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The Procgen Mansion Generator produces large three-dee dwellings to toy with your imagination, offering various architectural styles and other options. Each mansion even comes with floorplans:
https://boingboing.net/2019/07/12/random-mansion-generator.html
It only has 10 songs right now, so PLEEEEASE request some. Just something that has similar vibes.
Also known as the “crisis” or the moment when all hope is lost for your protagonist. The Darkest Hour is when your character hits rock bottom and that “happy ending” just seems unreachable. In this scene, success for your protagonist appears impossible.
In my opinion, you want your darkest hour to be as dark as possible. Push things to the extreme, create stakes, and hurt your protagonist.
• Not just any death, but the death of someone your protagonist loves (did your protagonist fail to save them? They now blame themselves.)
• Not just a mild injury, but a serious and life-threatening one (does this injury follow your protagonist into the end of the story? Permanently?)
• Use their fears against them (if they’re afraid of snakes, don’t just have one appear… have them fall into a pit of them.)
• Make your protagonist lose all hope and put their insecurities on full display (they’re embarrassed and ashamed in front of everyone.)
• Attack their mentality just as much as their physicality. (Betrayals, lies, deceptions, self-doubts.)
Typically, the Darkest Hour occurs right before the climax. Your protagonist is at their all-time low until they have an “a-ha!” moment and gain the hope, strength, or resources to overcome their conundrum and push into the climax of the story.
There are numerous ways that your protagonist can trudge out of the mud and gain the strength to continue fighting. They could do it independently and prove themselves a true hero, pull hope from memories and past encounters, receive aid from allies, divine intervention, etc.
The Darkest Hour is vital to a character’s arc and story because, during their all-time low, their true nature is revealed. Their insecurities, flaws, and fears are all out on the table and the readers get to see them at their most vulnerable. Watching them overcome the crisis shows the reader their growth as a character.
⭐ Show the readers how much your protagonist has grown. If this crisis happened at the beginning of your story, your protagonist would NOT have been able to overcome it. Only through their growth, learning, and plot experiences… are they able to overcome it now.
During or after your protagonist’s Darkest Hour is an amazing place for your protagonist to realize the flaw in their thinking (their misbelief).
Referring back to older posts, your protagonist needs to have a “flaw” or “misbelief”. A false way of thinking that eventually, they will realize is wrong.
• “I’ll never be good enough.” • “Magic is wrong and I will never use it.” • “All aliens are evil and need to be eliminated.”
This misbelief should have been impeding on your character through the entire plot, causing them conflict and turmoil. After fighting for survival in their darkest moment, they realize they were thinking wrong all along.
• A character reminds your protagonist that they are good enough. • Your protagonist sees magic being used to heal their allies and realizes finally that it can be used for good. • An alien saves your protagonist from a bullet and suddenly your character sees that not all aliens are bad.
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So I'm back to playing Wizard101 and, in my personal headcannon for my character, I have a lot of thoughts about how I imagine your wizard connects with their magic and how it changes as the game progresses...
In the first arc I imagine that they are very precise and practical. I feel like they use a more classic wand and follow all of the stances and incantations for their spells exactly as they learned them. Their magic is still new and they don't feel quite as connected to it yet or maybe they're worried that if they aren't careful, their magic will be out of control and take over. It's very structured but still exciting.
Then, I've always felt like the wizard is more aggressive in the second arc. Maybe it's the dialogue and world design, maybe it's that I (as the player) am just so over the constant defeat and collect quests, or maybe it's because a lot of the wands you get in this arc are longer and more weapon-like (like the Ares' Spear of Fury and the Sword of Kings). I imagine that the wizard's movements are more warrior-like and they wield their wand like a bo staff or a sword. They're more comfortable with their magic but they're even more comfortable with fighting so that's where they draw the most strength.
Until they learn shadow magic.
In the third arc I think they're fully submerged in the magic, enough so that it's literally spilling out of them (like the shadow pip section of the playing board). A lot of the powerful wands I see in this arc are floating objects that the wizard doesn't handle as much as focus their magic through. And they've got to be exhausted. They don't have the energy to be excitedly reciting incantations or aggressively fighting their opponents. The defeat and collect quests don't even feel as strenuous anymore because they've done this. They've faced worse than this and come out victorious, whatever the cost. I think they are fully comfortable with their magic to the point where they wouldn't make the fancy hand gestures or recite the spells anymore, they don't have to, they control the magic now.
I don't know if that makes any sense at all, but its what I think about while I'm waiting for my turn in battle
A. What nicknames do they get called? B. Describe their family dynamic. C. What’s their weirdest habit or quirk? D. What was their high school experience like? E. What is their love language? F. How do they handle conflict? G. What’s their greatest talent? H. Where is their favourite place to be? I. What makes them feel safe? J. What is their greatest weakness? K. What is their greatest strength? L. What is their secrets to happiness? M. How do they handle competition? N. What are their hidden talents? O. What motivates them? P. What advice would they give to their younger self? Q. Do they have a signature look or fashion? R. How tall are they? S. What’s their relationship like with their parents? T. What are their favourite foods? U. What do they like to do in their spare time? V. What’s their biggest pet peeve? W. What’s their favourite sport? X. What’s their biggest fear? Y. What physical object do they value most? Z. What’s their relationship status?
This tuning Mods lets your Sims have more than one best Friend.
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The Procgen Mansion Generator produces large three-dee dwellings to toy with your imagination, offering various architectural styles and other options. Each mansion even comes with floorplans:
https://boingboing.net/2019/07/12/random-mansion-generator.html
Many people create lists of synonyms for the word 'said,' but what about the word 'look'? Here are some synonyms that I enjoy using in my writing, along with their meanings for your reference. While all these words relate to 'look,' they each carry distinct meanings and nuances, so I thought it would be helpful to provide meanings for each one.
Gaze - To look steadily and intently, especially in admiration or thought.
Glance - A brief or hurried look.
Peek - A quick and typically secretive look.
Peer - To look with difficulty or concentration.
Scan - To look over quickly but thoroughly.
Observe - To watch carefully and attentively.
Inspect - To look at closely in order to assess condition or quality.
Stare - To look fixedly or vacantly at someone or something.
Glimpse - To see or perceive briefly or partially.
Eye - To look or stare at intently.
Peruse - To read or examine something with great care.
Scrutinize - To examine or inspect closely and thoroughly.
Behold - To see or observe a thing or person, especially a remarkable one.
Witness - To see something happen, typically a significant event.
Spot - To see, notice, or recognize someone or something.
Contemplate - To look thoughtfully for a long time at.
Sight - To suddenly or unexpectedly see something or someone.
Ogle - To stare at in a lecherous manner.
Leer - To look or gaze in an unpleasant, malicious way.
Gawk - To stare openly and stupidly.
Gape - To stare with one's mouth open wide, in amazement.
Squint - To look with eyes partially closed.
Regard - To consider or think of in a specified way.
Admire - To regard with pleasure, wonder, and approval.
Skim - To look through quickly to gain superficial knowledge.
Reconnoiter - To make a military observation of a region.
Flick - To look or move the eyes quickly.
Rake - To look through something rapidly and unsystematically.
Glare - To look angrily or fiercely.
Peep - To look quickly and secretly through an opening.
Focus - To concentrate one's visual effort on.
Discover - To find or realize something not clear before.
Spot-check - To examine something briefly or at random.
Devour - To look over with eager enthusiasm.
Examine - To inspect in detail to determine condition.
Feast one's eyes - To look at something with great enjoyment.
Catch sight of - To suddenly or unexpectedly see.
Clap eyes on - To suddenly see someone or something.
Set eyes on - To look at, especially for the first time.
Take a dekko - Colloquial for taking a look.
Leer at - To look or gaze in a suggestive manner.
Rubberneck - To stare at something in a foolish way.
Make out - To manage to see or read with difficulty.
Lay eyes on - To see or look at.
Pore over - To look at or read something intently.
Ogle at - To look at in a lecherous or predatory way.
Pry - To look or inquire into something in a determined manner.
Dart - To look quickly or furtively.
Drink in - To look at with great enjoyment or fascination.
Bask in - To look at or enjoy something for a period of time.
50 Questions ⚜ "Well-Rounded Character" Worksheet
Basics: How to Write a Character ⚜ A Story-Worthy Hero
Basics: Character-Building ⚜ Character Creation
Key Characters ⚜ Literary Characters ⚜ Morally Grey Characters
5 Personality Traits (OCEAN) ⚜ 16 Personality Traits (16PF)
600+ Personality Traits
East vs. West Personalities ⚜ Trait Theories
Character Issues
Character Tropes for Inspiration
Tips from Rick Riordan
Allegorical Characters
Binge ED
Childhood Bilingualism ⚜ Children's Dialogue ⚜ On Children
Culture ⚜ Culture: Two Views ⚜ Culture Shock
Emotional Intelligence ⚜ Genius (Giftedness)
Emotions ⚜ Anger ⚜ Fear ⚜ Happiness ⚜ Sadness
Facial Expressions
Fantasy Creatures
Happy/Excited Body Language ⚜ Laughter & Humor
Hate ⚜ Love
Health ⚜ Frameworks of Health
Identifying Character Descriptions
Jargon ⚜ Logical Fallacies ⚜ Memory
Mutism ⚜ Shyness
Parenting Styles
Psychological Reactions to Unfair Behavior
Rhetoric ⚜ The Rhetorical Triangle
Swearing & Taboo Expressions
Thinking ⚜ Thinking Styles ⚜ Thought Distortions
Uncommon Words: Body ⚜ Emotions
Voice & Accent
Writing References: Plot ⚜ World-building