Thekingsbutler - Hiding In The Butler's Pantry

thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry
thekingsbutler - Hiding in the butler's pantry

More Posts from Thekingsbutler and Others

1 year ago

Wait what's a buildings fire evacuation plan if you aren't supposed to use the elevator to get down

9 months ago

current fan creation landscape is kinda like if you went to a party with a homemade cake and everyone takes a slice and silently thumbs up at you with no attempt to start a conversation except for occasionally some guy sits in the corner with a tape recorder critiquing the cake as though he was a restaurant critic and another guy is handing the cake to an uber driver like "yeah i need you to find a restaurant that makes cake like this so i can have more of it" and the only person that's talked to you in 30 minutes is a very sweet little guy who was like "hey i liked your cake" and then ran away apologizing for bothering you the moment you said thank you.

4 months ago
For No Reason Here Is A Library Story
For No Reason Here Is A Library Story
For No Reason Here Is A Library Story

For no reason here is a library story

1 month ago

Seeing the Invisible Universe

A black circle is surrounded by arcs of red, blue, orange, and white. Farther out from the circle are blotches of red, blue, orange, and white representing celestial objects. Credit: NASA, ESA, and D. Coe, J. Anderson, and R. van der Marel (STScI)

This computer-simulated image shows a supermassive black hole at the core of a galaxy. The black region in the center represents the black hole’s event horizon, beyond which no light can escape the massive object’s gravitational grip. The black hole’s powerful gravity distorts space around it like a funhouse mirror. Light from background stars is stretched and smeared as it skims by the black hole. You might wonder — if this Tumblr post is about invisible things, what’s with all the pictures? Even though we can’t see these things with our eyes or even our telescopes, we can still learn about them by studying how they affect their surroundings. Then, we can use what we know to make visualizations that represent our understanding.

When you think of the invisible, you might first picture something fantastical like a magic Ring or Wonder Woman’s airplane, but invisible things surround us every day. Read on to learn about seven of our favorite invisible things in the universe!

1. Black Holes

This short looping animation starts with a white flash as a small white circle, representing a star, gets near a small black circle, representing a black hole. The small white circle is torn apart into billions of small particles that get whipped into an oval coiling around the black hole from the right to the left. One trailing stream is flung in an arc to the left side of the animation while the end closest to the black hole wraps around it in several particle streams. Thousands of flecks from the outermost edge of the streams fly farther away from the black hole as the animation progresses, while the inner stream continues to loop. Two jets of fast-moving white particles burst out of the black hole from the top and bottom. The white speckled outbursts get brighter as the animation concludes. Credit: NASA’s Goddard Space Flight Center/Chris Smith (USRA/GESTAR)

This animation illustrates what happens when an unlucky star strays too close to a monster black hole. Gravitational forces create intense tides that break the star apart into a stream of gas. The trailing part of the stream escapes the system, while the leading part swings back around, surrounding the black hole with a disk of debris. A powerful jet can also form. This cataclysmic phenomenon is called a tidal disruption event.

You know ‘em, and we love ‘em. Black holes are balls of matter packed so tight that their gravity allows nothing — not even light — to escape. Most black holes form when heavy stars collapse under their own weight, crushing their mass to a theoretical singular point of infinite density.

Although they don’t reflect or emit light, we know black holes exist because they influence the environment around them — like tugging on star orbits. Black holes distort space-time, warping the path light travels through, so scientists can also identify black holes by noticing tiny changes in star brightness or position.

2. Dark Matter

In front of a black background, there are millions of glowing green dots. They form a fine, wispy web stretching across the image, like old cobwebs that have collected dust. Over time, more dots collect at the vertices of the web. As the web gets thicker and thicker, the vertices grow and start moving toward each other and toward the center. The smaller dots circle the clumps, like bees buzzing around a hive, until they are pulled inward to join them. Eventually, the clumps merge to create a glowing green mass. The central mass ensnares more dots, coercing even those from the farthest reaches of the screen to circle it. Credit: Simulation: Wu, Hahn, Wechsler, Abel (KIPAC), Visualization: Kaehler (KIPAC)

A simulation of dark matter forming large-scale structure due to gravity.

What do you call something that doesn’t interact with light, has a gravitational pull, and outnumbers all the visible stuff in the universe by five times? Scientists went with “dark matter,” and they think it's the backbone of our universe’s large-scale structure. We don’t know what dark matter is — we just know it's nothing we already understand.

We know about dark matter because of its gravitational effects on galaxies and galaxy clusters — observations of how they move tell us there must be something there that we can’t see. Like black holes, we can also see light bend as dark matter’s mass warps space-time.

3. Dark Energy

An animation on a black rectangular background. On the left of the visual is a graph. The y-axis reads “Expansion Speed.” The x-axis is labeled “Time.” At the origin, the x-axis reads, “10 billion years ago.” Halfway across the x-axis is labeled “7 Billion years ago.” At the end of the x-axis is labeled “now.” A line on the graph starts at the top of the y-axis. It slopes down to the right, linearly, as if it were going to draw a straight line from the top left corner of the graph to the bottom right corner of the graph. Around the 7-billion mark, the line begins to decrease in slope very gradually. Three quarters of the way across the x-axis and three quarters of the way down the y-axis, the line reaches a minimum, before quickly curving upward. It rapidly slopes upward, reaching one quarter from the top of the y-axis as it reaches the end of the x-axis labeled “now.” At the same time, on the right hand of the visual is a tiny dark blue sphere which holds within it glowing lighter blue spheres — galaxies and stars — and a lighter blue webbing. As the line crawls across the graph, the sphere expands. At first, its swelling gently slows, corresponding to the decreasing line on the graph. As the line arcs back upward, the sphere expands rapidly until it grows larger than the right half of the image and encroaches on the graph. Credit: NASA's Goddard Space Flight Center

Animation showing a graph of the universe’s expansion over time. While cosmic expansion slowed following the end of inflation, it began picking up the pace around 5 billion years ago. Scientists still aren’t sure why.

No one knows what dark energy is either — just that it’s pushing our universe to expand faster and faster. Some potential theories include an ever-present energy, a defect in the universe’s fabric, or a flaw in our understanding of gravity.

Scientists previously thought that all the universe’s mass would gravitationally attract, slowing its expansion over time. But when they noticed distant galaxies moving away from us faster than expected, researchers knew something was beating gravity on cosmic scales. After further investigation, scientists found traces of dark energy’s influence everywhere — from large-scale structure to the background radiation that permeates the universe.

4. Gravitational Waves

In this animation, two small black circles, representing black holes, orbit one another in a circular counter-clockwise motion. There is a square grid pattern behind them. Around each black hole, a purple haze glows, getting more transparent farther out from the black holes. The haze creates a circle about the size of the black holes’ orbits. Trailing in an arc out from each black hole, an orange hazy strip curls around the frame as the black holes’ orbits circle, like the spiral of a snail shell. The orange strips move farther from the black holes over time, and as they pass over the gridded background, the background warps so that the grid-lines under the stripes appear to bump up. Credit: NASA's Goddard Space Flight Center Conceptual Image Lab

Two black holes orbit each other and generate space-time ripples called gravitational waves in this animation.

Like the ripples in a pond, the most extreme events in the universe — such as black hole mergers — send waves through the fabric of space-time. All moving masses can create gravitational waves, but they are usually so small and weak that we can only detect those caused by massive collisions.  Even then they only cause infinitesimal changes in space-time by the time they reach us. Scientists use lasers, like the ground-based LIGO (Laser Interferometer Gravitational-Wave Observatory) to detect this precise change. They also watch pulsar timing, like cosmic clocks, to catch tiny timing differences caused by gravitational waves.

This animation shows gamma rays (magenta), the most energetic form of light, and elusive particles called neutrinos (gray) formed in the jet of an active galaxy far, far away. The emission traveled for about 4 billion years before reaching Earth. On Sept. 22, 2017, the IceCube Neutrino Observatory at the South Pole detected the arrival of a single high-energy neutrino. NASA’s Fermi Gamma-ray Space Telescope showed that the source was a black-hole-powered galaxy named TXS 0506+056, which at the time of the detection was producing the strongest gamma-ray activity Fermi had seen from it in a decade of observations.

5. Neutrinos

Seeing The Invisible Universe

This animation shows gamma rays (magenta), the most energetic form of light, and elusive particles called neutrinos (gray) formed in the jet of an active galaxy far, far away. The emission traveled for about 4 billion years before reaching Earth. On Sept. 22, 2017, the IceCube Neutrino Observatory at the South Pole detected the arrival of a single high-energy neutrino. NASA’s Fermi Gamma-ray Space Telescope showed that the source was a black-hole-powered galaxy named TXS 0506+056, which at the time of the detection was producing the strongest gamma-ray activity Fermi had seen from it in a decade of observations.

Because only gravity and the weak force affect neutrinos, they don’t easily interact with other matter — hundreds of trillions of these tiny, uncharged particles pass through you every second! Neutrinos come from unstable atom decay all around us, from nuclear reactions in the Sun to exploding stars, black holes, and even bananas.

Scientists theoretically predicted neutrinos, but we know they actually exist because, like black holes, they sometimes influence their surroundings. The National Science Foundation’s IceCube Neutrino Observatory detects when neutrinos interact with other subatomic particles in ice via the weak force.

6. Cosmic Rays

Earth’s horizon from space divides this animation in half from the top-left corner to the bottom-right corner. The slightly curved surface glows faintly white into the inky black space that takes up the other half of the frame. Earth is primarily blue, covered in soft patchy white clouds that glow soft yellow. Hundreds of small white streaks rain down diagonally from the right toward Earth. As they reach the faint white glow, they suddenly break into thousands of smaller particles that shower down onto the planet. Credit: NASA's Goddard Space Flight Center

This animation illustrates cosmic ray particles striking Earth's atmosphere and creating showers of particles.

Every day, trillions of cosmic rays pelt Earth’s atmosphere, careening in at nearly light-speed — mostly from outside our solar system. Magnetic fields knock these tiny charged particles around space until we can hardly tell where they came from, but we think high energy events like supernovae can accelerate them. Earth’s atmosphere and magnetic field protect us from cosmic rays, meaning few actually make it to the ground.

Though we don’t see the cosmic rays that make it to the ground, they tamper with equipment, showing up as radiation or as “bright” dots that come and go between pictures on some digital cameras. Cosmic rays can harm astronauts in space, so there are plenty of precautions to protect and monitor them.

7. (Most) Electromagnetic Radiation

A diagram reading “electromagnetic spectrum.” The diagram consists primarily of a rectangle that stretches across the width of the image. The rectangle is broken into six sections labelled left to right, “gamma,” then “x-ray,” then “ultraviolet,” then “visible,” then “infrared,” then “microwave,” and finally “radio.” The sections are not all the same size, with visible being the smallest by far, then gamma ray, then x-ray, then ultraviolet, microwave, radio, and finally infrared being the longest section. The individual sections are divided further into five sections that create color gradients. Gamma, x-ray, and microwave are gradients of grey. Ultraviolet is a gradient from a pinkish purple on the left to purple on the right. Infrared is a gradient from red on the left to orange on the right. The visible section creates a rainbow, going from purple, to blue, green, yellow, and finally red. Above each section is a squiggly vertical line. Each section has squiggly lines taking up the same vertical space but they have larger and larger curves going from left to right, with gamma having the smallest amplitude and wavelength and radio having the largest. Credit: NASA, ESA, CSA, Joseph Olmsted (STScI)

The electromagnetic spectrum is the name we use when we talk about different types of light as a group. The parts of the electromagnetic spectrum, arranged from highest to lowest energy are: gamma rays, X-rays, ultraviolet light, visible light, infrared light, microwaves, and radio waves. All the parts of the electromagnetic spectrum are the same thing — radiation. Radiation is made up of a stream of photons — particles without mass that move in a wave pattern all at the same speed, the speed of light. Each photon contains a certain amount of energy.

The light that we see is a small slice of the electromagnetic spectrum, which spans many wavelengths. We frequently use different wavelengths of light — from radios to airport security scanners and telescopes.

Visible light makes it possible for many of us to perceive the universe every day, but this range of light is just 0.0035 percent of the entire spectrum. With this in mind, it seems that we live in a universe that’s more invisible than not! NASA missions like NASA's Fermi, James Webb, and Nancy Grace Roman  space telescopes will continue to uncloak the cosmos and answer some of science’s most mysterious questions.

Make sure to follow us on Tumblr for your regular dose of space!

1 year ago

When u follow a bunch of ppl who are into a series u know nothing about and your dash is full of posts about the big update

When U Follow A Bunch Of Ppl Who Are Into A Series U Know Nothing About And Your Dash Is Full Of Posts
1 year ago

Sorry to all my readers on Ao3. I'll come home to you.

My brain will just create new WIPs against my will, it’ll just start going, I have no say in which one I work on, in fact, WIP actually stands for Writer in Peril, help

1 month ago

As one of the 31, I'm very excited and I hope you all enjoy this project!

Welcome to the Hozier Fanzine!

Banner for the Hozier Fanzine, featuring the title "This Is Hungry Work: A Hozier Anthology", with five images in the background, the leftmost is a star/constellation image, the second is a sword, the third is a map and compass, the fourth is an old-fashioned pirate ship, and the last is a close up photo of a chess board. Below the five images it says "Original Art and Short Stories."

"This Is Hungry Work: A Hozier Anthology."

This is a currently-running zine unaffiliated with Hozier, featuring all of Hozier's music–singles and albums included.

The end product of this will be a free Download-able zine of writing and artworks each inspired by Hozier's music.

With 31 Contributers and Over 60 Original Works inspired by Hozier's music–it's going to be a beautiful final project!

~~~

Reblog and share and follow to keep up with us in this process!

Follow along for more information about the zine, it's contributors, and the release date!

~~~

If you have any questions, feel free to send in asks!


Tags
1 year ago

⭐ So you want to learn pixel art? ⭐

🔹 Part 1 of ??? - The Basics!

Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.

This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!

🔹 Do I need money?

NO!!! Pixel art is one of the most accessible mediums out there.

I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.

Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.

✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!

🔹 What software should I use?

Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐

💰 Paid options:

⭐⭐⭐ Aseprite (for PC) - $19.99

This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.

Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.

If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!

⭐ Photoshop (for PC) - Monthly $$

A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.

Animation is also much more tedious on PS which you may want to consider before investing time!

⭐⭐ ProMotion NG (for PC) - $19.00

An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.

⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99

Probably the best app available for iPad users, in active development, with new features added all the time.

⭐ So You Want To Learn Pixel Art? ⭐

Look! My buddy Jon recommends it highly, and uses it often.

One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.

⭐ Procreate (for iOS) - $12.99

If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.

🆓 Free options:

⭐⭐⭐ Libresprite (for PC)

Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.

⭐⭐ Pixilart (for PC and mobile)

A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.

⭐⭐ Dotpict (for mobile)

Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.

🔹 So I got my software, now what?

◽Nice! Now it's time for the basics of pixel art.

❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.

The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍

◽Phew! With that out of the way...

🔸"The Rules"

There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.

🔹Scaling method

There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

Both are scaled up x10. See the difference?

On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 

(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)

🔹Mixels

Mixels are when there are different (mixed) pixel sizes in the same image.

⭐ So You Want To Learn Pixel Art? ⭐
⭐ So You Want To Learn Pixel Art? ⭐

Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!

As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!

Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.

⭐ So You Want To Learn Pixel Art? ⭐

Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.

🔹Saving Your Files

We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.

⭐ So You Want To Learn Pixel Art? ⭐

For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!

⭐ So You Want To Learn Pixel Art? ⭐

Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.

🔹Pixel Art Fundamentals - Techniques and Jargon

❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗

As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!

🔸How To Learn

Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.

⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.

⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.

⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.

⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.

⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!

🔸 How to choose a canvas size

When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.

What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.

Imagine I have characters in a scene like this:

⭐ So You Want To Learn Pixel Art? ⭐

I made my canvas as small as possible, but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.

If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.

It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.

🔸Where To Post

Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.

⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.

⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.

⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.

⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!

⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol

🔸 Where To Find Work

You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:

Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!

Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.

Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby

Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.

/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.

/r/GameDevClassifieds Same as above, but specifically for game-related projects.

Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.

VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.

The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...

🔸 Community

I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!

Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.

Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.

🔸 Other Helpful Websites

Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.

The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.

VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.

Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!

Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!

Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite

🔸 The End?

This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!

I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!

⭐ So You Want To Learn Pixel Art? ⭐

This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.

And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕

1 year ago
In This House

In This House

Inspired by Catherine House by Elisabeth Thomas, specifically Ines Murillo.

On a secondary note, I'm working on a short Catherine House Fanfic- https://archiveofourown.org/works/56346679


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thekingsbutler - Hiding in the butler's pantry
Hiding in the butler's pantry

Perpetually confused. Writing, collaging, others. All Pronouns. 20s.Started this for Ao3 stuff but let's see how it goes.https://archiveofourown.org/users/ButlerOfKings

140 posts

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