Wait what's a buildings fire evacuation plan if you aren't supposed to use the elevator to get down
current fan creation landscape is kinda like if you went to a party with a homemade cake and everyone takes a slice and silently thumbs up at you with no attempt to start a conversation except for occasionally some guy sits in the corner with a tape recorder critiquing the cake as though he was a restaurant critic and another guy is handing the cake to an uber driver like "yeah i need you to find a restaurant that makes cake like this so i can have more of it" and the only person that's talked to you in 30 minutes is a very sweet little guy who was like "hey i liked your cake" and then ran away apologizing for bothering you the moment you said thank you.
For no reason here is a library story
This computer-simulated image shows a supermassive black hole at the core of a galaxy. The black region in the center represents the black hole’s event horizon, beyond which no light can escape the massive object’s gravitational grip. The black hole’s powerful gravity distorts space around it like a funhouse mirror. Light from background stars is stretched and smeared as it skims by the black hole. You might wonder — if this Tumblr post is about invisible things, what’s with all the pictures? Even though we can’t see these things with our eyes or even our telescopes, we can still learn about them by studying how they affect their surroundings. Then, we can use what we know to make visualizations that represent our understanding.
When you think of the invisible, you might first picture something fantastical like a magic Ring or Wonder Woman’s airplane, but invisible things surround us every day. Read on to learn about seven of our favorite invisible things in the universe!
This animation illustrates what happens when an unlucky star strays too close to a monster black hole. Gravitational forces create intense tides that break the star apart into a stream of gas. The trailing part of the stream escapes the system, while the leading part swings back around, surrounding the black hole with a disk of debris. A powerful jet can also form. This cataclysmic phenomenon is called a tidal disruption event.
You know ‘em, and we love ‘em. Black holes are balls of matter packed so tight that their gravity allows nothing — not even light — to escape. Most black holes form when heavy stars collapse under their own weight, crushing their mass to a theoretical singular point of infinite density.
Although they don’t reflect or emit light, we know black holes exist because they influence the environment around them — like tugging on star orbits. Black holes distort space-time, warping the path light travels through, so scientists can also identify black holes by noticing tiny changes in star brightness or position.
A simulation of dark matter forming large-scale structure due to gravity.
What do you call something that doesn’t interact with light, has a gravitational pull, and outnumbers all the visible stuff in the universe by five times? Scientists went with “dark matter,” and they think it's the backbone of our universe’s large-scale structure. We don’t know what dark matter is — we just know it's nothing we already understand.
We know about dark matter because of its gravitational effects on galaxies and galaxy clusters — observations of how they move tell us there must be something there that we can’t see. Like black holes, we can also see light bend as dark matter’s mass warps space-time.
Animation showing a graph of the universe’s expansion over time. While cosmic expansion slowed following the end of inflation, it began picking up the pace around 5 billion years ago. Scientists still aren’t sure why.
No one knows what dark energy is either — just that it’s pushing our universe to expand faster and faster. Some potential theories include an ever-present energy, a defect in the universe’s fabric, or a flaw in our understanding of gravity.
Scientists previously thought that all the universe’s mass would gravitationally attract, slowing its expansion over time. But when they noticed distant galaxies moving away from us faster than expected, researchers knew something was beating gravity on cosmic scales. After further investigation, scientists found traces of dark energy’s influence everywhere — from large-scale structure to the background radiation that permeates the universe.
Two black holes orbit each other and generate space-time ripples called gravitational waves in this animation.
Like the ripples in a pond, the most extreme events in the universe — such as black hole mergers — send waves through the fabric of space-time. All moving masses can create gravitational waves, but they are usually so small and weak that we can only detect those caused by massive collisions. Even then they only cause infinitesimal changes in space-time by the time they reach us. Scientists use lasers, like the ground-based LIGO (Laser Interferometer Gravitational-Wave Observatory) to detect this precise change. They also watch pulsar timing, like cosmic clocks, to catch tiny timing differences caused by gravitational waves.
This animation shows gamma rays (magenta), the most energetic form of light, and elusive particles called neutrinos (gray) formed in the jet of an active galaxy far, far away. The emission traveled for about 4 billion years before reaching Earth. On Sept. 22, 2017, the IceCube Neutrino Observatory at the South Pole detected the arrival of a single high-energy neutrino. NASA’s Fermi Gamma-ray Space Telescope showed that the source was a black-hole-powered galaxy named TXS 0506+056, which at the time of the detection was producing the strongest gamma-ray activity Fermi had seen from it in a decade of observations.
This animation shows gamma rays (magenta), the most energetic form of light, and elusive particles called neutrinos (gray) formed in the jet of an active galaxy far, far away. The emission traveled for about 4 billion years before reaching Earth. On Sept. 22, 2017, the IceCube Neutrino Observatory at the South Pole detected the arrival of a single high-energy neutrino. NASA’s Fermi Gamma-ray Space Telescope showed that the source was a black-hole-powered galaxy named TXS 0506+056, which at the time of the detection was producing the strongest gamma-ray activity Fermi had seen from it in a decade of observations.
Because only gravity and the weak force affect neutrinos, they don’t easily interact with other matter — hundreds of trillions of these tiny, uncharged particles pass through you every second! Neutrinos come from unstable atom decay all around us, from nuclear reactions in the Sun to exploding stars, black holes, and even bananas.
Scientists theoretically predicted neutrinos, but we know they actually exist because, like black holes, they sometimes influence their surroundings. The National Science Foundation’s IceCube Neutrino Observatory detects when neutrinos interact with other subatomic particles in ice via the weak force.
This animation illustrates cosmic ray particles striking Earth's atmosphere and creating showers of particles.
Every day, trillions of cosmic rays pelt Earth’s atmosphere, careening in at nearly light-speed — mostly from outside our solar system. Magnetic fields knock these tiny charged particles around space until we can hardly tell where they came from, but we think high energy events like supernovae can accelerate them. Earth’s atmosphere and magnetic field protect us from cosmic rays, meaning few actually make it to the ground.
Though we don’t see the cosmic rays that make it to the ground, they tamper with equipment, showing up as radiation or as “bright” dots that come and go between pictures on some digital cameras. Cosmic rays can harm astronauts in space, so there are plenty of precautions to protect and monitor them.
The electromagnetic spectrum is the name we use when we talk about different types of light as a group. The parts of the electromagnetic spectrum, arranged from highest to lowest energy are: gamma rays, X-rays, ultraviolet light, visible light, infrared light, microwaves, and radio waves. All the parts of the electromagnetic spectrum are the same thing — radiation. Radiation is made up of a stream of photons — particles without mass that move in a wave pattern all at the same speed, the speed of light. Each photon contains a certain amount of energy.
The light that we see is a small slice of the electromagnetic spectrum, which spans many wavelengths. We frequently use different wavelengths of light — from radios to airport security scanners and telescopes.
Visible light makes it possible for many of us to perceive the universe every day, but this range of light is just 0.0035 percent of the entire spectrum. With this in mind, it seems that we live in a universe that’s more invisible than not! NASA missions like NASA's Fermi, James Webb, and Nancy Grace Roman space telescopes will continue to uncloak the cosmos and answer some of science’s most mysterious questions.
Make sure to follow us on Tumblr for your regular dose of space!
When u follow a bunch of ppl who are into a series u know nothing about and your dash is full of posts about the big update
Sorry to all my readers on Ao3. I'll come home to you.
My brain will just create new WIPs against my will, it’ll just start going, I have no say in which one I work on, in fact, WIP actually stands for Writer in Peril, help
As one of the 31, I'm very excited and I hope you all enjoy this project!
This is a currently-running zine unaffiliated with Hozier, featuring all of Hozier's music–singles and albums included.
The end product of this will be a free Download-able zine of writing and artworks each inspired by Hozier's music.
With 31 Contributers and Over 60 Original Works inspired by Hozier's music–it's going to be a beautiful final project!
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Reblog and share and follow to keep up with us in this process!
Follow along for more information about the zine, it's contributors, and the release date!
~~~
If you have any questions, feel free to send in asks!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible, but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
In This House
Inspired by Catherine House by Elisabeth Thomas, specifically Ines Murillo.
On a secondary note, I'm working on a short Catherine House Fanfic- https://archiveofourown.org/works/56346679
Perpetually confused. Writing, collaging, others. All Pronouns. 20s.Started this for Ao3 stuff but let's see how it goes.https://archiveofourown.org/users/ButlerOfKings
140 posts