Requested - Dance Bags
Requested
The most important thing is to layer your outfit!
Abigail dance inspired - also check out our dance tag
for all the artist following me
Have two sketchbooks: One for finished and high-quality art (stuff made with Prismacolor or Copic if you use that or art for your portfolio) and the other sketchbook for more messy doodles. This way you have a place to try new things and mess up as much as you need. When I only had one sketchbook I was scared to draw in it because I didn't want to mess it up
Do studies. I cant tell you how much I've improved just by doing studies of shoes, hands, noses, and all that. This works for when you have art block too since you’re not really making stuff up and just learning how real things work.
Learn from others. I’ve never taken a real art class because 1. I can’t afford it and 2. there’s no good art classes/programs at my school. I’ve been following several artists and learning from them over the years and they’ve helped me tremendously. Just please do not steal art because that is never okay.
Break down concepts. If you notice there’s something wrong with your piece then figure out why. You can’t get better if you leave mistakes and don't try to understand whats going on. If the color is weird figure out if the values look right or maybe its the saturation of the color.
Watch youtube tutorials. Here are some youtubers I think are pretty good art teaching all things art: Draw with Jazza | DrawingWiffWaffles | Proko | Baylee Jae
Have an inspiration folder/blog. Sometimes you just need a collection of starry nights or a misty forest or even a French bakery. All of those things can help you get inspired to draw. It could even be completely unrelated to what you plan to draw.
There are no dumb ideas in the creative process. If you want to draw a lizard in a dress go for it! If you want to draw various pastries with faces do it! Don’t let the thought of it being too dumb stop you because if I’ve learned anything in my several years of drawing it’s that an idea can lead to another and another and another and you may get a really good idea just from doodling dumb things.
Here’s a few things that can get you started on drawing better:
Dynamic poses | Dynamic clothes | Dynamic figure drawing
COMPOSITION | PERSPECTIVE | CONSTRUCTION
Anatomy:
Legs
Arms
Hands
Heads
Body (Female) (Male
Color Theory
Improving your sketchbook
Most importantly, don’t give up! You may not immediately get notes or followers but it’s more important you get better than to have popularity. How do you think those popular artists got to where they are now? To be good you’ve got to work at it.
Abigail Inspired with Requested Leotard by stephlv featuring summer tops
Dance outfits
Hope this makes sense. I generally don't see myself as being very... Good at hands, BUT I'm gonna most some drawings with my thoughts on how I draw them.
Of course, since character art is my passion, I've been forced to draw hands for over a decade. SO most of my 'skill' with hands is just muscle memory, combined with reference, combined with practice practice practice. Which nobody wants to hear because it sucks. SO LET'S SEE IF I CAN HELP ANYONE CHEAT THEIR WAY TO BETTER HANDS!!! (Also I'm so sorry for the photo quality I hope you guys can see these clearly enough)
So the basic thing about hands for me is that the palm is one shape, the fingers are another and the thumb is there too. I showed the palm in red and you can see how the thumb adds to the shape of the hand, as does the side of the hand in the second drawing.
As you can see from the sad looking hand, the anatomy looks wonky if the thumb is too high. If you clearly make the distinction of 'Here's the palm. Here's where the fingers are and here's the thumb, who is separate, but important.' it'll look way more natural, even if you're not confident. Most of my skill is just the fact that I don't make the thumb ruin everything. Wonky fingers can be ignored, but if the thumb looks like a parasite rather than an appendage, everybody notices.
As I mentioned, fingers that are kind of just stumps of flesh can be ignored in some cases, but if your thumb ain't natural... It'll look weird. When the thumb is flexed (which is how I draw it 99% of the time) it has a distinct curve to it and isn't just straight.
BUT BE CAREFUL! When perfecting the foxy curves on that gorgeous thumb of yours, you may get too into it and make it about fifteen sizes too big. Compare it to the rest of the hand and adjust appropriately.
SPEAKING OF PROPORTIONS! Please... Measure the hands against the body. One thing I see a lot in 'bad hands' is that the artist works so hard on making the fingers look good and detailed... And they end up making the hands ridiculously small or way too large. If that's your style, that's cool, but... Sometime's it's obviously not a style choice. It's just oversight. Always make sure you know how big your hands need to be.
These are just some more sketches of mine, but I want to bring to attention something in the bottom hand, the forshortened one... The two middle fingers are almost fused together. This is an epic hack and will make your hand poses super natural looking. Just like it looks weird to draw each individual hair, if you draw each finger as its own unit, you're gonna get a wacky hand. Especially when posing and thumbnailing, grouping certain fingers together into one mass is a GREAT hack for clear, readable action which, in the end, is the goal of character art.
Tbh, the less detail and anatomy you can get away with, the better. If you can make something that is an anatomical disaster look expressive and pleasing to the human eye, then the best advice I can give you is to lean into that and embrace it. Art is abstraction at the end of the day and hands are not the hill anyone wants to die on.
When drawing the palm, remember to leave room for Jesus. You know how he was pierced in the middle of his hands? Make sure that part actually exists in your drawing. A lot of people sort of forget to draw the palm and make it very small or nonexistant. Just a gateway to the fingers. Your palms deserve better rep than that. Sure, the fingers are more popular, but the palm is like that one stable friend who owns the Netflix account. You think your ring finger is financially responsible? Hah. (What am I saying at this point? Have I cracked???)
And some tips for the road:
Look at references (sorry I needed to say this again)
Try copying hands from photos
Try copying hands from drawings (yeah, you're gonna learn a few awesome shortcuts from observing some non-irl hands)
Study your own hands. How do the shapes work? Draw that.
Forshortening sucks and will always suck, don't fear it. Fake it till you make it.
If you can hide the thumb or a finger behind the rest of the hand and it doesn't look like it's been chopped off... Do it. Take shortcuts if they won't damage the expression and readability.
Continuing that last one: If you can get away with not detailing hands, do it
A scribbled, low detail hand that carries a drawing's pose and purpose is a million times better than a hand that was shoved in a pocket because you don't know how to do that pose. If you're gonna destroy your awesome pose because the hand scares you, then why draw it anyway? You've already butchered the expression and composition. What's the point? All the hacks you could have used and you pick the 'spit on my own hard work' method?
Don't sacrifice composition, expression or clarity because you're afraid of a pose is all I'm saying
Try to remember your style and how many fingers your characters are supposed to have. This seems obvious, but I forget way too often.
Hands holding things... Suck. It'll be painful to draw. Look at reference, sketch it out, use your hacks... And pray.
But don't make an object smaller or oddly shaped because it's being held. If the hand looks wonky, that's fine, but if the IMMORTAL DRAGON SWORD wobbles at the handle IT IS OVER!
On that note: learn the proper hand positions for holding things like weapons and tools. Or at least make it semi-believable. That's a bit of a make-or-break thing right there.
Don't draw the hand without figuring out where the rest of the arm is going. Believe it or not, those two things are connected and if drawn without regard for one another, they look weird.
On that same note: Wrists are a thing that exist. Remember to draw them. I forget a lot, even in some of my examples here and it looks awkward. Especially in bent-wrist poses.
Sooo… I’m not dead, yay!!(●'◡'●)
I’m sorry for not being “present” these weeks but school sucks and I had tons of assignments to do…
Anyways! What I noticed as soon as I rose from the dead, was a reblog of one of my previous posts of someone saying how difficult and overwhelming it is to draw digitally when you are so accostumed to drawing in traditional. This got me thinking that a lot of baby artists tend to have the same problems, even when they start to draw normally. So, I wanted to give some tips on how to train your hand to draw in different situations and materials!
1. Sketchbooks (ONLY OF TRADITIONAL ARTISTS): okay, let me get this straight: your sketchbook is your training ground. This means, it has to be comfortable to draw into, but it must also be suitable for your artistic enhancement! So, choose a sketchbook that has papers made with materials that you are comfortable drawing on. It can be in spiral-form or bound (like, book-form), it doesn’t matter, it has to be comfortable for you. Here’s a tip: do not draw on ruled paper when you are starting to draw! Lined paper does not help your spatial reference or your anatomic study. Instead, you can use blank (even the printer ones!), dotted or squared (even if I don’t really like them either, because they make your drawing process a LOT more difficult) papers.
2. Ballpoint pen or pencil? (ONLY FOR TRADIOTIONAL ARTISTS) so, the eternal dilemma: is it better to use ballpoint pen or the normal pencil? for me, both are really good drawing materials. From my point of view, the ballpoint pen allows you to train your hand AND your brain without even realizing. In fact the ballpoint pen doesn’t allow you to erase, so you train yourself to fix errors without erasing and be more precise when you are drawing. On the other hand, the pencil enables you to work on your skills without the fear of making mistakes. So, what I suggest, is an healthy use of both so that you can use pencils to make precise works and ballpoint pens to doodle on your sketchbook.
3. Be constant (DIGITAL/TRADITIONAL ARTISTS): repeat after me: training is gaining! This means that through constant exercising you will be able to impove in your art very fast! Think of your artistic skills as if they were a muscle such as the ones you use to bike. If you learn how to bike but don’t exercise yourself for a long period of time, you will always know the theory and the base concepts, but your muscles won’t support the activity as long as they would if you did it every day! The same concept can be seen in the artistic world, but in this case the muscle is your brain! If you train your bain to do some gesture or draw in some specific way every day at leat for 10 or 15 minutes, you will be able to improve in your art in a very short period of time!
4. This also means: Do not rush! (DIGITAL/TRADITIONAL ARTISTS): Improvement will be seen, but you have to be patient and give you and your hand some time. Great artists are not the ones that improve faster, but the ones that have strong bases. There is no simple way, no tutorial that will help you become Leonardo Da Vinci in two days. My art journey is still on process, as the one of everybody, and to arrive to the point I am here now, I had to train myself for eight years.😊💕