Dungeons And Dragons 5th Edition 2022 Patch Notes:

Dungeons and Dragons 5th Edition 2022 Patch Notes:

30% more Dragons

20% more Dungeons

New “Finesse Greatsword” for rogue players

Multiclass Extra Attacks stack

Lowered skybox to prevent flying characters from cheesing ground encounters

Buffed Coffeelocks

Raised material price of Revivify and similar spells to account for inflation

Removed Ranger

Fixed a bug with the tarrasque which allowed players to kill it

Added Metallic Greatwyrm as an option when choosing a familiar

Raised Eldritch Blast’s damage to a d12

Lowered Wizard hit dice to a d2 (flip a coin)

Goblins along the Triboar Trail crit more often to raise odds of a session 1 TPK

D&D/Homestuck crossover event begins February 1st

Raised Fireball’s radius to maximize collateral damage

Any beast or monstrosity with an Intelligence score of 3 or lower can now be instantly domesticated with a DC 10 Animal Handling check

Buffed Lucky Feat (now provides automatic critical success or critical failure)

DMs now 100% guaranteed to insert their fetishes into the game somehow

Added cheeto dust to all character sheets

Puzzles still unsolved after 10 minutes will result in the spawning of The Deus Ex Machina, an old man NPC who solves the puzzle and sucks all your characters off

Natural 1 attack rolls now kill every ally in a 100-meter radius

All spells are now affected by Wild Magic Surge

No longer need to obscure line of sight to Hide

New, rarer magic item tier (Corrupt Items), which can only be obtained by bribing the DM

All groups that don’t include “That Guy” will be assigned 6-8 extra players, selected randomly from 4chan’s userbase

We here at Wizards of the Coast had a great year, and are looking forward to another wonderful 365 days of The World’s Greatest Roleplaying Game!

More Posts from Humanwithcottagecheese and Others

You Will Never Ever Guess What New Media I Just Got Into (I Am Unable To Be Normal About This)

you will never ever guess what new media I just got into (I am unable to be normal about this)

Ranboos so androgynous, he's like if a man and a women has a baby

Ranboos So Androgynous, He's Like If A Man And A Women Has A Baby
Ranboos So Androgynous, He's Like If A Man And A Women Has A Baby
Thinking About Gillion Hrs

Thinking about Gillion hrs

How scary it must have been to leave the underseas with little knowledge of those above


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HOW THE HELL DID I FORGET TI MENTION YASMIN FINNEY????

I love doctor i loved the teaser trailer i loved little details like the doctor hiding behind donna's mom or ncuti being there or that game master that everybody is talking about but i am not catched up enough yet, i love it and i have been having the flappy hands since i saw it

If you write better than you draw i think i will die reading it cause this is amazing

Drawing For My fic on Ao3, Because Apparently I Have Lost My Goddamn Mind

drawing for my fic on ao3, because apparently I have lost my goddamn mind

(I write better than I draw, I swear)

Charlie Just Being Confused And Scared, Begging For Ranboo To Give Him Even Just A Single Answer.

charlie just being confused and scared, begging for ranboo to give him even just a single answer.

charlie seeing that the cabin he thought was his childhood home was nothing but a set for a show.

charlie realising all his memories of his life are lies and he has not a single clue who he actually is.

maybe my favourite part of episode three, honestly.

Well, i am officially cursed with David Tennant. I haven't seen the Matrix before, so what is a better family night than watching it together with your nerd dad? (its okay, i love him)

I could not stop seeing David Tennant. I look away for a minute, and from the corner of my eye, the character on screen looks like him. Is the lighting poor? They look like him. Is the angle awkward or just obscuring some of their face? DAVID F*CKING TENNANT


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Guys! I cracked the code! I wish I had any followers to share this magic revelation I had!

In D&D I love being a DM. I really do. With one exception.

Money.

Knowing how much a character should buy or sell something for is just way out of my grasp. For a rare item the price can be anywhere between five hundred and five THOUSAND. That’s a big difference! How am I supposed to know in between those two numbers what it should be?

I googled. And googled. And googled. Thinking *there must be a better way* and couldn’t find a single thing that made sense. Well me and two other DM friends got together and we figured it out. The magic system of pricing.

So first you take the pricing by magic item rarity in the DMG

Guys! I Cracked The Code! I Wish I Had Any Followers To Share This Magic Revelation I Had!

Then you go to Xanathars and look at the Magic Item Tables to determine if the item is major or minor

Guys! I Cracked The Code! I Wish I Had Any Followers To Share This Magic Revelation I Had!
Guys! I Cracked The Code! I Wish I Had Any Followers To Share This Magic Revelation I Had!
Guys! I Cracked The Code! I Wish I Had Any Followers To Share This Magic Revelation I Had!
Guys! I Cracked The Code! I Wish I Had Any Followers To Share This Magic Revelation I Had!
Guys! I Cracked The Code! I Wish I Had Any Followers To Share This Magic Revelation I Had!
Guys! I Cracked The Code! I Wish I Had Any Followers To Share This Magic Revelation I Had!

Divide the prices in the rarity into major and minor. Major the higher half and minor the lower.

So that makes

Rare Minor - 500 - 2,500

Rare Major - 2,501 - 5,000

Very Rare Minor - 5,001 - 30,000

Very Rare Major - 30,001 - 50,000

Legendary Minor - 50,000 - 300,000

Legendary Major - 300,000 - 500,000

Then

THEN

It’s all up to a persuasion roll. Because let’s face it, what’s a fantasy shopping adventure of magic items without bartering and haggling?

So you divide the amounts into roll milestones. So a persuasion roll of 0-10 you pay the highest and 20+ you pay the lowest.

Like so:

Common Items: 1d6 x 10

Uncommon Items 1d6 x 100

Rare Minor:

0-9: 2,500

10-11: 2,100

12-14: 1,700

15-17: 1,300

18-19: 900

20+ : 500

Rare Major

0-9: 5,000

10-11: 4,600

12-14: 4,200

15-17: 3,800

18-19: 3,200

20+: 2,500

Very Rare Minor

0-9: 30,000

10-11: 25,000

12-14: 20,000

15-17: 15,000

18-19: 10,000

20+ : 5,000

Very Rare Major

0-9: 50,000

10-11: 45,000

12-14: 40,000

15-17: 35,000

18-19: 30,000

20+ : 25,000

Legendary

0-9: 250,000

10-11: 200,000

12-14: 150,000

15-17: 100,000

18+ : 50,000

Legendary Major

0-9: 500,000

10-11: 450,000

12-14: 400,000

15-17: 350,000

18-19: 300,000

20+ : 250,000

Seriously someone who is followed by a lot of D&D people find this shit and spread it! It’s so much easier and makes a million times more sense then anything I ever heard of before and i wish someone else would have thought of it sooner (or if someone else did that I had found it sooner)

It was sensory overload

Am i having a sensory overload in this fucking museum or did i just not sleep enough except i actually slept for nine hours last night

i feel like the important part is maybe that we tried? i like to think that us choosing the die option was a bit more comforting for gl!ranboo than the live option, so like even if it ends up being the same, we chose the ironically less emotionally painful way to go about it.

Controversial take but I've been thinking about Generation Loss and I don't think the live or die vote options really truly mattered in the end. We already know Showfall reanimates their puppets and to me the truest tragedy is that we gave him what he wanted by killing him so he wouldn't have to play the game over ans over, but... there's no reason to believe he can't be brought back to do it all again regardless.

The desperate call for it to end could have been just as futile as choosing the "live" option but at least for a moment he got what he asked for and got to make his own choice. Tragedy of the Hero.


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