Detailed list of books below the cut!
For more book recommendations, especially queer horror, check out my Bookstagram @hauntedstacks
The Buried ⚰️ - Into the Sublime by Kate A. Boorman - Stuck by Ben Young - The Luminous Dead by Caitlin Starling - The Deep by Nick Cutter
The Corruption 🦠 - What Moves the Dead by T. Kingfisher - Green Fuse Burning by Tiffany Morris - The Honeys by Ryan La Sala - She Is A Haunting by Trang Thanh Tran
The Dark 🌑 - Dead Silence by S.A. Barnes - Nightfall by Jake Halpern & Peter Kujawinski - No Power by Todd Kirby - The 5th Wave by Rick Yancey
The Desolation 🔥 - Firestarter by Stephen King - Burner by Robert Ford - Those Who Wish Me Dead by Michael Koryta - Burn the House Down by Kenna Jenkins
The End 💀 - Funeral Girl by Emma K. Ohland - Pet Sematary by Stephen King - Under the Whispering Door by TJ Klune - This Thing Between Us by Gus Moreno
The Extinction 🦴 - Lost Signals by Max Booth III - Bride of the Tornado by James Kennedy - No Safety in Numbers by Dayna Lorentz - The Rules of the Road by C.B. Jones
The Eye 👁️ - Video Palace by Maynard Wills - Episode Thirteen by Craig DiLouie - A History of Fear by Luke Dumas - The Watchers by A.M. Shine
The Flesh 🦷 - You’ve Lost A Lot of Blood by Eric LaRocca - Carnivore by Justin Boote - A Certain Hunger by Chelsea G. Summers - Tender is the Flesh by Agustina Bazterrica
The Hunt 🏹 - Hunt by Alexandra Nisneru - The Woods Are Always Watching by Stephanie Perkins - Survive the Night by Danielle Vega - The Hunger by Alma Katsu
The Lonely ☁️ - Red River Seven by A.J. Ryan - Solitude by Michael Penning - Dark Matter by Michelle Paver - We Have Always Lived in the Castle by Shirley Jackson
The Slaughter 🥩 - Manhunt by Gretchen Felker-Martin - Your Shadow Half Remains by Sunny Moraine - American Psycho by Bret Easton Ellis - The Summer I Died by Ryan C. Thomas
The Spiral 🌀 - That Darkened Doorstep by Catherine Jordan - Mind the Mirrors by Amanda Leanne - Grey Noise by Marcus Hawke - Last to Leave the Room by Caitlin Starling
The Stranger🕴️ - It Looks Like Us by Alison Ames - My Best Friend’s Exorcism by Grady Hendrix - The Deep by Alma Katsu - The Outside by Stephen King
The Vast 🪂 - From Below by Darcy Coates - Into the Drowning Deep by Mira Grant - Floating Staircase by Ronald Mafi - Nightmare Sky by Red Lagoe
The Web 🕸️ - The Taking of Jake Livingston - The Fervor by Alma Katsu - The Book of Accidents by Chuck Wendig - Come Closer by Sarah Gran
If You Like The Magnus Archives 💚 - Thirteen Stories by Jonathan Sims - Family Business by Jonathan Sims - Gas Station by Jack Townsend - Horrorstör by Grady Hendrix
Five: where's the coffee?
Klaus: nO! Daddy dearest banned the slurpy slurp go fAst bean juice. So nO caFfeinatiOn activaTIon for you little Fivey
Ben: ...
Five: ...
Dolores: ...
Five: im going back to fucking bed
—Note: The links sometimes don’t work on mobile devices or some apps. Try using a desktop or browser extensions if they aren’t working.
-The Omni Loot Table: A loot meta-table that allows the user to roll randomly on the 112 tables this blog has collected. This grants a DM literally millions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.
-All Unique Armors: Splint mail, studded leather and sturdy shields of all shapes, sizes and mysterious backgrounds. Distinctive armors that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
-Unique Armors, 1
-Unique Armors, 2
-Masterwork Armor Bonuses: Over a dozen homebrew armor improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary armor would not be considered “magic” or “+1” objects.
-All Unique Minor Magic Weapons: A collection of flavourful weapons of artifact level quality suitable for low level characters. Much like the Minor Weapon Enchantments that some of them draw inspiration from, they provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks.
-Unique Minor Magic Weapons, 1
-Unique Minor Magic Weapons, 2
-Unique Minor Magic Weapons, 3
-Unique Minor Magic Weapons, 4
-Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1 weapons, as they come with trade-offs, risks, prerequisites, limited uses or niche benefits. These enchantments provide feat-like bonuses, low level class abilities, modify damage types, provide short bursts of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table.
-Random Weapon + Random Minor Weapon Enchantment.
-Random Unique Weapon + Random Minor Weapon Enchantment.
-All Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.
-Minor Magic Items, 1 / -Minor Magic Items, 2
-Minor Magic Items, 3 / -Minor Magic Items, 4
-Minor Magic Items, 5
-All Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
-Unique Weapons, 1 / -Unique Weapons, 2
-Unique Weapons, 3 / -Unique Weapons, 4
-Unique Weapons, 5 / -Unique Weapons, 6
-Unique Weapons, 7 / -Unique Weapons, 8
-Unique Weapons, 9 / -Unique Weapons, 10
-Unique Weapons, 11 / -Unique Weapons, 12
-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary weapons would not be considered “magic” or “+1” weapons. Compatible with Pathfinder, D&D 5e and other D20 systems. Rollable Masterwork Bonus Table
-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses
-Random Weapon + Random Masterwork Weapon Bonus.
-Random Unique Weapon + Random Masterwork Weapon Bonus.
-Wild Magic Surges: A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.
-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
-Sealed Glass Vials, 1 / -Sealed Glass Vials, 2
-Sealed Glass Vials, 3 / -Sealed Glass Vials, 4
-Sealed Glass Vials, 5 / -Sealed Glass Vials, 6
-Sealed Glass Vials, 7 / -Sealed Glass Vials, 8
-Sealed Glass Vials, 9
-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.
-Trinkets, Books, 1 / -Trinkets, Books, 2
-Trinkets, Books, 3 / -Trinkets, Books, 4
-Trinkets, Books, 5 / -Trinkets, Books, 6
-Trinkets, Books, 7 / -Trinkets, Books, 8
-Trinkets, Books, 9
-All Rings: Enough rings and bands to wear three on every finger and toe while still having dozens to spare. These small circular pieces of gems, metal, wood or bone always add more to the story than the sum of their parts.
-Trinkets, Rings, 1 / -Trinkets, Rings, 2
-Trinkets, Rings, 3
-All Cloaks: A collection of unique descriptions of cloaks for DM’s to give to their players as magical or mundane loot and for players to use during character creation to help flesh out their personal style.
-Cloaks, 1
-All Necklaces: Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer’s necklace mark them as a creature to bestow quests upon.
-Trinkets, Necklaces, 1 / -Trinkets, Necklaces, 2
-Trinkets, Necklaces, 3
-All Artifacts: Artist masterpieces, rare magics and opulent combinations of jewels and precious metals. These objects can be found in the throne rooms of kings, the demiplanes of archmages and the pinnacle of a dragon’s hoard.
-Trinkets, Artifacts, 1
-All Valuables: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.
-Trinkets, Valuable, 1 / -Trinkets, Valuable, 2
-Trinkets, Valuable, 3 / -Trinkets, Valuable, 4
-Trinkets, Valuable, 5 / -Trinkets, Valuable, 6
-Trinkets, Valuable, 7 / -Trinkets, Valuable, 8
-Trinkets, Valuable, 9 / -Trinkets, Valuable, 10
-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
-Trinkets, First
-Trinkets, 1 / -Trinkets, 2 / -Trinkets, 3
-Trinkets, 4 / -Trinkets, 5 / -Trinkets, 6
-Trinkets, 7 / -Trinkets, 8 / -Trinkets, 9
-Trinkets, 10 / -Trinkets, 11 / -Trinkets, 12
-Trinkets, 13 / -Trinkets, 14 / -Trinkets, 15
-Trinkets, 16 / -Trinkets, 17 / -Trinkets, 18
-Trinkets, 19 / -Trinkets, 20 / -Trinkets, 21
-Trinkets, 22 / -Trinkets, 23 / -Trinkets, 24
-Trinkets, 25 / -Trinkets, 26 / -Trinkets, 27
-Trinkets, 28 / -Trinkets, 29 / -Trinkets, 30
-Trinkets, 31 / -Trinkets, 32 / -Trinkets, 33
-Trinkets, 34 / -Trinkets, 35 / -Trinkets, 36
-Trinkets, 37 / -Trinkets, 38 / -Trinkets, 39
-Trinkets, 40 / -Trinkets, 41 / -Trinkets, 42
-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
-Trinkets, Worthless, 1 / -Trinkets, Worthless, 2
-Trinkets, Worthless, 3 / -Trinkets, Worthless, 4
-Trinkets, Worthless, 5 / -Trinkets, Worthless, 6
-Trinkets, Worthless, 7 / -Trinkets, Worthless, 8
-Trinkets, Worthless, 9 / -Trinkets, Worthless, 10
-All Mottos: Whether they’re called adages, maxims or creeds, these simple statements are essentially promises made to oneself, family, or institution. A character’s motto can be a goal in itself or a moral anchor that centers his life and guides his action. A mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation.
-Mottos, 1 / -Mottos, 2 / -Mottos, 3
-Mottos, 4 / -Mottos, 5 / -Mottos, 6
-Mottos, 7 / -Mottos, 8 / -Mottos, 9
-Mottos, 10 / -Mottos, 11
-Battle Cries: Simplistic and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their iron-shod boots. A collection of simple phrases, threats, insults and violent promises for creatures to yell before and during combat to add verbal spice to each attack.
-Battle Cries, 1 / -Battle Cries, 2 / -Battle Cries, 3
-Battle Cries, 4 / -Battle Cries, 5 / -Battle Cries, 6
-Battle Cries, 7
-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.
—Keep reading for all reference and resource tables.
Keep reading
my fave thing about being alive is that there is nothing that cannot be learned. tapestry weaving, astrophysics, swimming. music, theremin, singing. cutting your own hair, dancing, quantum mathematics. sewing, philosophy, social skills. knowledge is divine, but sharing it is human !!!
Starters!
大好き御三家!by ばん
Normalise or tell me to get a therapist over feeling:
An immense amount of guilt daily but not always acting on it because its a horrible motivator. I want to help and fix and heal but I feel stuck and that I can't and that I'm useless.
That this guilt eats me up every time I think about it. That I still don't look up and search what I can do. That I put me and my mother's future above others. That I choose to sit on money I know can help the homeless/refugees, choosing to save it so I can buy a house to secure my mother's retirement. Choosing to use money I inherited. Not money I earnt. I don't know how to live with myself.
@estherwordnerd made a valid point about the lack of “holy palmers’ kiss” fan art so i obliged with a kirk x spock version of act i scene v of romeo and juliet
Ma’am your vibes are rancid as fuck.
I love that the entire resolution of Amok Time depends on the fact that McCoy was going to what he thought was basically a wedding and thought, “hmm, better pack tranquilizers”.
Okay, here's my idea:
The British should put a time limit on the Monarchy.
Not like declaring a republic tomorrow, but deciding on a date in the future that ends the British Monarchy.
And there's a perfect date for it coming up!
October 14th, 2066.
A thousand years since the Battle of Hastings. A thousand years of this one specific bloodline ruling England.
Call time on the Monarchy after exactly one thousand years. Nice, and neat.
Even better: Charles isn't living 44 years. He'll be gone in about twenty. Now William? He's what, 40? Yeah, he can live another 44 years. His great grandmother was over a hundred, his granny was 96, William can make it to 84 barring accident or assassination.
So on October 14th 2066, William the Last steps down a thousand years after William the First won the crown.
Nice, neat, and fair. William gets the crown he's been waiting forty years for already, but ten-year-old George grows up without expectation of it.
Have a nice big abdication ceremony, even.