"Dragon," poem assembled using quotations from Wikipedia articles
you're going about your normal day when, suddenly, surprise! you've been pokémon mystery dungeon'd!
unfortunately, due to budget cuts, the pokémon assigning quiz has been canceled. instead, you must spin THE WHEEL, assigning you a random, unevolved, non-legendary and non-mythical pokémon. you must now go on some sort of world-saving adventure as this pokémon. good luck!
tell me in the tags what you rolled, and how you feel about it - for bonus points, you can spin the wheel again for (or just take your pick of) a pokémon to be your partner.
bonus rules:
you're not shiny unless the wheel tells you you're shiny
take your pick of regional forms and evolutions (for example, if you roll vulpix, it's up to you whether that means normal or alolan vulpix)
apply whatever logic you like with regards to gender
have fun and be yourself!
In the spirit of encouraging people to comment on fanfics while also making it easier to do so, I feel obliged to share a browser extension for ao3 that has quite literally revolutionized the comment game for me.
I present to you: the floating ao3 comment box!
From what I've seen, a big problem for many people is that once you reach the comments at the bottom of a fic, your memory of it miraculously disappears. Anything you wanted to say is stuck ten paragraphs ago, and you barely remember what you thought while reading. This fixes that!
I'll give a little explanation on the features and how it works, but if you want to skip all that, here's the link.
The extension is visible as a small blue box in the upper left corner.
(Side note: The green colouring is not from the extension, that's me.)
If you click on it, you open a comment box window at the bottom of your screen but not at the bottom of the fic. I opened my own fic for demonstrative purposes.
The website also gives explanations on how exactly it functions, but I'll summarize regardless.
insert selection -> if you highlight a sentence in the fic it will be added in italics to the comment box
add to comment box -> once you're done writing your comment, you click this button and the entire thing will automatically copied to the ao3 comment box
delete -> self explanatory
on mulitchapter fics, you will be given the option to either add the comment to just the current chapter or the entire fic
The best part? You can simply close the window the same way you opened it and your progress will automatically be saved. So you can open it, comment on a paragraph, and then close it and keep reading without having the box in your face.
Comments are what keep writers going, and as both a writer and a reader, I think it's such an easy way of showing support and enthusiasm.
my #1 Bloodborne take is that though the game strongly implies Gehrman's mania for Maria was romantic in nature, i think it fits the themes of the game far better for it to be paternal.
In killing Kos' orphan, he loses his own child and seeks a surrogate; becoming a mirror of the Moon Presence.
The Doll as a warped daughter and not lover, paternal and not romantic abandonment just seems more Bloodborne to me. particularly when you consider Gehrman's own relationship with the Moon Presence.
EDITED TO ADD: Sources from the OP in the comments
safety tips from Anubis
i keep seeing this cut off but the preceding “yessiree” is vital to it imo
You can only do 12 options in a poll so if you tie choose which one you prefer???
I based a set of D&D villains around the six main stats called Virtues. (think Full Metal Alchemist sins, except Strength, Constitution, Dexterity, etc..) My favorite of the bunch was Charm. Her conceit was she could persuade, lie, cheat, change appearance, and manipulate the players pretty much however she wanted, but the second someone attacked her she would go down. I introduced her relatively early into the campaign, and I was a bit nervous because I was pretty upfront about her introduction. I didn't say it explicitly, but it was pretty obvious Charm was a Virtue from the offset. I thought "well, I like this character a lot, maybe I'll cheat it a little if I have to." Surprisingly, I never did.
In retrospect, I think the context of the Charm encounters was a huge boon. The party really only confronted her twice: the first time at a dinner party and the second at a war council, where leaders from various factions met to discuss retaking the main city for the finale of the campaign. Neither were explicitly combat scenarios, and both times it would have looked pretty bad for the party if they just up and killed Charm for apparently no reason. The end result was I had villain with only eight hit points to her name run around and torment my level 16 party unpunished for several sessions. Let me tell you, as a DM, that felt amazing.