I’ll say one thing for the two train wrecks that are Prometheus and Alien Covenant… they did give us the very beautiful and deeply disturbing prototype synthetic, David.
An android so spectacularly hard to please that he eliminated the population of an entire planet simply because they disappointed him. ‘I tell you that it’s sad but true… there’s just no pleasin’ you’ (Boom! Bap! Pow! - No Pleasin’)
Respecting Death
Bonus vvvv
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Here. Have kudos on that fanfic you wrote in your head while you were in the shower and never typed it out. When I recover from the brilliance of it, I’ll come back to leave a review.
the problem with horror now is there is no men in little tank tops and booty shorts
—Note: The links sometimes don’t work on mobile devices or some apps. Try using a desktop or browser extensions if they aren’t working.
-The Omni Loot Table: A loot meta-table that allows the user to roll randomly on the 112 tables this blog has collected. This grants a DM literally millions of unique trinkets, equipment and items that players can find to enrich their world and playing experience.
-All Unique Armors: Splint mail, studded leather and sturdy shields of all shapes, sizes and mysterious backgrounds. Distinctive armors that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
-Unique Armors, 1
-Unique Armors, 2
-Masterwork Armor Bonuses: Over a dozen homebrew armor improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary armor would not be considered “magic” or “+1” objects.
-All Unique Minor Magic Weapons: A collection of flavourful weapons of artifact level quality suitable for low level characters. Much like the Minor Weapon Enchantments that some of them draw inspiration from, they provide small bonuses and combat options that are restrained by limited uses, niche situations or come with risky drawbacks.
-Unique Minor Magic Weapons, 1
-Unique Minor Magic Weapons, 2
-Unique Minor Magic Weapons, 3
-Unique Minor Magic Weapons, 4
-Minor Weapon Enchantments: A collection of minor bonuses that are weaker than a standard +1 weapons, as they come with trade-offs, risks, prerequisites, limited uses or niche benefits. These enchantments provide feat-like bonuses, low level class abilities, modify damage types, provide short bursts of power or replicate the effects of low levels spells. Rollable Minor Weapon Enchantments Table.
-Random Weapon + Random Minor Weapon Enchantment.
-Random Unique Weapon + Random Minor Weapon Enchantment.
-All Minor Magical Items: Semi useful magical objects (If not always useful to an adventurer) that have little to no drawbacks associated with their use and are perfect for low level characters.
-Minor Magic Items, 1 / -Minor Magic Items, 2
-Minor Magic Items, 3 / -Minor Magic Items, 4
-Minor Magic Items, 5
-All Unique Weapons: Blades, bludgeons and bows of all shapes, sizes and mysterious backgrounds. Distinctive weapons that can serve as the basis for family heirlooms, legendary artifacts and magical or masterwork weapons.
-Unique Weapons, 1 / -Unique Weapons, 2
-Unique Weapons, 3 / -Unique Weapons, 4
-Unique Weapons, 5 / -Unique Weapons, 6
-Unique Weapons, 7 / -Unique Weapons, 8
-Unique Weapons, 9 / -Unique Weapons, 10
-Unique Weapons, 11 / -Unique Weapons, 12
-Masterwork Weapon Bonuses: Over 20 homebrew weapon improvements, enhancements and modifications created though superior craftsmanship. These masterpieces though more powerful than ordinary weapons would not be considered “magic” or “+1” weapons. Compatible with Pathfinder, D&D 5e and other D20 systems. Rollable Masterwork Bonus Table
-Running the Numbers: On Balancing Homebrew Masterwork Weapon Bonuses
-Random Weapon + Random Masterwork Weapon Bonus.
-Random Unique Weapon + Random Masterwork Weapon Bonus.
-Wild Magic Surges: A collection of Wild Surge options for DMs and PCs who find the published tables limiting, repetitive or boring, three things wild magic by definition, should never be. Rollable Wild Magic Surge Table.
-All Sealed Glass Vials: Faulty potions, weak elixirs, alchemical supplies, spell components, ritual elements, enchanting materials, crafting ingredients and magically preserved biological samples.
-Sealed Glass Vials, 1 / -Sealed Glass Vials, 2
-Sealed Glass Vials, 3 / -Sealed Glass Vials, 4
-Sealed Glass Vials, 5 / -Sealed Glass Vials, 6
-Sealed Glass Vials, 7 / -Sealed Glass Vials, 8
-Sealed Glass Vials, 9
-All Books: An eclectic library of dusty tomes, fictional textbooks, pocketbooks, paperbacks, hardcovers, booklets, leaflets and magical manuals.
-Trinkets, Books, 1 / -Trinkets, Books, 2
-Trinkets, Books, 3 / -Trinkets, Books, 4
-Trinkets, Books, 5 / -Trinkets, Books, 6
-Trinkets, Books, 7 / -Trinkets, Books, 8
-Trinkets, Books, 9
-All Rings: Enough rings and bands to wear three on every finger and toe while still having dozens to spare. These small circular pieces of gems, metal, wood or bone always add more to the story than the sum of their parts.
-Trinkets, Rings, 1 / -Trinkets, Rings, 2
-Trinkets, Rings, 3
-All Cloaks: A collection of unique descriptions of cloaks for DM’s to give to their players as magical or mundane loot and for players to use during character creation to help flesh out their personal style.
-Cloaks, 1
-All Necklaces: Pendants, amulets, lockets, chokers and other “Neck Slot” jewelry that grant an immediate glance into the bearer’s personality, wealth, rank or social class and often serves as an iconic part of that character’s look. While a locked metal torque can instantly mark the bearer a penniless slave and a string of lustrous pearls mark their owner a flauntingly wealthy noble, so can an adventurer’s necklace mark them as a creature to bestow quests upon.
-Trinkets, Necklaces, 1 / -Trinkets, Necklaces, 2
-Trinkets, Necklaces, 3
-All Artifacts: Artist masterpieces, rare magics and opulent combinations of jewels and precious metals. These objects can be found in the throne rooms of kings, the demiplanes of archmages and the pinnacle of a dragon’s hoard.
-Trinkets, Artifacts, 1
-All Valuables: More useful than regular trinkets, these items have either a clear purpose, a reliable ability or are made from a fairly costly material.
-Trinkets, Valuable, 1 / -Trinkets, Valuable, 2
-Trinkets, Valuable, 3 / -Trinkets, Valuable, 4
-Trinkets, Valuable, 5 / -Trinkets, Valuable, 6
-Trinkets, Valuable, 7 / -Trinkets, Valuable, 8
-Trinkets, Valuable, 9 / -Trinkets, Valuable, 10
-All Trinkets: Interesting baubles or semi magical items that have little to no practical in game or mechanical use for an adventurer.
-Trinkets, First
-Trinkets, 1 / -Trinkets, 2 / -Trinkets, 3
-Trinkets, 4 / -Trinkets, 5 / -Trinkets, 6
-Trinkets, 7 / -Trinkets, 8 / -Trinkets, 9
-Trinkets, 10 / -Trinkets, 11 / -Trinkets, 12
-Trinkets, 13 / -Trinkets, 14 / -Trinkets, 15
-Trinkets, 16 / -Trinkets, 17 / -Trinkets, 18
-Trinkets, 19 / -Trinkets, 20 / -Trinkets, 21
-Trinkets, 22 / -Trinkets, 23 / -Trinkets, 24
-Trinkets, 25 / -Trinkets, 26 / -Trinkets, 27
-Trinkets, 28 / -Trinkets, 29 / -Trinkets, 30
-Trinkets, 31 / -Trinkets, 32 / -Trinkets, 33
-Trinkets, 34 / -Trinkets, 35 / -Trinkets, 36
-Trinkets, 37 / -Trinkets, 38 / -Trinkets, 39
-Trinkets, 40 / -Trinkets, 41 / -Trinkets, 42
-All Worthless Trinkets: Vaguely interesting garbage, vendor trash and junk loot. Not magical or mysterious like regular trinkets or worth anything more than a copper piece or two even if you could find someone to buy it in the first place.
-Trinkets, Worthless, 1 / -Trinkets, Worthless, 2
-Trinkets, Worthless, 3 / -Trinkets, Worthless, 4
-Trinkets, Worthless, 5 / -Trinkets, Worthless, 6
-Trinkets, Worthless, 7 / -Trinkets, Worthless, 8
-Trinkets, Worthless, 9 / -Trinkets, Worthless, 10
-All Mottos: Whether they’re called adages, maxims or creeds, these simple statements are essentially promises made to oneself, family, or institution. A character’s motto can be a goal in itself or a moral anchor that centers his life and guides his action. A mixed collection of real life and fictional mottos that can aid a DM to quickly expand the history of the campaign or to aid a PC in a richer character creation.
-Mottos, 1 / -Mottos, 2 / -Mottos, 3
-Mottos, 4 / -Mottos, 5 / -Mottos, 6
-Mottos, 7 / -Mottos, 8 / -Mottos, 9
-Mottos, 10 / -Mottos, 11
-Battle Cries: Simplistic and bone chilling warcries, complex and inspiring calls to arms and primal wordless screams of rage that shakes the enemy down to their iron-shod boots. A collection of simple phrases, threats, insults and violent promises for creatures to yell before and during combat to add verbal spice to each attack.
-Battle Cries, 1 / -Battle Cries, 2 / -Battle Cries, 3
-Battle Cries, 4 / -Battle Cries, 5 / -Battle Cries, 6
-Battle Cries, 7
-All Reference Tables: When a trinket calls for a Random Weapon, Random Color or Random Godly Domain and you can’t think of one offhand, just go here and either roll a die or select one of your own choosing.
—Keep reading for all reference and resource tables.
Keep reading
Hang in there. An anonymous fear submitted to Deep Dark Fears - thanks!
My new book “The Creeps” is available now from your local bookstore, Amazon, Barnes & Noble, Book Depository, iBooks, IndieBound, and wherever books are sold. You can find more information here.
i’d apologise for putting uk politics on your dash but i have to live here so who’s the real loser
hey man i dont think your college essay is the best place to be talking about this. if only there was an institute dedicated to taking the statements of people who have been through paranormal incidents
hey your post fucking bit me
A fresh smoliv salad with a vinaigrette
The main thing I get from Dylan Hollis cooking old recipes is this:
Recipes from the 1910s and the Great Depression are great, and I suspect it’s because they were made by someone with limited resources. But they found a way to make something good, maybe even something fantastic with those limited resources, and they wanted to write it down and share with their friends so that they could also make something out of saltines and potatoes. Recipes from the 1910s and the Great Depression are written down and shared in love.
The recipes you should fear come from the 1950s and 1960s, which I’m pretty sure are written down and shared as a form of McCarthyism.