no commentary. just raw dogging this meme. 500+ comments in an hour. they dgaf
god i never told you guys but a couple weeks ago at work i heard a guy say, and i closely paraphrase, "So I was out with my partner--republicans hate it when i say that. My heterosexual partner Jessica--" and i was straight up crying before he finished his sentence. fully diegetic convergent linguistic evolution live in the workplace
Something i find deeply hilarious about verdant waterways is that like. this room basically gives us direct confirmation of at least one instance of those fuckass implicit side doors next to the pipe stacks at the ends of corridors/gates. but it also confirms another thing.
And that thing? it's that when given an option between going through some wretched pipe and an Open Fucking Door, both of which lead to the same destination, the slugcat, intelligent creature that it is, will choose the pipe.
I asked Wrayk, the developer behind lower VW about this, and got an enlightening answer to the age old question:
two rain world region concepts
albino worm is dead and gone. im so sorry
the reason theres no voidspawn in pebbles is because the rot is basically bug repellent to them
Recently, @iteratorsex and I discovered that Voidspawn behave somewhat differently for the Hunter compared to other slugs. I decided to do some digging to figure out exactly what the differences are, and thought I'd present them here. There are a few different ways you can encounter Voidspawn in Rain World:
First of all, there are a number of rooms in Shaded Citadel where free-swimming Voidspawn spawn naturally. Specifically, they swim towards SH_D02 (the room with Monster Kelp and a karma flower at the bottom of the region) and mill about there. These Voidspawn do not appear at all for the Hunter.
Next, In the caverns beneath the Depths, Voidspawn are seen swimming towards and down into the Void Sea. These Voidspawn behave identically on all slugs, with some slight adjustments due to the state of Subterranean in the Saint's campaign.
Finally, there are the Voidspawn Eggs, small, round objects that can appear at specific locations throughout Shaded Citadel, Subterranean, and Shoreline. These locations are fixed across all campaigns, but for the Hunter, each individual egg only has a 6% (~1/17) chance of actually appearing. This is compared to a 100% chance on all other slugs. When the player touches a Voidspawn Egg, its Voidspawn is released and slowly wanders offscreen.
Normally, the Voidspawn released from eggs make their way out of the room through a designated exit, one chosen by Rain World's developers when they placed that particular Voidspawn Egg. However, for the Hunter all Voidspawn released from eggs are aimless: each one swims offscreen in a different, completely random direction. In the screenshots above, I artificially added many Voidspawn Eggs to a shelter. As you can see, for the Survivor they all swim in generally the same direction, while for the Hunter they each have a different heading, and far fewer Voidspawn spawned overall.
I'm not sure, though it's all clearly very intentional. I can think of two general ways to explain the differences, at least. Either:
There is something special about the Hunter that makes it more difficult for them to see Voidspawn. It could be their disease, or related to whatever prevents them from encountering Karma Flowers.
Voidspawn are simply rarer outside of Subterranean prior to the Hunter's campaign. Perhaps the reactivation of Looks to the Moon drew more Voidspawn to the adjacent regions.
What do you all think? Which sort of explanation do you lean towards? Any ideas why the Hunter's Voidspawn should be so aimless compared to other campaigns?
When it comes to rain world's cosmology and metaphyics, I don't believe there will be a concrete answer to the structure of the strands or realities. I've attempted a few models myself, and I think its utterly futile
The system that governs RW's universe is inherently chaotic and can't be mapped out without cutting out some parts. It's like trying to make a 100% realistic food web of an entire ecosystem
Instead, I hope to focus on some general rules and patterns that show up related to the strands and alternate realities. It doesn't really matter their positioning in the world or the metaphysics of them, but that they're there, and the impact they have
I mean, I invite you guys to attempt to try and model it. But the Ancients themselves had trouble, they couldn't even agree on the cycle being a loop, a spiral, or a loop that forms into a spiral