☆ALL No Ads / No Adfly ☆Poselist / No Poselist 2file Include. ☆10Poses
[L-sims]Cry Wheel Belly-Joint Accessory(Include) ・Young Adult-Elder ・Belly Joint (Ring_Lt) ・Female / Male ・Disabled for random ・Package File ・Custom thumbnail ・Original mesh by EA (The Sims3)
L-sims / SFS / MediaFire
Thanks to all the CC creators!
@katsujiiccfinds♡ @sssvitlanz♡
my favorite mashup emoji is this one and i wish it was real so bad
•Click on picture for better quality•
Credits: sg5150
Requested by Anon
• .package • base game compatible • Download • SFS • | • MF • - Always ads free
•Info about polycount, buy category and price § under the cut•
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Ah! I was wondering if I'd ever see it again. Here's some video from The SimsSocial. While you may remember 2011's SimSocial Facebook game, this isn't that.
This was a game that was released as a teaser along with SimFriend and SimSidekick as a way to advertise for TS3
(tutorial originally by @ohmysims, I just copied it, put the screenshots back, and wrote it without the “keep reading” cutaway that’s in every reblog I found. Click on images to enlarge them. See my notes at the end. Wayback Machine backup)
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Thanks to this god-blessed tutorial, I’ve been able to convert some patterns made with CAP into 100% working package files. And I thought I should keep a record of the process here for future reference. I only rewrote the exact same tutorial with pictures and this tut is really simple.
I. Convert a pattern made with Create-a-Pattern tool into package format. (Read this tutorial if you don’t know how to convert.)
II. GIVE THE PATTERN A NEW RESOURCE NAME
The cause of the notorious Materializing Materials error is that ALL the patterns made with CAP has the SAME instance value (*). So, the solution is to give each pattern a unique instance value.
Open the file with S3PE. Double click on the _IMG tags with instance of 7edd20633162e6ce.
Click [Use resource name]
Write down any unique name
Click FNV64 button. It will regenerate new instance value.
The instance has changed to 0xAEE5CFA2DED89772. Copy the value except for the first two letters (0x).
III. EDIT XML TO HAVE THE NEW RESOURCE NAME
Right-click the _XML that has the type 0x0333406C and select [Notepad] so you can edit the xml file.
Replace 7edd20633162e6ce with the value you copied in Step II-5. In this case it is AEE5CFA2DED89772.
Save the XML file and close the notepad.
Select YES to commit change AND SAVE.
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Notes by @sweetdevil-sims:
This tutorial applies to patterns that were converted from .sims3pack to .package format.
(*) this is NOT the reason for the Materializing Materials error. The issue described and fixed by @ohmysims. manifests as multiple patterns being replaced by the image of a single pattern. The MM error is caused by an extra space where there shouldn’t be one. For more info, check these resources:
MTS thread with several ways to fix the MM error
Tumblr post with a tutorial for fixing the MM error
The fix for the “Materializing Materials” error is independent of the one for the Create-a-Pattern conflicting resources error (which is described in the tutorial above).
edited EA’s default “age” overlay to just have the crows feet and also made it a topical detail. Similar to what @prettyladybabies did with their separated Ageing blush except mine will be indistinguishable from the little checkboxes in the menu (and can’t be faded out womp womp)
this was kind of like a “whatever” kind of thing since this specific section in CAS is pretty barren so if anyone can make use out of this it’s good enough for me.
Under Topical Details > Age Detail (see above)
Also includes 75%, 50%, 25%, and 15% opacity ones so it doesn’t have to be as strong.
the sim shown is wearing the overlay at its strongest and also some makeup in every category so it appears slightly intense than it would otherwise. so results may vary depending on how much makeup your sim has
Feel free to delete the variations you won’t use!
TOU (…this one doesn’t really count tbh)
Credits: EA, CTU, TSRW, Photoshop
Download at SimFileShare: https://simfileshare.net/download/1397705/
Mirror
This mod fixes the fire breathing animation error when a sim gets the Spicy or Too Spicy moodlet that forces them into the sitting animation, rather than playing the proper standing animation.
Place in your Overrides folder.
Requires The Sims 3: Supernatural for the animations.
Conflicts with any mod that edits the following animations:
a_buff_Spicy_seated_x
a_buff_tooSpicy_seated_x
c_buff_Spicy_seated_x
c_buff_tooSpicy_seated_x
EA/Maxis for The Sims 3 and s3pe.
If you like my work, please consider tipping me on Ko-fi 💙
"You can take everything but not the piano!"
part 1 of my curve project is finally done!
*my English is very bad*
All credits belong to thatonegreenleaf, I converted and reduced the polygons.
Thank you to the lovely @lalasimmer, for tutorial ♡
You can only have one version.
Conflicts with any other background of the CAS.
Does not replace the stylist's room, pet editor, or plumbot editor.
Some textures that have transparency can mess up the look of the hairstyles a bit, but that's okay.
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Hello my sweeties, those who are reading my posts at the end. My friends have often asked me, how did I get such a beautiful CAS? And I was very surprised that many people haven't heard of the lalasimmer tutorial. I realize that many people don't want to deal with a blender, so I thought I'd give you a whole ten backgrounds for every taste. I also carefully reduced polygons in each of them, as well as slightly corrected the size of some textures (no one doubted it). I will be very pleased if you click on the heart and use these backgrounds. Have a nice day!
Conversion of the Sims 4 Pastel Pop Kit’s ‘Luv 2 Work Office Chair’
Download after the cut
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