Well, I've certainly nothing better to do" in response, and Padme and Obi-Wan are both kinda bougie, they're on an ~*~electronics cleanse~*~ while Padme rides out the end of her pregnancy.
"Don't contact us unless it's an emergency," they said, not anticipating that people would fail to tell them about the fall of democracy.
Realistically, the Jedi manage to Handle the Anakin problem (which, like, nobody's that upset about someone tackling him in the middle of the Senate to take him down after what he just pulled, there are OBVIOUS justifications for this arrest, holy shit), and then let democracy come back before Padme ever finds out, and really someone should have told her and Obi-Wan the second Palpatine went "hey, I should have a crown, and absolute power, and also the opportunity to torture Anakin for shits and giggles," but I just think it would be really funny for her and Obi-Wan to come back to Coruscant, twins in hand, only to find out that Palpatine was a Sith Lord, the Republic is an Empire THAT NOW BELONGS TO PADME, and Anakin lost his mind so spectacularly that he now thinks presenting Palpatine's severed head to her on bended knee upon her return to Coruscant is somehow a good idea.
Maybe the Jedi just decided that, since Palpatine was a Sith anyway, and Anakin isn't really DOING much while warming the seat for his absent wife, they could just... wait for her and Obi-Wan to come back and knock some sense into him. Less of a risk of a Jedi getting hurt trying to arrest him?
People on this website… Have no idea what a baby boomer actually is…
Fresh bread and good books for a day off