Ranboos so androgynous, he's like if a man and a women has a baby
Everyone should watch generation loss right now I think
ARCHIVE OF OUR OWN IS DOWN THE END TIMES ARE COMING
there is blood in your brains and blood on your hands and you are trailed by the bright red shadow of sin
HELP WHY ARE THERE SO MANY CONSERVATIVE CHRISTIANS ON MY TUMBLR PAGE
Trying out brushes and my gillion design!
Context: this was supposed to be the last panel to a comic called “ dyed hair “ where after meeting Edyn ( that now has pink hair streaks and short hair ‘ , gillion wants to color his hair to look like his sister but makes a mess and chip helps him and after crying a bit because Gill misses Edyn ,chip gives him a little forehead kiss
Probably will finish the comic idk
Blood-Red
idea from this tweet
I jist want to show them the excitement i have for this thing :(
I think what a lot of non-autistic people don't understand is the relationship between special interest and empathy.
I love hearing people talk about their special interests because it makes them happy, and it makes me feel good to see other people happy. I talk about mine with the understanding that even if they don't get the actual thing, talking about it makes me happy and they like to see me happy.
This works really well with other autistic people, moderately well with those who have other divergences, and is an absolute minefield when talking to neurotypicals.
When I talk about my special interests with another autistic person, there's an understanding that I'll talk now about mine, and it'll be their turn soon. If we have similar interests, it rapidly devolves into excited fawning over something. If they're different, I get to learn about something new from someone who loves that thing more than anything.
When I talk with someone with another divergence, like my friend with ADHD, there's an understanding that maybe what I'm doing doesn't make sense, but it makes me happy, and it's not hurting anybody. I'm more careful about picking topics that are "of general interest", and more attentive to cues that it's time to talk about something else, but any person in this category who I know well enough to get like that around knows to just tell me to stop in a gentle way. We acknowledge each other's differences and respect them.
I don't usually start talking about special interests around neurotypicals. Unless we already have a very close relationship, there's no way for them to get the kind of enjoyment I would expect an autistic person to get from seeing me so happy. If I try to ask leading questions to get someone to "take their turn" and talk at length about something that makes them happy, they generally don't get it, and the conversation fizzles. In addition, neurotypicals usually don't understand that I'm not going to notice their subtle hints to stop talking, and will start to get frustrated by the time they clearly ask me to stop.
The only neurotypicals who actually get this kind of empathetic enjoyment are those who already like seeing me happy, like my parents or siblings, and even then, I can't really tell if they're getting much out of it. Opening up that much is risky, and often just not done. I know to be careful.
Basically, all this led me to this idea: autistics want to talk about our special interests because we want other people to feel the joy we feel. Other autistics pick up on that. Other neurodivergents pick up on something, even if they're not sure what, and neurotypicals make absolutely no sense whatsoever.
Sending this to my party :D
There's a not insignificant chance I'll get to open a DND club at my school so I made these quick charts to help. They're made to be printed in A5 format, and if anyone is interested I can try and put a link to the PDF version on drive.
First image covers the type and names of dice. Image 2 explains ability scores, img 3 explains what modifiers, HP, AC, Proficiency, DC saving throw & death save mean.
Image 4 & 5 are also lists of words but they have a big red logo with white axes in it. Img 4 explains flanking, advantage, disadvantage, melee range, critical hit/fail, area of effect and ranged spell attack. Img 5 explains the elements of combat: Initiative, what a Round is, movement, action, bonus action, reaction, attack of opportunity.
My next step is to make one of these per class to help players remember their main level 1 features and main rolls, but that's probably going to have to wait until later.
This effort was inspired by GinnyDi's video about how to help new players like the game on YouTube. Please reblog if this seems useful to you!
ETA: There are now two more booklets in this collection: The Little Book of Level 1 has all the essential mechanics of each class, and Conditions, conditions, conditions! Sums up all possible conditions in the game. You can find them through the pinned post on my blog :)