This is the earliest post in my drafts, started way back in September of 2015, when I first started this blog. And I wanted to share it with you now, with some new additions.
There are some things I want to teach my leadership girls while they’re at camp.
1. Camp is where girls go to escape the real world. Let them.
2. It’s ok if you are at camp to escape the real world too.
3. It’s ok to be overwhelmed. Just try not to let your girls see.
4. It’s ok to be confused, to need to ask questions. You will learn something everyday, no matter how long you have been at camp.
5. You will wonder what you are sending your kids home to. Is it the same love and acceptance of camp? Is it ambivalence? Is it something else entirely?
6. You will wonder because children say things. They trust you and so they tell you things. And because you see things, you watch how they act. And you will wonder.
7. You will never forget your campers. I remember campers from when I was a program aid, ten years ago, and I remember the name of every CIT from this summer (2015).
8. You will want to share life lessons with your campers, things you wish someone would have told you at their age. But then you realize that it’s camp and you can’t tell them. And so you hope they will learn on their own.
9. You will make mistakes, at camp and in life. I’ve made mistakes, I still make them. You just have to learn from them.
10. You will change while you are at camp. It is our experiences that shape us and camp is an experience with a shape that isn’t found anywhere else in the world.
11. Camp songs will be stuck in your head forever.
12. You will work with girls from all walks of life, all different experiences. Learn compassion.
13. You are loved and you are valid. Being a teenager is hard. Being a young adult is hard. But you’re not alone in this world.
14. Camp is an amazing place. Cherish it while you can because one day, not as far in the future as you may think, it won’t be in your life but will instead be a memory.
“Having seen firsthand the way some counselors struggle to connect with their campers — to create money in the bank with them — I have put together the following list of practices that can help you do just that.
Take turns sitting next to different campers at each meal. Change it up so you get to hang out with all of your campers.
Make a point of walking and talking with one, two, or three of your campers together while going from one activity to another. This downtime is often when you hear more from your campers about what is going on among them as a group. It gives you the opportunity to connect with them more like a peer (even though we know you are not their peer). If you tend to walk alone or with other counselors, you are missing an important opportunity to connect with your kids.
Sit with different groups of your campers during rest hour and either talk, play a card game, or engage with them in some other quiet-time activity. Again, especially in the first few days of a new session, this is a terrific chance to connect more informally with your kids. If you tend to sleep during rest hour, once again you are missing a key opportunity to create money in the bank with them.
Make a checklist of things that you know about your campers. For example, do you know the favorite camp activity of each of them? Do you know if they have a pet at home and what their pet’s name is? (Talking about pets, who occupy a special place in many kids’ hearts, is an especially great way to make a more personal connection with most any camper.) Do you know what they are most looking forward to doing while at camp? Did they read an especially terrific book during the school year? What about a movie? A new hobby? A place they went on vacation? All of these are “keys” to connecting with your campers.
After a few days, check your list of “keys” (if you email me, I can send you my version of this handy bunk or cabin group list) to see which kids you seem to know well and which ones you still don’t have much of a connection with. Sometimes, seeing it written out on paper helps to focus where you may need to place more of your attention as a way of getting to know certain campers better.”
* These are things that STAY IN THE CABIN. This stuff should only leave the cabin on very rare occasions.
** I keep all this stuff on top of the plastic drawers I mentioned in my last packing list post. If there is anything you think I messed, please let me know!
shampoo/ conditioner
body wash
razor
shaving cream
hair brush
hair ties/ bands (if applicable)
feminine hygiene products (1 month at a time) if applicable
simple makeup (only a little for when parents are there, or on time off)
hand sanitizer bottle (seriously just have it)
lotion
sunscreen
bugspray
after bite
prescription medication (if applicable, if you are not allowed to keep it with you, keep it with the nurse)
charging cable(s)
cleaning wipes
shower caddy (optional but highly recommended)
hair products like creams, gels, etc (optional)
hair detangler (even if you don’t have long hair, it comes in handy if you will have girl campers who do)
markers (optional)
coloring paper (optional)
cabin decorations (optional)
snack food (keep out of sight of campers)
Every camp staff knows the struggle of finding camp-appropriate music to jam to. So here’s my playlist of camp-appropriate songs (which I play while driving).
“Best Day of My Life” by American Authors
“Pompeii” by Bastille
“All American Girl” by Carrie Underwood
“Bubbly” by Colbie Calliat
“Bright” by Echosmith
“Immortals” by Fall Out Boy
“On Top of the World” by Imagine Dragons
“Don’t Stop Believin’“ by Journey
“Suddenly I See” by KT Tunstall
“Ho Hey” by the Lumineers
“Whole Wide World” by Mindy Gledhill
“Unwritten” by Natasha Bedingfield
“Home” by Phillip Phillips
“Fight Song” by Rachel Platten
“Life is a Highway” by Rascal Flatts
“Brave” by Sara Bareilles
“Geronimo” by Sheppard
“Anthem” by Superchick
“One Girl Revolution” by Superchick
“Shake it off” by Taylor Swift
“Shut Up and Dance” by Walk the Moon
“Firework” by Katy Perry
“Story of My Life” by One Direction
“Renegades” by X Ambassadors
(various Disney songs)
Alright camp people of Tumblr, add on your favorite camp-appropriate songs.
Have a copy of OH! The Places You’ll Go wherever you go
If you have a voice after a game, your doing it wrong
The people you meet at camp are the greatest in the world
Be open to everything, don’t knock it till you try it
Always have a water bottle with you
Keep a small notebook with you at all times
Duct tape and WD40 fix everything
Dance like you’re at camp wherever you go. People will look at you funny, but you will be having more fun
It’s ok to cry at what seems like even stupid things
Everyone is different, and those differences should be celebrated
Take 15 mins every day and sit somewhere beautiful and get lost in your thoughts
Promises can be made and kept with a pinky
Everyone deserves a chance
Take camp with you wherever you go
A guitar is like the holy grail of music
Camp is the greatest place on earth. Anyone who says otherwise has never been to one.
Submit your own “Things I Learned at Camp” :)
Hey y’all!
What are your favorite CIT programs/ideas/memories/whatever!
I have very little experience with the CIT program but I believe I’m supposed to help out with that this summer and as always I like hearing people personal opinions!
~Flame
Our list of popular items that aren’t on the main packing list!
Chaco’s- this is by far the most important item on the list. Chaco’s are worn all day, every day by almost everyone aside from that one weird staff member with a pair of Teva’s. Why? They’re the most comfortable and versatile shoes out there. Just make sure that you give yourself a few weeks before camp to break them in to avoid blisters.
Flannels- Flannels are also very important to bring because of their many uses. They’re perfect for when it gets cold at night and in the morning, and for a wide variety of dress up days. The possibilities are endless.
Knee socks- Perfect to wear with your Chaco’s in the morning and make any dress up day outfit stand out in a crowd. Make sure that you have them in different colors for color war!
Nike Shorts- Jean shorts and fancy clothes are not necessary at camp besides services. You’ll need double what you think you need when it comes to nike shorts. You go through them super quickly since the dirtiness of camp doesn’t make re-wearing clothes too easy.
A decked out Nalgene- One of the marks of a super cool camper or staff member is a Nalgene covered in stickers. It just is. The more, the most different the better.
Long Sleeve Shirts- Perfect for nighttime activities and mornings. Always worn with nike shorts, never anything else. Theres nothing comfier than an old long sleeve shirt to keep you stylish and cozy.
Bandanas- Bring bandanas and bring lots of different colors. Having a variety of colors and patterns makes everything easier when it comes to color war and dress up days.
Patriotic attire- In the world of summer sleep away camp, patriotic and red white and blue is certainly not just for the fourth of July. An ENO- This is the second most important item on the list. No explanation needed whatsoever.
I’ve done packing lists before (or reblogged them, idk). But here’s some general guidelines:
Basic packing list
6-7 short-sleeved shirts (such as t-shirts)
1-2 long-sleeved shirts, preferably a wicking material, such as polyester
1-2 sweatshirts/fleeces
1-2 pairs of jeans/long pants
1-2 pairs of shorts/capris
1 pair of leggings/sweat pants
6-10 pairs of socks
6-10 pairs of underwear
However many bras you need for 10 days, if you wear those
Raincoat
2 pairs of everyday shoes (hiking boots, tennis shoes) - something with ankle and arch support, not converse/vans
PJs
Specialty items: hot/muggy areas
Wicking material short-sleeved shirts - either substituted or in addition to t-shirts
Extra shorts
Zip-off pants - highly recommend if you’re in an area that cold in the morning and hot during the day such as low elevation mountains
Specialty Items: high elevation/cold areas
Extra long sleeved shirts, such as cuddle duds
A thicker jacket - maybe not a winter coat, but something between that and a sweatshirt
A non-cotton sweater-ish thing, such as a fleece. Fleece retains heat when wet.
Boots, kept in your car.
Wool socks - warm but wicking
Basically, I would suggest that you have enough clothes for 6-10 days, or however long in between your laundry cycles. You may want to pack more if you work a longer duration of time or if you have a living situation with a bit more space. Layers are your best friend because camps are often cold in the morning and at night but hot during the day.
Outdoor Fabrics
Cotton - the general fabric, what most t-shirts are made out of. Pretty versitle, fairly lightweight. Doesn’t retain heat while wet, takes a medium amount of time to dry out. Medium durability but easy to craft/customize.
Nylon/ polyester - a good base layer. Stretchy and thin. Some varieties are warmer than others (think cuddle duds vs Nike). Often found as sportswear. Dries quickly. Wicks moisture (draws it away from the skin). Insulating when used in layers.
Fleece - technically also polyester. Warm and retains heat while wet. Not particularly wind-proof. Excellent for a mid layer in winter or for wearing at night to sleep in. Also great for hiking.
Wool - also warm and wicking. The classic outdoor fabric. Great for socks (10/10 would recommend actual wool socks).
Waterproof stuff - rain gear (pants or coats). Thickness varies, from the super thin to that thick vinyl we all wore to elementary school in the 90s (I also wore this at the day camp, don’t judge).
Basically, t-shirts are fine for your everyday wear but if you’re in funky weather, it might be wise to wearing something different that will keep you more comfortable.
You can get many of these items at thrift stores, don’t feel like you need to go drop $150 at REI for your camp wardrobe. You do you, but you can make your budget work.
Posts about other items and ideas for theme day attire to follow.
Counselors love to use these logic games as a way to pass time and keep campers engaged and having fun during down time. All of these are mind games in which the rules are ‘hidden’ from the players, that is, until they figure it out! Make sure to instruct them not to yell out the rule once they figure it out (unless the game calls for that), so as not to ruin the game for others. Depending on the game, make sure that you let campers ‘run it,’ state the phrases, try the actions, etc. once they begin to figure it out so they don’t get bored. If no one is figuring it out, try telling a person or two to get the ball rolling. Have fun!!
STICKS
Sitting in a circle on the floor, grab a bunch of sticks or wood chips. Tell campers that you are going to do something with the sticks and they have to guess the number your are thinking of based on your actions. Make a picture with the sticks (a house, a number, a letter, a pile, etc.). The number you are guessing is revealed by how many fingers you are holding out once you complete your stick picture. I like to sit criss crossed apple sauce and then place my hands on my knees. If I hold out two fingers in each hand, the number is 4, or one hand with five fingers and the other with none is five, etc. Have campers guess the numbers and tell them if they are right or not. If you think they have figured it out, let them try being the one with the sticks.
MAGICAL UMBRELLA
Start by saying the riddle “um. I have a magical umbrella. It’s *insert color or pattern here* and when I spin it around it turns *insert different color or pattern here.* What color does it turn next?” The key is to say ummmmm before saying the riddle (magical UMMbrella) Have campers guess, and tell them if they are right or wrong. Then let them try ‘holding the umbrella.’ Play around with crazy patterns like purple with green dinosaurs on it, orange polka dots, etc.
GREEN GLASS DOOR
Campers try to guess what can or cannot go through the green glass doors. Say “I can bring puppies through the GGD but not dogs.” The key is that words with double letters can go through (kittens but not cats, apples but not oranges, boots but not shoes, etc.)
FOUR IS THE MAGIC NUMBER
This game starts with a certain number that eventually breaks down into the number four. The goal is figure out how the numbers are being broken down. “twelve is six, six is three, three is five, five is four.” The next number is the # of letters in the previous number. The word twelve has six letters, six has three letters, three has five letters, five has four letters. Every beginning number eventually breaks down to the number four.
PICNIC
This is a simple game, but can be difficult to catch onto the rules. Can also be fun to play as a name game as you get to know each other and remember names. Start by saying “I’m going on a picnic and I’m bringing a *insert object that starts with the same first letter as your name*.” (Emma and eggs, Courtney and cookies, Samantha and sandwiches.) Have campers try this one and tell them whether or not they are able to bring the object the say until they figure it out.
THE ROSE
This game can be played many ways with different objects. Say “If I have a rose and I give it to Courtney and she gives it to Samantha and she gives it to Emma, who has the rose?” The person who has the rose is the first person to speak after you finish saying the question. So if you ask the question, and Courtney says “it’s _____,” then you could say “no it’s you Courtney.” This one can be a little slow at first until a few people pick up on it, but then it’s super fun! One of my favorites!
PAY ATTENTION (or LISTEN)
Say “Pay attention. If those (point to them) are shoes, and those are shoes, and those are shoes, are these shoes?” Point to a few pairs of shoes, and then for the last object, you can either point at shoes or anything else. The key is to say the phrase ‘pay attention’ before you speak. If you do, than the answer is yes, if not, the answer is no. So if you finish by pointing at a real pair of shoes, but you don’t say ‘pay attention’, then they are not shoes. But if you point at a tree at the end and say ‘pay attention’, then the tree is shoes.
GHOST CHAIR
This one is a bit difficult. Set up chairs like musical chairs. Pick a chair to assign as the ghost chair, but don’t tell anyone. Explain that there is a ghost in the room. Have everyone sit in a chair. Mentally note who is sitting in the ghost chair. Have everyone move to a new chair. Ask who the ghost is standing in front of. Let them guess, and tell them if they are correct or not. The ghost is standing in front of whoever was sitting in the ghost chair before you all moved chairs.
JOHNNY WHOOP
Hold your hand up. Make a specific pattern of touching your fingertips and sliding your finger along the curve between our forefinger and thumb. When touching the tips of fingers, say “Johnny,” but when sliding along the curve say “Whoop.” When you are done, drop your hands and clasp them together. Remember the pattern you made, and do it the same way every time. Have campers try to copy you and tell them if they did it right or not. The key is not to correctly replicate your patten but to clasp your hands after finishing it.
RIGHT PARTY
Say “I’m throwing a party, but it’s not just any party, it’s the right party at the right place at the right time with the right people and the right snacks and the right clothes.” Then explain what you will be wearing to the party. Have campers try and tell them if they are allowed to wear it to your party or not. The clothes allowed to the party are whatever the person to your right is wearing.
ONE UP ONE DOWN
Only one of three phrases can be said. But only one of them is correct at a given time. Both up, one up one down, and both down. It depends on how your arms are positioned when the phrase is being said. So if the person’s arms are both hanging down, the correct phrase is both down, etc. Have campers try and guess which one to say and tell them if they are allowed to say it or not.
WITCH WRITING
You have to have at least one friend playing that knows the rule to get the ball rolling. Tell campers a story that explains how you met a witch and learned the secret language.Send the friend out of the room. Decide with the campers which word you are going to write and try to get the friend to guess. Call them back in. Use the secret witch writing to write the word and have the friend guess. She will get it right, keep playing until campers begin to figure it out. It involved random scribbling and pounding your hands against the table/ground. Vowels are represented by the number of pounds. 1 pound=A, 2 pounds=E, 3 pounds=I, 4 pounds=O, 5 pounds=U. Consonants are represented by the first letter of the phrase in-between pounds. The random scribbling is just to confuse people and has no meaning. Example: the word is ‘guide”. Say “Going to start now” Random scribbling with a pencil. Then pound your hands 5 times. Random scribbling. Pound your hands 3 times. Random scribbling. Then say “Don’t get confused.” Random scribbling. Then pound your hands 2 more times.
CROSSED/UNCROSSED (or OPEN/CLOSED)
This game can be played with sticks or pencils (scissors for open/closed). Have everyone sit in a circle. You are going to pass two sticks to the next person either crossed over each other or just parallel to one another. The person receiving them has to say if they are receiving the sticks crossed or uncrossed. The position of the sticks does not matter, only wether the giver is sitting with their legs/ankles/arms (pick one) are crossed or not. This game works better when siting on the ground than at a table.
MAN IN THE MOON
Grab a stick and draw a picture in the dirt while saying “This is a man on the moon. He has a face, a mouth, a nose and two eyes.” (Draw those things) Before doing/saying this, do a small action such as touching your ear, flipping your hair, scratching your knee, etc. Have campers try and tell them if their man on the moon is correct. The drawing does not matter, only that they repeat the same small action beforehand.
PLATES/CUPS Grab a few cups or plates and a small object that fits underneath it. You need a friend who knows the rule to get the game started. Decide on a code word with the same number of letters as the number of cups you have. (if you have four cups, use the word corn, which has four letters) Share this word with everyone, but don’t explain how to use it. Lay the cups out in a horizontal line. Only the friend will understand at first but the plate to the far left (the friend’s point of view) corresponds to the first letter of the code word, so C. The next cup is O. The next is R. The next is N. Again, the campers do not know this. Send the campers and the friend away or have them close their eyes. Put the small object under one of the cups. Call them back. The friend will guess which cup it is under. She will know because the cup it is under corresponds to the first letter of the first thing you say when they come back. So if the first thing you say is “Really think about it, and tell me which cup,” then the object is under the cup that is R, or the third cup.
PSYCHIATRIST
This game is fun, but once the participant figures out the rule, the game is over because they have to say it out loud. That is…. until someone new wanders up and wants to play and doesn’t know the rule. Pick a participant and send them away. Explain the rule to everyone else. The person is going to come back and ask them questions. The first person to be asked a question is to answer with the words “i don’t know” no matter what the question is. After that, the next person to be asked a question is to answer with the answer that corresponds to the last question. Call the person back into the group. Explain to them that they are a psychiatrist and this group has a problem and they have to figure out what it is. They are to go up to people and ask them simple or yes or no questions. When they think they know the problem, guess it out loud. Example: Psychiatrist to person A: Is the sky Blue? Person A: I don’t know. (this will confuse the psychiatrist, tell them to move on to next person) Psychiatrist to person B: What color is a cow? Person B: yes. Psychiatrist to person C: What is my name? Person C: black and white. and so on.
ROAD TRIP
This one is difficult and takes a while to figure out. You are going on road trip and going to tell your campers where you went and how long you stayed there and they are to figure out where you are going next. The answer is revealed by the pathway of your trip. Letters are the first letter of where you went. Vowels are how long you stayed. (A-1, E-2, I-3, O-4, U-5) Example: I started in Delaware and stayed for 2 days, then I went to Nebraska, then Vermont where I stayed for 2 weeks, then I went to Rhode Island. Where do I go next? Answer= Denver.
BLACK MAGIC
One person is sent away. The rest of the group decides on an object among them to be the magic object (a hat, shoe, shirt, backpack, water bottle, etc.) Call the person back. Explain to the person they are to pick an item from a list you give them that is the magic object. They are to figure out that the object is whichever one comes after a black object. The other objects can not be black, because that would disrupt the game. Continue to list off a bunch of items among you, pointing at each, one of them being the object chosen after a different black object. Example: “Is the magical object her shoe, his sunglasses, my foot, his hat (which is black), that water bottle, or the sky?” Answer= the water bottle because it came after the black object.
HOW MANY BEARS?
Make up a story about bears, and finish by asking how many bears there are (have it make sense with the story). The answer is dependent on how many words are used to ask the question. Ex: How many bears are there?-5, What number of bears are there?-6, How many bears?-3, etc.
THIS CAN HAS FIVE SIDES
This game follows the same rules as the bear game. Grab a can and pass it around, having campers tell each other how many sides it has. The number of sides is dependent on the statement. Example: This can has five sides-5, Two sides-2, I think that this can has 8 sides-8, etc.
DOES THE BOAT FLOAT?
This game is similar to the umbrella game. Here’s how it works. Say “Okay,” then grab a stick or use your finger to draw an imaginary boat in the air. Ask “Does this boat float?” Let campers guess yes or no and tell them if they are correct or not. The key is wether or not you say ‘okay’ before you draw the boat. Let them try drawing boats once they think they have figured it out.
WHOSE TRIANGLE?
This game is almost identical to the boat float game, but draw a triangle between different people as your stand around in a circle. You can also play this game like the rose game, where whoever speaks first is the owner of the triangle.
FLASHLIGHT DANCE Again, similar to the boat float game. Pick a phrase or acton (saying okay, clearing your throat, flipping the flashlight in the air and catching it, etc.) that must be performed before the dance. Grab a flashlight (this game is obviously for night time) and perform (or don’t) the action and then proceed to do a dance with the flashlight. Ask the campers if your dance was real (performed the action) or made up (did not perform the action).
10 tricks you didn’t know you could do with your food.
By Blossom