Sunsquatchboy - Untitled

More Posts from Sunsquatchboy and Others

1 year ago

Average global temperatures per year since 1880 until 2023.

1 year ago
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10 months ago

A DM’s Fair Play Guide To Plot Twists

I love running a game with a lot of surprises. The challenge to pulling this off well is that, unless you’re playing a one on one game, your players outnumber you: and between them, they have a good chance of figuring out what’s going to happen, no matter how sneaky and clever you are.

The first way of dealing with this - which I’ll just call the bullshit way - is to not give your players the information they need to solve the mystery. Don’t let them find out about the secret society until it’s too late. Don’t give them any reason to suspect that their NPC ally is planning to kill them. Don’t let them find the murder weapon, don’t let them locate the witnesses, don’t give them the chance to skip to the end of their investigation.

This sucks, and if you run your games like this, you’re going to piss off your players. Because it isn’t fair.

In mystery literature, a “fair play mystery” is one where the reader is given all of the information they need in order to figure out the solution before the Big Reveal. It’s what makes the reveal good: that GASP, the “oh shit, the knife! the knife from the party! that was hers! I forgot!”

Pulling off a twist in a fair play game is an incredible feeling. Your players will think you’re a genius (or an absolute dick bastard, which is just as good) and they’ll respect it more when they land in hot water that they plausibly could have avoided. So how do you run a fair play game without your players figuring out the twists ahead of time, given that you’re definitely not smarter than all of your players put together?

By fucking with their expectations.

Here are some things that I keep in mind, to keep my players guessing. And it’s important, with all of this, that if your players see through something, let them have it. They should figure out a lot of things on their own! But if you’re regularly seeding your stories with all of this stuff, eventually your players will miss something. Those are somethings you can build on. The same way that a low level enemy who gets away once can keep coming back again and again until they become an important antagonist, a misapprehension your party proves to have a blindspot for can grow and develop until they get smacked with a breathtaking twist. 

What’s a twist if not the sudden overturning of an assumption you never thought to question?

1: Make your powerful friendly NPCs know a lot…but not as much as the players think they do.

Player characters often end up with powerful allies. It would be very convenient for the party if those allies always had accurate information. Make sure they don’t always enjoy that convenience.

It’s a balancing act: you want your powerful NPCs to be powerful. You want this alliance to be meaningful and beneficial to your players. But give your NPC an Achilles heel of some kind, when it comes to the information at their disposal. The Noble General commands powerful forces and knows the lay of the enemy’s land well…but that doesn’t mean he knows what every squadron and scouting party is up to. The Political Mastermind may know the ins and outs of the court, and have keen insight into the motivations of others: but he has an enemy who pisses him off so much that he loses all objectivity around her. The Powerful Wizard can call upon great magic to aid the party: but his divinations aren’t as accurate as he thinks they are, and he’s prone to finding, in his signs and omens, what he wants to see, more than what’s actually there.

Most of the time, their information should be good! That will make it more likely that your players will trust them the one time when it isn’t.

2. Let (apparently) less powerful NPCs sometimes know more than the players think they do. 

Most NPCs aren’t the Noble General or the Powerful Wizard. Most NPCs are Daves, designed to get the players from place to place. Most of those Daves know about as much as you’d expect them to. But some Daves have plans of their own.

You don’t always have to signpost with big blinking lights which of your NPCs are ‘important,’ and which ones are ‘unimportant.’ Sneak in a crafty Dave from time to time. That assistant they talk to, every time they go to see the prince? That bitch knows everything, and she’s almost ready to make her move. 

3: There is no such thing as a completely reliable witness. 

If the players only get information from one person, that information should be flawed in at least one, potentially small, but important way. Smart players will seek a second opinion, or at least allow for the possibility that their information may be incomplete. But even smart players get out over their skis sometimes.

4: Let your NPCs be aware of the power of a first impression. 

If an NPC gives a strong first impression of being a particular kind of person, it’s because they’re comfortable giving that impression. That might be because it’s who they are. But maybe not.

One of the first characters the PCs met in a VtM campaign I ran was Gawaine. Gawaine was a good old pine-scented man’s man, with salt and pepper stubble and a blue Ford truck. He listened to AC/DC, and talked about the war. He was affable and honest and willing to lend a hand. You already know Gawaine. Everybody knows a Gawaine. Gawaines are trustworthy, salt of the earth types. You don’t necessarily think to question a Gawaine.

That’s exactly why Gawaine was such a useful persona for Krystiyan, the Tzimisce Voivode, a cruel and alien sculptor of flesh who “never left his haven.” There were plenty of clues that they were the same person, but that campaign was in its endgame before the players put them all together.

5: Sometimes, dangerous and villainous NPCs should be helpful and cooperative. 

Not even necessarily because they’re manipulating the players, or even deceiving them about their true natures, but because their interests and the players’ interests genuinely align…for the moment. 

One of the easiest levers in your players’ brains to exploit is the expectation that people who help you are your friends. Even if your players know, consciously, that they shouldn’t trust this person, most of the time they kind of can’t help it, if the NPC is genuinely helpful to them and at least a little charismatic. 

6: Sometimes, good and valuable NPCs should be unhelpful and uncooperative. 

No matter how mature your players are, there’s a natural tendency to react to uncooperative NPCs with a reflexive, “Hey, fuck you! We’re the protagonists! This guy is an asshole!” so from time to time have a helpful, honest, good-aligned NPC have a wholly justified but as-yet-unknown-to-the-party reason to flatly refuse to deal with them.

7: Every NPC should have a secret. 

Not necessarily a bad secret. Were it to be revealed, it might even make the party like them more! But for their own reasons, the NPC does not want their secret to come out, and they will lie to the party to protect it. Players go crazy when they realize they’re being lied to, and often jump to some wild assumptions about your NPC’s motivations. I’ve had an NPC lie about the opening hours of a shop, and had the PCs assume that they were black market dealers for the villain when the dude just wanted to be able to close early so he could go smoke weed in the park.

8. As a DM, it’s polite to remind your players of the common knowledge their characters would possess…even when it doesn’t reflect the truth.

We all know it’s tedious when the DM calls for a roll when you’re just asking for common knowledge. I shouldn’t have to make a roll to know the dumb space word for plastic in a Star Wars game. I shouldn’t have to make a roll to know who the Holy Roman Emperor is in a game about medieval vampires. The DM should supply common knowledge for free, whenever it comes up.

That doesn’t mean common knowledge is true.

This is different from just lying to your players, because you don’t put the weight of DM word-of-God behind it. It’s not “You would know this guy is a Ventrue, based on XYZ.” It’s “it would be a common assumption that this guy is a Ventrue, based on XYZ.” He might not be a Ventrue. It might in fact be extremely important that he is not a Ventrue. But if it is commonly assumed that he’s a Ventrue, that is - word for word - something you can share with your players. If they don’t look any deeper than common knowledge, that’s on them.

9. Obviously untrustworthy NPCs provide great air coverage for less obviously untrustworthy NPCs.

The obviously untrustworthy NPC might or might not be planning to betray the party. But if you introduce two untrustworthy NPCs in the same storyline, and one of them seems normal and cool and has a genuine plot-related reason to be there, and the other one is Jaffar, Jaffar’s gonna get clocked, but Susan over there will probably slip under the radar, and might even get tapped to help out with the whole Jaffar situation. They might get Susan’s number, by the end of the session. Susan might become an ‘ally.’ Susan might even get romanced by a party member. Play your cards right, and Jaffar might just end up a footnote in the introduction of Susan, Scourge of Worlds and most hated NPC in the entire campaign.

10. Your villains should always have a secret plan B.

Your villain isn’t stupid, right? And your villain probably isn’t so arrogant that it is inconceivable to them that their plan might fail. They’ve been planning this ritual for ten thousand years, after all. It’s always possible that some plucky band of heroes could show up at the last minute and murder your high priest, or steal your amulet, or seduce your second in command. So what does your villain have in his back pocket to make the players go, “Oh, shit - he planned for this!”

This may mean that there is a whole separate plot happening, running alongside the main story. This is great, because when weird things happen, the players have to figure out whether this is part of Plot A or Plot B, and working out who did what and why gets a lot more interesting. If they end up foiling Plot A, great - your villain was also secretly behind Plot B the whole time, and will transfer all of his resources over to that. 

Sometimes your players will figure out that Plots A and B were both the same plot the whole time, with the same villain at the head, and they’ll feel like the smartest people on the planet, and it will be their favorite moment of the entire game. That’s great! You gave them that!

Sometimes, they won’t. And when the villain of Plot A, apparently defeated, starts laughing and reveals that he was also the mastermind behind Plot B, which is now too late to be stopped, that will probably be your favorite moment of the entire game.

2 years ago
Opinion | A Personal Apology to Young Americans for Failing to Stop Ronald Reagan
"When Reagan was elected there wasn't a single billionaire in America; now they're appearing like popcorn, while all around us homelessness spreads like a relentless fungus, destroying the lives of millions of Americans—particularly millennials."
1 year ago

“In case you haven’t noticed … When they say “woke,” they mean Black. When they say “Soros” or “globalist,” they mean Jewish. When they say “parents’ rights,” they mean Christian zealots’ rights to overrule all other parents, ban books, and dictate lessons. When they say “freedom,” they mean freedom to inspect your son’s genitals and log your daughter’s periods. Freedom to indoctrinate and impose an agenda, just like they accuse their opponents of doing. Freedom to restrict voting and overturn elections. Freedom to deny medical treatment so women die and kids kill themselves. Freedom to wield the power of the state and applaud vigilante violence against anyone who disagrees or looks different. Today’s Republican Party serves exactly three groups: the NRA, untaxed billionaires, and bigots who want white supremacist theocracy. To say you’re a Republican is to say you have exactly two values: privilege and hate.”

— Paid for by Eric Grevstad, Bradenton, Florida

4 years ago
Uisge-beatha! (Whisky)

Uisge-beatha! (Whisky)

It's believed whisky-making began in Scotland as winemaking methods spread from monasteries in Europe, but with no access to grapes, monks used grain mash instead to produce an early form of whisky. The name itself derives from the Gaelic name, uisge beatha, which translates loosely to 'water of life'. The first recorded instance of whisky being produced comes in 1494 – local records show Friar John Cor of Lindores Abbey in Fife was granted the king's commission to make Acqua Vitae, Latin for 'water of life'.

When King James IV was in Inverness during September 1506, his Treasurer’s Accounts had entries for the 15th and 17th of the month respectively: ‘For aqua vite to the King. . .’ and ‘For ane flacat of aqua vite to the King. . .’. lt is probable that the aquavitae in this case was spirit for drinking.

The earliest reference to a distillery in the Acts of the Scottish Parliament appears to be in 1690, when mention is made of the famous Ferintosh distillery owned by Duncan Forbes of Culloden. There is also a reference to distilling in a private house in the parish of Gamrie in Banffshire in 1614. This occurs in the Register of the Privy Council, where a man accused of the crime of breaking into a private house, combined with assault, was said to have knocked over some ‘aquavitie’.

One of the earliest references to ‘uiskie’ occurs in the funeral account of a Highland laird about 1618.

An unpublished letter of February 1622, written by Sir Duncan Campbell of Glenorchy to the Earl of Mar, reported that certain officers sent to Glenorchy by the King had been given the best entertainment that the season and the country allowed. It stated: ‘For they wantit not wine nor aquavite.’ This ‘aquavite’ was no doubt locally distilled whisky. Another writer affirms that aquavitae occasionally formed part of the rent paid for Highland farms, at any rate in Perthshire, but no actual date is given for this practice.

After the Union of the Parliaments in 1707, English revenue staff crossed the border to begin their lengthy attempts to bring whisky production under control. Ninety years later the excise laws were in such a hopeless state of confusion that no two distilleries were taxed at the same rate. Illicit distilling flourished, the smugglers seeing no good reason for paying for the privilege of making their native drink.

After a lengthy Royal Commission, the Act of 1823 sanctioned legal distilling at a duty of 2/3d (12p) per gallon for stills with a capacity of more than 40 gallons. There was a licence fee of £10 annually and no stills under the legal limit were allowed. The first distillery came into ‘official’ existence in the following year and thereafter many of the more far-sighted distillers came over on to the side of the law.

Today, there are around 109 distilleries in Scotland.

5 years ago

GOOD ADVICE REGARDING CORONAVIRUS February 26, 2020

As some of you may recall, when I was a professor of pathology at the University of California San Diego, I was one of the first molecular virologists in the world to work on coronaviruses (the 1970s). I was the first to demonstrate the number of genes the virus contained. Since then, I have kept up with the coronavirus field and its multiple clinical transfers into the human population (e.g., SARS, MERS), from different animal sources.

The current projections for its expansion in the US are only probable, due to continued insufficient worldwide data, but it is most likely to be widespread in the US by mid to late March and April.

Here is what I have done and the precautions that I take and will take. These are the same precautions I currently use during our influenza seasons, except for the mask and gloves.:

1) NO HANDSHAKING! Use a fist bump, slight bow, elbow bump, etc.

2) Use ONLY your knuckle to touch light switches. elevator buttons, etc.. Lift the gasoline dispenser with a paper towel or use a disposable glove.

3) Open doors with your closed fist or hip - do not grasp the handle with your hand, unless there is no other way to open the door. Especially important on bathroom and post office/commercial doors.

4) Use disinfectant wipes at the stores when they are available, including wiping the handle and child seat in grocery carts.

5) Wash your hands with soap for 10-20 seconds and/or use a greater than 60% alcohol-based hand sanitizer whenever you return home from ANY activity that involves locations where other people have been.

6) Keep a bottle of sanitizer available at each of your home’s entrances. AND in your car for use after getting gas or touching other contaminated objects when you can’t immediately wash your hands.

7) If possible, cough or sneeze into a disposable tissue and discard. Use your elbow only if you have to. The clothing on your elbow will contain infectious virus that can be passed on for up to a week or more!

What I have stocked in preparation for the pandemic spread to the US:

1) Latex or nitrile latex disposable gloves for use when going shopping, using the gasoline pump, and all other outside activity when you come in contact with contaminated areas.

Note: This virus is spread in large droplets by coughing and sneezing. This means that the air will not infect you! BUT all the surfaces where these droplets land are infectious for about a week on average - everything that is associated with infected people will be contaminated and potentially infectious. The virus is on surfaces and you will not be infected unless your unprotected face is directly coughed or sneezed upon.

This virus only has cell receptors for lung cells (it only infects your lungs) The only way for the virus to infect you is through your nose or mouth via your hands or an infected cough or sneeze onto or into your nose or mouth.

2) Stock up now with disposable surgical masks and use them to prevent you from touching your nose and/or mouth (We touch our nose/mouth 90X/day without knowing it!). This is the only way this virus can infect you - it is lung-specific. The mask will not prevent the virus in a direct sneeze from getting into your nose or mouth - it is only to keep you from touching your nose or mouth.

3) Stock up now with hand sanitizers and latex/nitrile gloves (get the appropriate sizes for your family). The hand sanitizers must be alcohol-based and greater than 60% alcohol to be effective.

4) Stock up now with zinc lozenges. These lozenges have been proven to be effective in blocking coronavirus (and most other viruses) from multiplying in your throat and nasopharynx. Use as directed several times each day when you begin to feel ANY “cold-like” symptoms beginning. It is best to lie down and let the lozenge dissolve in the back of your throat and nasopharynx. Cold-Eeze lozenges is one brand available, but there are other brands available.

I, as many others do, hope that this pandemic will be reasonably contained, BUT I personally do not think it will be. Humans have never seen this (edited: animal)-associated virus before and have no internal defense against it.

Tremendous worldwide efforts are being made to understand the molecular and clinical virology of this virus. Unbelievable molecular knowledge about the genomics, structure, and virulence of this virus has already been achieved. BUT, there will be NO drugs or vaccines available this year to protect us or limit the infection within us. Only symptomatic support is available.

I hope these personal thoughts will be helpful during this potentially catastrophic pandemic. You are welcome to share.

Good luck to all of us! James Robb, MD FCAP

11 months ago

“Donald Trump threatens the entire existence of the American republic. He is able to do this because the Supreme Court he created is assisting him in doing so. It is a corrupt Court – on which more later. It overturned a central right for half of our population. It routinely mixes and matches rationales, jurisprudences, logics to arrive at the end point of transforming America into their extremist vision. We’ve heard that yesterday’s decision was a terrible decision, an extremist decision, that it changes the American experiment fundamentally. No disagreement with any of those points. Most importantly, in my mind, it’s a fake decision. Yes, it will now be controlling within the federal courts. But it doesn’t change the constitution any more than a foreign army occupying New England would make Massachusetts no longer part of the United States. That may seem like a jarring analogy. But it’s the only kind that allows us to properly view and react to this Supreme Court.”

—

The rationale for the decision yesterday has literally no basis whatsoever in the US constitution.

Josh Marshall is correct, but I don’t think it matters. This corrupt, activist, fascist SCOTUS does not care. The majority has decided that the Constitution, 250 years of precedent, popular opinion, and the foundational ideas that have made America what it is since 1787 are what they say they are.

I live in a country of three hundred and forty million people.

In this country, six unelected christian nationalists, five of whom were placed on the court by presidents who lost the popular vote, who are opposed by SEVENTY PERCENT of the population, are making up laws out of whole cloth because their power is unchecked and can impose their regressive authoritarianism on that entire population is not a free country.

America has not been attacked like this since 9/11. Six unelected people forcing their christian nationalist agenda on a population of three hundred and forty million is not a Democracy. It is tyranny.

Everyone is missing the central message of yesterday’s ruling: SCOTUS is going to install Trump as dictator for life, by any means necessary. Somehow, after he loses the popular vote again, and after he’s even lost the Electoral College again, these six Fascists will invent a reason to overturn the will of the electorate, again. Every single one of their rulings this term have been part of their coup. Now, just line them all up and connect the dots.

We are four months away from the likely end of what passes for freedom in America, and once it’s gone, it’s not coming back in my lifetime.

3 years ago

They warned me your childhood would whizz by in a flash

They Warned Me Your Childhood Would Whizz By In A Flash

They warned me and I laughed,

because then,

each day felt like a lifetime.

Each sleepless night was a year, each hour of the day was an age.

All my energy was consumed, with keeping you alive, happy, thriving.

Your smiles became my goal, your laughter my reward, your tears my every waking concern.

And here we are my love, you have grown.

I remember all the firsts, but I have no idea when the ‘lasts’ happened...

Where was I?

The last time you snuggled into my lap to read.

The last time I lifted your warm little body to mould into mine, that fit, just right.

The last time you crawled into my safe space, in the dark of the night.

They warned me your childhood would whizz by in a flash,

And I laughed.

But it did, my love,

It did.

And now I watch you grow evermore strong and I vow to drink in every tiny detail,

lest that go by in an instant also.

I may not remember all the ‘lasts’ my little one,

But I am watching for every ‘new’.

Yes,

I am watching.

Donna Ashworth

Image by KM Bergerren

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