Somewhere along the way we all go a bit mad. So burn, let go and dive into the horror, because maybe it's the chaos which helps us find where we belong.R.M. Drake
188 posts
Anyone want a gem tutorial? ^^
If you want to support me in making more of these: https://www.patreon.com/PixelArtJourney
Was originally going to draw a tennis ball... that ended up becoming a tennis ball in space... then it turned into a tennis ball in space that has water on it in such a way that it might harbor life. The creative process is something else I guess...
Tried making some cherry pie. It's not the best, but it's definitely better than my pumpkin pie from yesterday, so that's still a win. The more I look at this, the more I feel that something is missing... 🤔
📽️ process video for "stormy summer sunset"
something's wrong with my smallest cat & she needs to go to the vet. i could use a little help affording it, if you're in a position to do so. money's been tight this month. many blessings
paypal.me/atlpond
cashapp/venmo: $/@ swordquest
internet pro tip, you can go to ANY internet browser, type in "tiny kitty cat", then click on images. you gotta try it
This is supposed to be a slice of pumpkin pie. To be completely honest, I'm not really that proud of this. It doesn't really give me that "pumpkin" feeling.
Found a new language practice app!
Polygloss has you describe an image in your target language so another player can guess it. It encourages creative answers. The game works for people of all levels — you can describe simple pictures or try your hand at wordplay.
It has plenty of options and will let you add any language you’d like — tho it’ll probably be more difficult to find people to play with.
In my L1-acquisition class two weeks ago, our professor talked about how only 9% of the speech a baby hears is single words. Everything else is phrases and sentences, onslaughts of words and meaning!
Thus, a baby not only has to learn words and their meanings but also learn to segment lots of sounds INTO words. Doyouwantalittlemoresoupyesyoudoyoucutie. Damn.
When she talked about HOW babies learn to segment words our professor said, and I love it, "babies are little statisticians" because when listening to all the sounds, they start understanding what sound is likely to come after another vs which is not.
After discussing lots of experiments done with babies, our professor added something that I already knew somewhere in my brain but didn't know I know: All this knowledge is helpful when learning an L2 as well:
It is NOT about understanding meaning. It is about learning the rhythm of the language, getting a feeling for its sound, the combination of sounds, the melody and the pronunciation.
Just how babies have to learn to identify single words within waves of sounds, so do adults learning a language. It will help immensely with later (more intentional) listening because you're already used to the sound, can already get into the groove of the languge.
Be as brave as a baby.
You don't even have to pay special attention. Just bathe in the sound of your target language. You'll soak it up without even noticing.
This technique is not uniquely specific to pixel art, but it's a very common term to hear when starting out watching those "dos and don'ts" videos. So what is hue shifting?
Hue shifting basically means to change the hue when making your shade darker or lighter. In this context, 'hue' = colour!
You may hear 'you need to hue shift more' when getting feedback on your art, but what does that mean really? Here are some examples:
We can see even with just a bit of hue shifting, we have quite a different vibe for each drawing. In warm / daylight settings, no hue shifting can sometimes look a bit muddy or grey.
If we swap the image to grayscale, you can see that they look much the same:
As long as the hue shifted colours have a brightness that makes sense, they usually will work. You can get quite wacky with it.
But is hue shifting always good? Not necessarily.
Below is some of my art where I intentionally didn't hue-shift at all. You can see it gives them an uncanny, digital, or photographic kind of look. As always, techniques are about your intention, or personal style.
I recommend trying different hue shifting methods! I especially love to use a cool blue or teal for the lighter shades.
Thanks for reading and I hope this helped a little! Have fun with it!!
Like I said in my previous post, I just started making pixel art a few days ago, and here is what I did in those days. I take advice and constructive criticism because I know that will be super helpful, especially as I'm just starting.
First one: Some donuts I made when watching a YouTube tutorial about how to use aseprite.
Second one: A coin I made in a few minutes (I couldn't find the colour I wanted so I just gave up on that and did whatever).
Third one: A viny pumpkin
Fourth one: a chocolate cinnamon roll
Since I just started making pixel art a few days ago, this seems pretty useful
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
⭐⭐ ReSprite iOS and Android. $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor.
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
Mixels are when there are different (mixed) pixel sizes in the same image.
Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
Just started creating pixel art a few days ago (maybe 4-5 I forgot). I thought that I'll start posting my pixel progress every time I create something. Maybe I'll post some of my pixel art from the past few days.
ALSO I accept all forms of advice to improving my pixel art because it will probably be helpful for me since I just started.
To start, I'm not too happy with how this turned out (especially that grass, and the colour of that cloud thing). Advice and constructive criticism will be very much appreciated.
Also, it's kind of blurry because this was from a screenshot I took of my art. I currently am using the aseprite trial version because I want to use it and see if pixel art is for me. So maybe sometime in the future I'll buy it, but for now, I'll use the trial version. Sorry for the blurriness, but it might stay that way for some time.
I 100% agree with this statement. Although I have been blessed enough to have really good history teachers for most of my life (having it as a hobby is definitely so much better though)
Actually really quite similar to aseprite. Nice. For android I've been using Pixel Studio, but I'll see which I like better.
Ive just seen ReSprite and it looks pretty much the same as Aseprite! They just released an Android version!!
oldie but goldie: first steps
I just had the most finnish social interaction of my life.
For backstory, Finland has a bottle/beverage can recycling system where most drink containers have a return deposit of a few cents - from 10 to 40 cents depending on the size of the bottle or can. All grocery stores and most convenience kiosks have a bottle return machine (which english wikipedia apparenly refers to as "reverse vending machines", which amuses me) where you can return the empty containers and receive a receipt which the cash register trades for money. The return isn't much but they add up surprisingly quick, and it's pretty common for people who are in the need for such cash to seek for and collect bottles and cans for recycling money.
I was going on errands on foot today, and had gotten myself an energy drink as a little treat on my way. Once I had gone through it I naturally held onto the bottle instead of throwing it to the trash, because bottles are money and 20 cents is 20 cents. On my way I saw an old man with a long grey beard, in a dirty t-shirt, approaching slowly on a bicycle. As he got closer he looked at me, glanced at my bottle and then back to me, while I looked him in the eye, glanced at the scraggly plastic bag hanging from his bike handle, and then back to him. Had his bag been full of recycling cans like I had first assumed, I would have stopped him right there and asked him if he'd like to have my empty bottle as well.
However, he had other assorted stuff in the bag, and therefore it would have been rude of me to assume that he is gathering bottles, and in return it would have been rude of him to stop me on my way to ask me if the bottle is empty and whether I'd like to be rid of it. But I saw him glance at the bottle and he saw me glancing at his bag, so both had reason to assume that he had more use for it than I would. But stopping strangers to address them like that is rude, so we passed each other without saying a word.
However, I was a stride away from a bus stop (which he had just passed) and I paused for a second to put my empty bottle on top of the trash can attached to the bus shelter. Looking over my shoulder to look at the old man, I saw him turning to look over his shoulder at me. So I nodded at him and he nodded at me, turning his bike around to retrieve the bottle as I left it there and kept walking. Neither one had said a word, but with a few seconds of eye contact, two pointed glances and a few quick nods, we managed to communicate through mutual assumptions, context clues and vague gestures that we could both do each other a favour.
“My Ethics should be studied now but as it is most stupid I’ll talk to you instead.”
-Rachel to Will, March 24, 1898.
Warman, a Torricelli language spoken along the Sepik River has a typologically unique conjunctive structure. 'and' is a verb in the language, where it agrees to the coordinands
This unique system is also seen in the related language Yeri
What's pretty weird about this is that this is seldom talked about, cause most languages either employ a noninflecting particle as a coordinating structure.
My new favourite idiom is 画蛇添足 basically meaning to ruin something by overdoing it
Quite literally ‘draw snake add feet’
Pinyin: Huàshé tiānzú
Traditional: 畫蛇添足
LMFAO
The word neighbour has two syllables, but it comes from an Old English three-syllable word, which in turn stems from a Proto-Germanic five-syllable word. In the last few weeks, I've shown how French eroded. Now it's time to have a look at and a listen to English and Dutch, which had a way with erosion too...
Find the brit!
Orange brain
cold tanuki udon because it was hot today
we do need to revisit the wording of "you can't have your cake and eat it too" because i don't think it clearly enough conveys that it's more that you can't simultaneously retain a cake and also get to consume it (which would render you cakeless). for years i was like But why not....it's my cake....?