the suffering never ends
The Procgen Mansion Generator produces large three-dee dwellings to toy with your imagination, offering various architectural styles and other options. Each mansion even comes with floorplans:
https://boingboing.net/2019/07/12/random-mansion-generator.html
Anti anxiety.
I loveee fantasy settings doing magical exhaustion:
burnt out pyromancers emitting steam and smoke
tired cryomancers shivering with visible foggy breath
weary necromancers looking ill and hearing voices
frazzled healers receiving the same cuts, bruises, and injuries of their patients
ID: A banner with grey 3D models of 5 kinds of manual wheelchairs in a line in front of the disability pride flag and text that reads "Manual Wheelchair References" /End ID
For disability pride month, I decided to release a pack of 3D manual wheelchair models.
The pack includes 5 wheelchairs:
2 Active urban-style chairs (one of which includes a smart drive)
1 off-road active chair
1 children's wheelchair
and 1 standard "hospital" wheelchair).
All the wheelchairs are based off either wheelchairs I or friends of mine have used
or on the Clip Studio Paint Asset Store (ID 2097442) (there's been an issue with the CSP version, but the models in the download folder can be imported into clip studio paint until I can fix it)
More info about the download contents below:
The first download link includes the original .Blend file with all 5 chairs, as well as individual .obj or .fbx files the chairs (All but 1 have an .obj file, as they're only meshes. The chair with the smart drive is rigged, which is why it has an .Fbx file instead so it will retain that information) as well as a "read me" file that explains in more depth what kind of disability/character/lifestyle each chair is made for (These are just what I had in mind when I designed them, they are usable by other characters who don't fit the suggestions for the most part!) I wanted to include the Read Me contents in the CSP Asset Store listing, but CS said it was too long lol.
Also, as the title says, these files are free to use! While it's not mandatory, I would appreciate credit if you use them (or even just a tag so I can see the cool art you make with them!!)
I actually made these ages ago, the original plan was to use them in a series of posts then release the pack, but I never got around to making the series and so they've just been sitting here. I took a day off from art fight attacks to clean them all up and get them ready to post. If you experience any issues, let me know and I'll try to fix it up.
I had a couple more that were supposed to be in the pack including a sports (basketball/Tennis) wheelchair and some different styles of wheelchair, but I think the files corrupted so once I fix (or remake) them, I'll probably make a second pack.
If you have any issues, please let me know!
someone made a 3D model based on this post 🥺 and i love it so much
credit to @wizardo-yo, it's so amazing
Time to answer a question everyone needs answered: how do sparkthrowers/guns work exactly?
I lied no one really needs this answered but I do so here you go!
-----
In the tutorial, Boochbeard warns us of spark throwers, saying: "Careful of those sparkthrowers! They'll stun you into submission-- that's how guns work in the spiral."
(nice forthwall break)
Now this is probably to make the game more kid friendly but obviously I need l o r e so here are my thoughts: ->
The guns shoot sparks of electricity, but how? I personally believe it is through the use of 'lumina crystals.' These are crystals that are charged with storm magic in a mill in Triton Avenue(w101). Lumina crystals cut small, so essentially you can 'socket' them into the gun and take them out once they need to be recharged.
Now if you want a gun that doesn't need a recharge, I assume there are expensive options-- for example, a gun that is enchanted with storm magic.
Okay so everything described here doesn't need bullets, in fact bullets aren't shown due ya know kidz but then
COOL RANCH
there are silver bullets?? How spark come out of bullet??
Anyways since metal is a conductor I'm assuming maybe it's just charged?? Make bullet and spark MAKE SENSE KINGSISLE PLEASE I SWEAR-
-----
Last but not least injuries. Since it is electricity wounds will mostly be burns, but enough electricity can kill a person.
To break it down here are symptoms and what happens during electrical shock:
• Outside Body
Can have visible burns but in some cases you look normal. For a sparkthrower, since it shoots out, I'd assume it'd be mostly burns.
• Inside Body
Moving electrical currents can cause damage to organs/stuff around them and cardiac arrest.
- Symptoms
Headache, loss of consciousness, muscle spasms, numbness/tingling, trouble breathing, vision/hearing issues, seizures, and irregular heartbeat.
<- The shock also has a chance to cause Compartment Syndrome.
-----
Last but not least, handling. Handling a lumina crystal is probably safe as it is in a solid form, but I'd be wary if it's cracked or so.
The most important thing is to not touch the barrel while the sparkthrower is being shot or for some time after. You don't want to accidentally electrocute yourself!
Shopping for laptops fucking sucks ‘cause I don’t know shit about computers. I’ve never had a computer with a functional webcam or microphone or the ability to play computer games made later than 2005 or a speaker that could play anything loud enough to hear from more than a foot away. How the hell should I know what I want?!
writing is going super well. my vocabulary has never been more expansive
So I'm back to playing Wizard101 and, in my personal headcannon for my character, I have a lot of thoughts about how I imagine your wizard connects with their magic and how it changes as the game progresses...
In the first arc I imagine that they are very precise and practical. I feel like they use a more classic wand and follow all of the stances and incantations for their spells exactly as they learned them. Their magic is still new and they don't feel quite as connected to it yet or maybe they're worried that if they aren't careful, their magic will be out of control and take over. It's very structured but still exciting.
Then, I've always felt like the wizard is more aggressive in the second arc. Maybe it's the dialogue and world design, maybe it's that I (as the player) am just so over the constant defeat and collect quests, or maybe it's because a lot of the wands you get in this arc are longer and more weapon-like (like the Ares' Spear of Fury and the Sword of Kings). I imagine that the wizard's movements are more warrior-like and they wield their wand like a bo staff or a sword. They're more comfortable with their magic but they're even more comfortable with fighting so that's where they draw the most strength.
Until they learn shadow magic.
In the third arc I think they're fully submerged in the magic, enough so that it's literally spilling out of them (like the shadow pip section of the playing board). A lot of the powerful wands I see in this arc are floating objects that the wizard doesn't handle as much as focus their magic through. And they've got to be exhausted. They don't have the energy to be excitedly reciting incantations or aggressively fighting their opponents. The defeat and collect quests don't even feel as strenuous anymore because they've done this. They've faced worse than this and come out victorious, whatever the cost. I think they are fully comfortable with their magic to the point where they wouldn't make the fancy hand gestures or recite the spells anymore, they don't have to, they control the magic now.
I don't know if that makes any sense at all, but its what I think about while I'm waiting for my turn in battle
The School of Ice
In the beginning there were the Giants who were great in power and ruled the air. After the Great War with the Dragons and Tritons, the Giants went into a state of stasis. But their powers still inhabit our world, and it is from this that Ice magic derives its basis. And because it is derived from the Giants, Ice magic will always be more powerful than that of Fire and Storm… As for today’s school, much progress has been made in the teaching of Ice under the tutelage of Professor Greyrose. Under her watch, many new and powerful spells have been added to the school’s compendium. Light blue and white were adopted as the school colors, and the gemstone chosen to represent all Thaumaturges is Sapphire.Â