*ᵗʰᵉʳᵉ ᵃʳᵉ ⁿᵒ ˢᵖᵒᶦˡᵉʳˢ ᶦⁿ ᵗʰᶦˢ ᵖᵒˢᵗ
Words cannot express how much the Rainworld Watcher DLC means to me. They cannot express the amount of love and joy I have being able to experience this game for the first time again.
It was 7 or 8 years ago when I originally stumbled upon Rain World, growing somewhat in love with what I saw through Markiplier's (very short and limited) gameplay. It was stuck in the back of my mind until 2019 rolled around and I started seeing it around again - particularly in Icey's multiplayer playthrough (a series I frequently rewatch and hold dear to me). 2020 was when I would finally get the game for myself, soon beating it after over 50 hours of gameplay.
Having been roughly 5 years worth of obsession, I played through this game to its fullest and took in any and every video I saw as well. It got to the point where I could probably beat the game in pitch darkness due to my memory of the map - which I've been doing recently, actually.
This game has been the core of my personality for these past few years - I had bought dozens of copies of the game for friends, just so I could have people to talk to about it. If people had questions regarding lore, mechanics, or the story, they would go to me and ask me questions about it. It feels so good seeing new people get into the game with so much wonder and curiosity, something I had so desperately missed from when I originally beaten the game.
Rain World Downpour was great to see, but it didn't feel entirely *new.* The regions were mostly the same, taking place in different points in time, and the gameplay loop felt similar to what I had been used to. Not to say this was bad in any means, it was great, actually! Just something I was used to.
But The Watcher. Ougdhh... The Watcher. It felt like I was truly playing the game again for the first time, as I had absolutely no idea what to see or expect within the lands I traveled to and from. There are dozens of new creatures I keep discovering, tons of different foods and mechanics I didn't even consider being a possible addition to this game. I had gotten two of the endings so far and bawled my eyes out when I woke up thinking about it. It was so, so fucking good.
The fact that I can now sit with the friends I got into Rain World in the first place and actually discuss what we're seeing and what regions we're currently in?? The fact I'm discovering routes and enemies for the first time again, actually being able to *ask* questions, rather than just being there to answer them. It's so, so fucking impactful for me.
Also, the fact I've gotten two of the endings so far and there's still at least one I haven't seen or heard? The fact that my friends are still bringing up things they have seen and interacted with that I haven't even witnessed once?? There are flora, fauna, and entire fucking regions I haven't even looked at yet because of how massive this DLC is. It is. Amazing.
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My campaign vatted by:
Verified campaign. Vetted by @gazavetters, my number verified on the list is ( #43)
cause as much as i love dragons purring and roaring i wish there was just more variety in how they would act
clacking their teeth together to show contentedness/happiness (budgies)
using tails as a defensive weapon in a whip like fashion (iguana)
twitching to express that they're not a threat to members of their species (hognose snake)
feeling calm when eyes are hooded/covered (birds of prey)
head bobbing as a threat display (anoles/bearded dragons)
flattening neck or sides to appear bigger (snakes/lizards)
mantling over food to protect it from hatchmates (birds of prey)
wiggling neck as a courting maneuver (budgies)
audibly grinding teeth as a warning (macaques)
maintained eye contact as a challenge (gorillas)
pounding wings against sides as a threat (gorillas)
slapping other dragons with their claws when their personal bubble is invaded (seals)
hoards used as a site to impress mates (birds of paradise)
snorting when undergoing heightened stress (horses)
making repeated loud noises with surroundings to establish territory (woodpeckers)
loud constant arguments with other dragons when roosting (bats)
building lairs that cause a domino effect of change in the land around them (beavers)
slapping their tails against the ground/water as a warning (beavers)
wiggling tail tip to attract prey (various animals)
wiggling tail tip as a warning (snakes)
plucking or scraping off scales as a sign of stress (parrots)
raising spines/frills as a response to danger and carrying on with their usual business as they believe they're protected (lionfish)
and im not saying canine and feline behaviors are wrong or bad to give a dragon (people wouldn't write dragons with those behaviors if they weren't fun in the first place!) but i feel for creatures that are mythological giant winged lizards that you can do more and get experimental with it. often the more unfamiliar behavior the more dragony the dragon feels
"Prince barely knows what an iterator is outside of what the memories of the benefactors have given him" ??? sorry can you explain this?? i am pretty sure that is not true? i might be misinterpreting you but prince very heavily implies that iterators have been absorbed into the rot
Dyou think Pebbles wouldve started Hearing The Voices™ when his rot reached a certain state of infection or is his rot detached from the "kingdom"
His rot is So detatched from Prince. Prince barely knows what an iterator is outside of what the memories of the benefactors have given him
Pebbles' rot is made of his own neuron matter, and is more just a parallel to the already existing sentient rot
RW is full of things that parallel, but aren't directly related
The little-known 10th circle of hell, known as "Favorite character is extremely popular but you are also extremely particular and everyone is wrong".
lets get carried by mama