Death witchcraft can be used and interpreted in many different ways. But what one does with it is often very personal, different, and unique. Here are some rituals, spells, etc. that I have done or am planning on doing that fit into my definition of Death Witchcraft.
Scrying with spirits - you may have seen my post about this a while ago, which I recommend reading if you’re interested. I touch lightly on human spirits their, but I do enjoy a session with human spirits, or even animals. I definitely ritualize scrying, though I am not sure why. It feels special to me, and always has…
Divining the future with the dead - similar to the last ritual, I divine with the dead to try and get answers, predictions, etc from them. I have a post on that too, which I wrote more recently. I really like to do this, as it gives both the spirit involved and me a hand in helping others, or even ourselves.
Grief spells and rituals - grief can be heart wrenching, lead to depression, and extreme bouts of loneliness. With consent, I sometimes do these rituals and spells to help loved ones feel more at peace. I wrote a funeral bouquet post about what I would send if asked to, and why each flower was a potent piece of healing. This is a minor form of these types of rituals.
Passing spells and rituals - helping spirits pass on, or get “unstuck” when reliving their past is a very rewarding thing. I like these because it prevents pain and suffering from life crossing over into death. Another aspect of the funeral bouquet post is for this, too.
Curses - death does not always mean bringing mortality to a living, breathing thing. I use it to smother success, disenchant happiness, etc. It seems cold, but I rarely use this in curses anymore. I have no need, at least not recently. My past curses have served me well, and my emotional response to evil people has matured.
Rebirth spells and rituals - I know the power of death, and of the rebirthing process that follows it. I am going to conduct a formal ritual regarding this and my recent recovery from depression. I want a moment of reflection where I can release the past entirely.
Communing with the dead - meditation can lead to eye opening encounters with the spirits of those who died before you. They have voices, and they will speak, even if you will not listen.
Cleaning up, respecting the dead - burying bones or carcasses of animals is one way to respect and honour the dead (if they want you to, that is). So is picking up litter near a cemetery, or helping the grief stricken friends and family of someone you know who has passed. Learn what to say, and what not to, and read up on death, and its overwhelming history.
My own page on sacred geometry
When first getting into any type of entity work, one of the first things people tend to do is look for some sort of guide. Be that a Higher Self, patron deity, spirit guide, guardian angel, whatever you want to call it- just something more powerful and knowledgable than us to keep us on the right path. I believe most entities are generally good, or at least aren’t motivated to harm us. That said, there are those with something to gain from taking advantage of us. A practitioner in search of a guide is a juicy target, because they’re often inexperienced and naive. Consider everything we’re willing to do to please someone we consider a mentor. Here’s how to spot a phony:
There’s a bad feeling in your gut. This is the first and most important one on the list. If something feels off, something feels wrong, even if there’s no obvious reason why, listen to your gut. It’s the most energy-sensitive and accurate tool you will ever have.
Their identity is shady. This is especially true if they’re claiming to be a deity or any big entity with a name you’ve heard before. A deity should have no qualms just saying who they are, whereas an impostor may try to dance around saying it explicitly. They may pull a “you know who I am” or just confirm whatever you give them. Asking them to prove their identity for your own security should never be offensive.
They’re isolating you from other sources. Are they encouraging you to avoid certain books, certain (not harmful) activities and people? Watch out. By making themselves your only resource, they keep you from learning info that would expose them and keep you reliant on them. Mentorship shouldn’t equal total dependence on them.
Their instructions are harmful. There’s something to be said for doing something outside your comfort zone, but there’s a clear difference between that and something destructive. If a “guide” is telling you to harm folks (including yourself,) mess with your diet in an unhealthy way, abandon helpful behaviors, etc., then that entity does not have your best interests in mind.
You’re giving more than you’re getting. The relationship is more about what you’re giving them, how you’re serving them, and doing what they say, but you aren’t actually learning anything. Your growth is not proportional to what you’ve been putting in to receive their guidance. They may keep delaying your lessons or only dolling out #wisdom instead of useful advice. You’re stuck constantly trying to ‘prove’ you’re ready.
Don’t blame yourself. It happens to the best of us, and getting duped or manipulated is never your fault. Consider it a learning experience.
Tell them to leave. The deal is off, you’ve caught onto their bs, and it’s time for them to leave you alone for good. Lots of spirits will willingly peace out once they’ve been caught. If they refuse to leave…
Banish them. Break out the sage bundles, the candles, the heavy metal music, whatever you need to do. If you need, ask a trusted friend to help. Even online pals may be willing to just send you some energy.
Cleanse everything. Cleanse your space, cleanse your tools, cleanse yourself. Get rid of any lingering energies the phony may have left.
Ward everything. Set up your security system so that the phony can’t return, and other fake guides can’t get in.
Tattle. If the phony was claiming to be a deity or another entity with a name, feel free to let the real entity know. “Hey Apollo, there’s a harmful spirit ‘round these parts who’s claiming to be you.” Rest assured they will handle it accordingly.
It’s important to cleanse new crystals and stones as you obtain them. Cleansing removes the energy that crystals naturally pick up along the way before reaching you. This better attunes them to your personal health and well-being, which makes them more useful for metaphysical and healing purposes. It’s also important to cleanse crystals after they’ve been used for meditation, stress relief, healing, emotional distress, and so on.
Methods for Cleansing Crystals
A very common method for cleansing and charging crystals is placing them in sunlight or moonlight for a set amount of time. Moonlight is generally the more gentle option, as sunlight can cause discoloring and fading in many types of crystals. This includes amethyst, turquoise, fluorite, rose quartz, opal, ametrine, aquamarine, celestite, prasiolite, kunzite, danburite, and dyed stones. Exposure to sunlight for these crystals should be kept to a minimum, ideally in indirect sunlight.
Water is another common method for cleansing. Cool water should always be used, never warm or hot. Tap water is fine, though many people prefer to use pure spring water. Rain water, moon water and salt water may also be used. A gentle rinsing is best. Submerging crystals in water should be avoided unless it’s a hard mineral.
Soft or porous minerals can be damaged or destroyed from water exposure, especially from salt water. Some examples are hematite, selenite, malachite, lapis lazuli, calcite, and halite. Click here for a chart that displays the Mohs’ Hardness for common minerals. Anything below 6.0 on the Mohs’ scale would best be kept away from water or moisture. Refer to this list for water soluble minerals.
Other methods of cleansing involve burying crystals in the earth for a few days to a week (very effective method), smoke cleansing with incense or an herbal stick, steam cleansing, sound cleansing (chanting, tuning forks), burying in dry sea salt (do not do this with soft minerals), and burying in dried herbs. Certain crystals and stones – such as hematite, citrine and clear quartz – may be used to cleanse other specimens.
Recharging Crystals
The purpose of recharging crystals is to replenish energy that may be lost when using them for healing, meditation or even just from sitting in a room. Again, sunlight and moonlight are common ways to do this. Other methods involve meditating with the crystal and using your own energy to charge the crystal, burying crystals in the earth, placing crystals next to a lit candle (but not too close), and placing them near thriving plants/trees/etc.
When to Cleanse and Charge Crystals
Once a week is best for most crystals that are used regularly in some way. If crystals are not used particularly often or at all, you can cleanse them every few months or not at all. It’s up to you. If a crystal feels “off” or its energy seems weaker or less vibrant, it’s a good indication that it needs to be cleansed and charged.
Storing Crystals
Crystals should be kept in an area that’s dry, clean and out of direct sunlight. Keep them away from heat sources, such as heaters, radiators, stoves, and vents. If you have a large collection, keep soft minerals separated from hard minerals to avoid chipping and scratching. Exposure to dust, moisture and salty air (common in coastal areas) may cause damage to certain minerals, so care should be taken in that respect. If possible, use boxes made of plastic or acid-free materials to prevent chemical reactions between the specimen and its container. Use soft fabrics to line boxes or containers that hold your crystals, to avoid surface damage.
Do you have any posts on Shadow People? I have heard different things about them and the internet doesn’t help since each site I visit tells something different about them
This is gonna get me into some controversy and I don’t care.
Shadowpeople are dangerous and should be avoided at all costs.
Now, there are a lot of shadow-type CREATURES that aren’t dangerous, but are oftenmistaken as shadowpeople. I have friends who haveshadow-based familiars, various shadow spirit friends, and I’ve met severalshadow type fae, elementals, and other things. They were quite pleasant. Theyjust happened to be in the shape of a shadow.
Those are not Shadowpeople™.
You can argue all you want that you’ve met kind shadowpeople. Iwill remain firm in my belief that those are not actual shadowpeople. I’ve hadpeople try and introduce me to their “nice shadowperson friend” andit’s not a shadowperson at all. Just a spirit that happens to be in the shapeof a shadow.
Actual Shadowpeople:
are attracted to toxic environments
have a heavy (negative) effect on theemotions of everyone in the vicinity
feed on your aura/energy until you’re exhausted
are capable of very physicalpoltergeist activity
can make people physically and spiritually ill
in extreme cases can physically harm humans (scratches, bruises, etc.)
Every shadowperson I’ve encountered has been outright malicious and showed up to feed on toxic situations and make things worse. This holds true with the rest of my coven and other witchy/psychic circles I’m in.
Do what you want in your practice, but I won’t help anyone work with shadowpeople because they’re dangerous entities that I don’t want to get tangled up with.
~ What is a Familiar?
A familiar is a physical or spiritual being in which you are spiritually connected to. They are an aid to witches; their companion and guardian. Familiars are said to be healers, protectors, and helpers. Traditionally, familiars are animals, but they can also be human-esque. Animals are often viewed as familiars because of their connection with the earth. And no, familiars don’t need to be your pet. They can be any animal you feel a spiritual connection to.
~ Brief History of Familiars
A witch’s familiar wasn’t viewed as evil until the beginning of The Middle Ages. They came to be thought of as demons and dark spirits, and were associated with the devil. They were sent by their witches to wreak havoc because they weren’t easily detected and were fed blood. Every witch was believed to have a familiar, and close animal companions were often used as proof that the convicted was a witch.
~ How do I find my Familiar?
You can use spells to bring forth your familiar, or to provide clarity on what your familiar is.
Working with divination tools and asking them questions about your familiar are also great ways to help you find it.
Meditation is an amazing way to bring clarity about what your familiar is or is like. Take deep breaths and let your mind wander. Pay attention to creatures that approach you, their mannerisms, the way they communicate, and the way they respond. You may go through several beings, and may find out traits of your familiar through communicating with these beings.
You may not find one the first time, but that’s okay. If you truly believe you have a familiar, keep trying! Keep in mind, not everyone has one. Some witches even prefer working alone.
~ How do I know when I’ve found my Familiar?
There are many ways to know when you’ve found your familiar. Do they give you a boost? Do they follow you around? Do you trust them more than you trust anything else? If you answered yes to even one of those questions, then you might’ve found your familiar. They might take part in your rituals, be patient and aware while you are spell casting or doing spiritual work, hang around your magickal space, or be protective of you. They might be all of the above, and more!
~ How do I bond with my Familiar?
Most important thing I can say: respect your familiar! Your familiar will take this very highly into consideration. Give them the best life you can give them; the best food, best housing, clean conditions, positive energy, and lots of one on one time! Speak to them kindly, pet them, brush them, give them offerings, and reward them for their help. Make them a collar with protective crystals or crystals that hold your best energy. And overall, protect them, and make them feel safe. They will reciprocate whatever energy you give them, and then some.
~ How can my Familiar aid me and when?
Familiars are mostly known for how much they help their witch. They will aid you whenever they can with whatever they can, from connecting with nature to enhancing any psychic, spiritual, and divine abilities. Familiars will protect you, physically and spiritually, and be your emotional support. You can even invite them in to harness their energy for whatever you need them for.
~ Can I have multiple Familiars?
Of course! It is a common misconception that you can’t have multiple familiars, but you can! Remember, they don’t have to just be animals, and they definitely don’t have to just be cats, either.
~ Do you have a Familiar?
I do! My 3-year old, female tortoise shell cat, Kaya. I am beyond grateful that we found each other. She plays an important role in my everyday life, and has aided me in more ways than I thought possible. I love her with all my soul!
xx ~ @chlovoyant
✰ The following lists contain information on magical goals and their related deities
AGRICULTURE • Adonis, Amon, Aristaeus, Baldur, Bonus Eventus, Ceres, Consus, Dagon, Demeter, Dumunzi, Esus, Gahanan, Inari, Osiris, Saturn, Tammuz, Thor, Triptolemus, Vertumnus, Yumcaa, Zochipilli
ARTS • Athena, Ea, Hathor, Odin, Thor
ASTROLOGY • Albion
CATS • Bast, Freya
CHILDBIRTH • Althea, Anahita, Bes, Camenta, Cihuatcoatl, Cuchavira, Isis, Kuan Yin, Laima, Lucina Meshkent
COMMUNICATIONS • Hermes, Janus, Mercury
COURAGE • Tyr
DREAMS • Geshtinanna, Morpheus, Nanshe
EARTH • Asia, Consus, Daghda, Enlil, Frigga, Gaea, Ge, Geb, Kronos, Ninhursag, Ops, Prithivi, Rhea, Saturn, Sif, Tellus
FERTILITY • Amnu, Anaitis, Apollo, Arrianrhod, Asherali, Astarte, Attis, Baal, Bacchus, Bast, Bona, Dea, Boucca, Centeotle, Cernunnos, Cerridwen, Cybele, Daghda, Demeter, Dew, Dionysus, Eostre, Frey, Freya, Frigg, Indra, Ishtar, Ishwara, Isis, Kronos, Ono, Lulpercus, Min, Mut, Mylitta, Ningirsu, Ops, Osiris, Ostara, Pan, Pomona, Quetzalcoatl, Rhea, Rhiannon, Saturn, Selkhet, Sida, Tane, Telepinu, Telluno, Tellus Mater, Thunor, Tlazolteotl, Yarilo, Zarpanitu
GOOD LUCK AND FORTUNE • Bonus Eventus, Daikoku, Fortuna, Ganesa, Jorojin, Laima, Tyche
HEALING • Apollo, Asclepius, Bast, Brigid, Eir, Gula, Lxlilton, Khnos, Paeon
JOURNEYS • Echua, Janus
LAW,TRUTH, AND JUSTICE • Astraea, Maat, Misharu, Themis
Love • Aizen Myo-O, Alpan, Angus, Aphrodite, Asera, Astarte, Asthoreth, Belili, Creirwy, Cupid, Dzdzilelya, Eros, Erzulie, Esmeralda, Fenrua, Freya, Frigg, Habondia, Hathor, Inanna, Ishtar, Kades, Kama, Kivan-Non, Kubaba, Melusine, Menu, Minne, Mamaja, Odudua, Olwen, Oshun,Prenda,Rao, Sauska, Tlazoletotl, Turan, Venus, Xochipilli, Zochiquetzal
LUNAR MAGIC • Aah, Anahita, Artemis, Asherali, Astarte, Baiame, Bendis, Diana, Gou, Hathor, Hecate, Llmaqah, Ishtar, Isis, Jacy, Kabul, Khons, Kilya, Lucina, Luna, Mah, Mama Quilla, Mani, Menu, Metzli, Myestaa, Nanna, Pah, Selene, Sin, Soma, Taukiyomi, Thoth, Varuna, Yarikh, Yerak, Zamna
MARRIAGE • Airyaman, Aphrodite, Aryan, Bes, Bah,Ceres, Errata, Frigg, Hathor, Hera, Hymen, Juno, Patina, Saluki, Svarog, Thalassa, Tutunis, Vor, Xochipilli
MUSIC AND/OR POETRY • Apollo, Benten, Bragi, Brigid, Hathor, Odin, Orpheus, Thoth, Untunktahe, Woden, Xolotl
REINCARNATION • Hera, Khensu, Ra
SEA • Amphitrite, Benten, Dylan, Ea, Enoil, Glaucus, Leucothea, Manannan Mac Lir, Neptune, Nereus, Njord, Paldemon, Phorcys, Pontus, Poseidon, Proteus, Shoney, Yamm
SHAPE-SHIFTING • Freya, Volkh, Xolotl
SKY • Aditi, Anshar, Anu, Dyaus, Frigg, Hathor, Horus, Joch-Huva, Jupiter, Kumarbis, Nut, Obatala, Rangi, Svarog, Tane, Thor, Tiwaz, Ukko, Uranus, Varuna, Zeus
SLEEP • Hypnos
SOLAR MAGIC • Amaterasu, Apollo, Atum, Baldur, Bochia, Dazhbog, Helios, Hiruku, Horus, Hyperion, Inti, Legba, Lugh, Mandulis, Mao, Marduk, Maui, Melkart, Mithra, Orunjan, Paiva Perun, Phoebus, Ra, Sabazius, Samas, Sams, Shamash, Sol, Surya, Texcatlipoca, Tonatiuh, Torushompek, Utto, Vishnu, Yhi
VENGEANCE • Nemesis
WEALTH AND PROSPERITY • Adad, Acolus, Agni, Amen, Baal, Bragi, Burlash, Catequil, Chac-Mool, Chernabog, Donar, Fomagata, llyapa, Indra, Jove, Jupiter, Kami-Nari, Koza, Lei-Kung, Marduk, Nyame, Perkunas, Pillan, Pulug, Quiateot, Raiden, Rammon, Rudra, Shango, Sobo, Summanus, Taki-Tsu-Hilo, Tawhaaki, Tawhiri, Tefnut, Thor, Thunor, Tilo, Tinia, Typhoeus, Typhon, Yu-Tzu, Zeus, Zu
WISDOM • Aruna, Athena, Atri, Baldur, Brigid, Dainichi, Ea, Enki, Fudo- Myoo, Fugen Bosatsu, Fukurokuju, Ganesha, Minerva, Nebo, Mimir, Oannes, Odin, Oghama, Quetzalxoatl, SIa, Sin, Thoth, Vohumano, Zeus
Introduction:
Learning how to banish an entity is a very important skill to know in case you come across an entity that you want to send out of your space, and is a good way to protect yourself from spiritual entities that may come to try to do harm to you. There are many ways to go about banishing an entity, and in this post I will be going over a couple of them. I will also be giving tips that may be helpful. This is not an extensive guide by any means, but it’s definitely a stepping stone to understanding the processes that coincide with the banishment of entities.
Protecting yourself:
Protecting yourself is very important especially when you feel a presence that should not be in your space. Through the act of putting up shields you will help protect you’re so against them by putting up a wall of energy between the two of you, and by putting up wards anything that’s already on the inside out. This will give you time to come back to yourself, so that you can focus on what you should do next in order to deal with this entity. These shields, and wards do not have to be elaborate, and should be something you can call upon quickly when your safety is in question from spiritual forces. Practices like casting a circle, or the psychic bubble of light are very good for this, and will go through the process of keeping the entity at bay, while you can focus on what to do next. A simple way to put up a shield is to simply focus your energy around you, by visualizing it flowing off of your body much like mist, or light well thinking that you are protected, this will send your energy out from yourself forming a shield around your body through the power of your intention.
Learning more about the entity:
Learning more about the entity can teach you a lot about its reasons for wanting to hang around you in the first place, and will also help you decide if this entity is malevolent in any way towards you, or is just an entity that is naturally there, and not aggressive. Knowledge is power, and by you locking onto some of its key features such as its spiritual appearance, and it’s personality along with any other information you can gather from it, you will be able to interact with it more effectively. Knowing what you are dealing with before you deal with it can help the banishing process go more smoothly by allowing you to have the upper hand on it by knowing your enemy, or can help you realize that you don’t need your guard up around this entity, and can let it be, or ask it to leave.
Talking it out, and asking it to leave:
If the entity isn’t immediately aggressive you could always go through the process of talking to the entity to figure out why they are hanging around. They may just be passing through and not know that they are trespassing on your space, and you may be able to go through the simple process of asking them to leave. All you would really need to do in order to do this is to enter a meditative state, so that you would be able to hear, and recognize their communication with you, then you would just have to have a normal conversation with the entity. In this conversation you should figure out what their purpose for being in that space is, and see if you guys cannot come to a civil agreement. You may be able to ask it to leave, or it may just be allowed to hang around if it is not causing problems, but that’s all that really depends on the conversation that you guys have. If you cannot communicate with spiritual entities psychically you can always go through the process of using a divination process to divine their answers.
Demanding that it leaves:
If negotiations fail, and you have gone through the process of talking to it, or you feel that it will not listen to you, then it is time to demand it to leave. Through the power of your will, intention, and assertiveness you can force the entity out of your space by demanding out loud that at leaves. This intention will send your energy to force the entity out of your space. You can also go through the process of using there name in your demands in order to connect your will to it targeting it with your energy, if you do not have its name you can always go through the process of making one up for it. By first telling the entity that it’s name is this, and then using that name in your demands to tell it to leave. During this entire process you should be strong, and assertive, and should not waver under the entity in any regards in order not to give it power, and to put your intention through. If done correctly the entity should be forced from the space from your sheer energy, and willpower.
Forcing it out with energy:
You can also go through the process of using a more energetic method by visualizing your energy as fire, or light flowing to the entity blasting it with all that you have, by focusing on this vision in your mind’s eye, while projecting your energy forward will send it out in order to manifest your desire of sending the entity out of your space. This is a much better method if you feel that you are better with visualization, and energy work, and will allow you to enter a more trance-like state, while projecting your energy at the entity.
Forcing it out with items:
Certain items have banishing metaphysical properties that can be quite helpful in sending entities out of your space. These items can be natural such as herbs, and stones, or can be more man made things such as sigil, tailsman and amulets. By bringing these objects into the proximity of the entity with the intention of forcing them out you will begin to use them. This is a good way to go to the process of banishing the entity from your space with the incorporation of other objects. You could even go through the process of hard binding the entity to an object, then getting rid of the object with the entity bound to it. This will allow the entity to be bound to something, so that that something can be gotten rid of more easily.
Here is a list of some items that can help in the banishment of entities:
Holy water
War water
Holy books
Rosemary
Sage
Garlic
Dragon’s blood
Bloodstone
Black Salt
Salt
Smoky Quartz
Obsidian
Black pepper
Cloves
Jet
Sigil of banishment
Asking for help:
You can also go through the process of asking another practitioner for help in banishing the entity from your space, especially if you do not believe that you can handle it yourself. If you do not know any other practitioners you could always go through the process of asking a deity, or deities, or your spirit guides, or other higher power to banish the entity for you, or at least help you in the process of banishing the entity. This can help you out greatly, especially if you are not used to banishing entities, and want some extra help.
Other methods you could try for banishing entities:
Drawing the earth banishment pentagram in the air.
lesser banishing ritual of the pentagram
Gnostic pentagram ritual
Violet Flame
Sweeping to the east with a broom while having the intention that the entity leaves in your head.
Cleansing the area:
After the entity is all good in banished it is a good idea to go through the process of cleansing the area where they were at. This will relieve that space from their energies, and will get rid of any negative feelings, or residual energies that the entity had left there. This can be simply done through any cleansing method such as burning herbs, placing crystals in the space , clap cleansing, or any other cleansing method that you are aware of.
Alvens: These are Water faeries who float around on bubbles and hate fish. During a full moon, they come on land to dance and play. They are not particularly friendly.
Amadan Dubh: This is a particularly dangerous type of faery that is greatly feared among the Gaels. They are known as the “fairy fools,” and the bringers of madness and oblivion. They play faery enchantments on their reed pipes on hilly slopes and precipices after sunset.
Banshee: The name “banshee” means a woman of the faery. It corresponds to the “Fear Sidhe” or faery man. The wild banshee wanders through the woods and over the moors at dusk, and some- times lures travelers to their death. Banshee can also travel at will to great distances. Appearing in tattered gray clothes, they are basically a sociable faeries who have become solitary through sadness and grief. They are the honor- able ancestral faery women of the old clans of Ireland, who are heard, but rarely seen. They wail a blood-curdling lament just before mis- fortune, illness, or death occurs in their ancestral families. Their wail can kill or instantly age mortals who hear it. Banshee also avenge the death of their descendants. They generally appear either as beautiful maidens or gruesome crones. Salt water and silver can harm them.
Bendith Y Mamau: They have the ill disposition and ugly appearance of goblins, but the glamour of the faeries. Living in underground caverns, they don’t care very much for mortals and they have been know to steal cattle and children, to kill farm animals, and to break important tools.
Billy Blin: A household familiar who is popularized in English and Scottish songs.
Boggart: They are known for breaking things and making trouble, but seldom do serious harm. Most old homes have a boggart. The supernatural boggart is sly, annoying, mischievous, and a prankster. They pull the covers from sleeping mortals, rap or pound on the door at odd times, or rearrange the furniture at night when you are sleeping.
Brownie: They are from 1 to 2 ft. tall and are scattered throughout the highlands and lowlands of Scotland as well as the northern counties of England. They have brown, wizened faces and hair growing all over their body, so they don’t need to wear clothes (although sometimes they are seen wearing brown cloaks with hoods). As household faeries, they do unfinished jobs such as mowing, threshing, caring for the laying hens, and tending the sheep and cattle. They bring good luck to a family, providing that the family treats the brownie well. Brownies also love animals and will take care of the household pets. They adore gifts of food and drink such as milk and honey cakes, but abhor gifts and wages. Urisks are the Scottish version of brownies.
Buccas: Residing in Cornwall, they are magickal beings that inhabit mines. Also called tinmine demons, they are the wind goblins that foretell shipwrecks.
Bwca: This is a sort of Welsh version of a brownie, but a more particular one. They can be great help around the house, but if offended they can become harmful, throwing things around the house, spoiling the milk, and ruining the beer.
Callicantzaroi: Naked, they ride about on chickens. They live in troops and are zealous in their celebrations of Yule.
Clim: A mischievous goblin that resides in chimneys and peeks out at children, scolding them when they are bad.
Clurichaun: Residing in southwest Ireland, they are renowned drunkards who both guard and raid wine cellars. The Clurichaun sing in Gaelic and have beautiful, magickal voices.
Coomlaen: These “elven steeds” appear as tall, thin, white or silvery horses who live in the forest and are always in the company of elves. As shapeshifters, the coomlaen can take the shape of their de- sires, but must return to the shape of a horse once during each day for at least six hours. They are fiercely devoted to one rider at a time and the bond lasts for the lifetime of the rider. The two communicate telepathically. Because the Coomlaen defends its rider, in order to befriend a coomlaen you must first befriend its rider. Coomlaens adore gifts of apples and honeysuckle. Iron is harmful to the coomlaen.
Cooshie: Also known as the “elfin hound,” they live in the forest and appear as large, silver-furred wolves that move quickly with the grace of a large cat. The cooshie stay with their elfin masters, and have heightened senses, including knowing when there is any magickal, spiritual, or physical presence in their territory. Like elves and coomlaens, they have an aversion to iron. Cooshies can heal sick or injured travelers and calm troubled minds and hearts.
Corrigans: From Brittany and Cornwall, they live in the woods, near streams. Corrigans are winged faeries who like to play pranks, such as taking human babies and replacing them with changelings.
Daoine Sidhe: The immortal polytheistic group of goddesses and gods of Pagan Ireland who merged with the land, these are the cream of the crop of faeries that form a faery nation. They appear in human form, dressed in green, and are called the peaceful faeries. They preside over the faery kingdom, play sweet music, dance, ride milk-white faery horses, and are generally accompanied by their faery hounds.
Dryad: They are happy, friendly, and playful wood nymphs who live in and take care of the trees. They are born of the same seed as the place they live. Dryads are the color of tree bark or leaves and their dark green hair is extremely long and flows about them. They can disappear by stepping into a tree, as if stepping into a dimensional door. Sometimes their skin is dappled like a tree trunk. Dryads are usually very charm- ing, sing beautifully, and particularly like willow and oak trees. Damaging a dryad’s tree harms the dryad as well, but the dryad can defend its tree by creating storms and lightning.
Dwarfs: Both male and female, dwarfs are usually from 3 to 5 ft. tall, with broad shoulders, large muscles, long arms, stumpy legs, and lots of facial hair. They are quick tempered, loyal, and immune to physical damage. Working with Earth, Fire, and stone, they are found underground under moun- tains and hills where they mine metals and gems, especially copper. Their craftsmanship is unmatched in the mortal world. They adore gifts of both precious metals and gems.
Eash Uisge: They are the Highland water horses known for being fierce and dangerous. They have the ability to shift into the shape of young, hand- some men.
Elves: According to Norse mythology, elves and dwarves are created in the time before humans from the body of Ymir, the giant. Inhabiting one of the upper worlds, and often found in Natural settings such as woodlands and forests, elves are somewhere between mortal and divine. Originally between 5 and 7 ft. tall, they were thin, strong, flexible, and quick. Their hair was usually red, blond, or light brown, and they had cat-like ears. Their cat-like eyes are green, blue, silver, or gold with slitted pupils. Through time, the elves became Elemental spirits of the land, sea, and forest, who are sometimes por- trayed as small, good-natured creatures with brown skin and delicate features. Iron does not kill elves, but it can injure them. They adore gifts of quartz crystal, pearl, moonstone, and silver. In the Western world, Santa Claus and his helpers are elves.
Ferrishyn: The Manx name for the faeries, also known as the “sleigh beggey.”
Fir Dearg: Also known as the “fear darrig” or the “red men,” they are a mischievous, rare breed of faery, who dress in red and have red hair. Their only interest seems to revolve around playing practical jokes on humans.
Ganconer (Gean-canogh): Also known as a love faery, the ganconer is a leprechaun-type faery who appears as an incredibly handsome young male. Called the “lover-talker,” he spends most of his time seducing milkmaids and shepherdesses. Appearing in lonely valleys and fields, they are known for playing beautiful songs on their pipes, but their fate is ultimately to be alone.
Gnomes: They are elderly dwarf people who stand from 1 to 2 ft. tall, and like dwarfs, live under- ground except for the few times when they come up to roam in the deep forest. Male gnomes grow long beards. Gnomes live under old oak trees in heavily forested areas, and like gifts of beautiful stones.
Gray Elves: Not choosing to associate with any other magickal beings, they live in isolated meadow- land. Gray elves have either silver hair and amber eyes, or pale, golden hair and violet eyes. They are very intelligent and extremely rare.
Gwartheg Y Llyn: The Welsh name for faery cattle, said to be usually milk-white in color. A farmer who gained the favor of this magickal cow was said to be richly rewarded, but the farmer who tried to lift a hand to hurt the animal would find misfortune would come to the farmer.
Gwradedd Annwn: The Welsh name for the “lake maidens,” they are beautiful and desirable, but are not like sirens and nixies. They are known for marry- ing mortals much like the Silkee or “seal maidens.”
Hobgoblins: They are the English cousins to the Scottish brownie and Welsh bwca. A house faery, a hobgoblin’s favorite place is behind the kitchen fire, once known as a “hob.” Once settled, they rarely leave the house, and when feeling ne- glected, they are known to hide keys in the most unlikely places. They are vulnerable to iron and gold. In folklore and literature, both Robin Goodfellow and Puck are hobgoblins.
Knockers: In Cornwall, they are generally helpful mine sprites that are particularly attracted to rich veins of ore. Miners of old were said to follow the sound of the knockers’ tools pounding the rocks to find a strike. Knockers are also known to warn against cave-ins and floods, and as such, the miners always leave them gifts of food and drink. In Wales, knockers are known as “coblynau.”
Kobold: The German name for the “little people,” originally they were tree sprites who were captured and brought home in wooden boxes. The per- son who captured the kobold could open up the box and the kobold would do things for her or him. But if anyone else opened the box, the kobold would take revenge for being confined. They formed the basis for the original jack-in- the-box for children. They are old men the size of small children who wear pointed hoods or caps and green clothing. Loud noises and strong winds scare them. For gifts of food and milk left out at night, they will do any little job around the house and barn, such as washing the dishes, preparing meals, sweeping the floor, making the fire, or tending the farm animals. Kobolds also have the ability to cast binding spells and will go to great efforts to protect the members of the household. If mistreated, they can become truly nasty.
Leanhaun (Leanan) Sidhe: They are the faery mistresses or sweethearts of Scotland and Ireland. They crave love, and try to gain power over their lovers, treating them like slaves and draining all the life out of them before moving on to new lovers. Said to be an inspiration to poets and musicians, these magickal faeries act as sort of muses, giving the artist’s work an otherworldly quality.
Leprechauns: They usually manage to trick their way out of surrendering their gold. Only a select few get away with a leprechaun’s riches. Solitary faeries of Ireland, witty, fascinated with gold, they can pass by as a swirl of dust, knocking off your hat. They are generally 2 to 3 ft. tall, with wizened faces, bright eyes, and red noses. They dress mainly in greens and browns, and are known for their excellent shoe-making skills.
Lorilei: A solitary faery, who is beautiful and bewitching, she is known for lounging on rocky heights while singing a song of enchantment.
Lunantishee: They guard the blackthorn bushes particularly on Samhain and Beltane. If you cut a stick from the bush on either one of those days, you will suffer misfortune.
Mermaids/Merrows: They live in the airy palaces be- neath the waves. They wear red-feathered caps to swim from their underwater world to ours. If a mortal steals the cap, the merrow can’t get back home. The females are beautiful, the males are ugly with green faces and red pig noses. Both have fish tails and webbed fingers. Taking mortal lovers, their offspring are covered with scales.
Muryans: Cornish faeries, the word “muryan” means “ant.” These are faeries the size of ants, who are shapeshifters. Every time they shift shape, they get smaller, eventually getting so small, they disappear from sight.
Nixie: They are Water sprites that inhabit lakes and seldom venture onto land. Their houses are made from seaweed and are guarded by giant fish. They are known for charm spells that convince humans to do their bidding.
Nymphs: Nature spirits who evolved into faeries, they live in clear lakes, streams, and crystalline caverns. Intelligent and beautiful, they do not like intrusion, but will be friendly if approached by a good-hearted mortal. Nymphs have the power of prophecy and take mortal lovers. They are also said to be extremely hard to avoid once they have taken an interest in you, and can occasionally be dangerous if they become obsessed with you. Often traveling in pairs, nymphs are mobile, but they can also permanently align themselves with trees, rock outcroppings, mountains, rivers, and springs. They appear as young, extremely gorgeous women, who are frequently dancers, artists, and musicians. They are amorous and have insatiable sexual appetites. According to folklore, a nymph’s lifetime was the same as that of the phoenix, who outlived nine ravens, who out- lived three stags, who outlived four crows, who outlived nine generations of aged mortals.
Oakman: A wood faery who lives in oak trees, the oakman is a guardian of the animals. The familiar saying “faery folks are in old oaks” speaks of their kind. The oak is considered the tree of the dead and the abode of departed spirits. Oakmen resemble drawfs with red noses, wear red toadstool caps, and have an affinity with bluebells.
Pechs (Pehts): The name used for the faeries of the Scottish Lowland, Pechs are said to be like the feens of the Highlands and the trows of Shetland.
Phouka (Pooka): Originally deadly sea horses with glossy coats and metallic-like hooves, phoukas are now often viewed as wild, mischievous creatures who are related to the leprechaun. Phoukas can employ the shape of an animal in order to play wild pranks and kill mortals. In contrast, in some stories that are told about them, phoukas that are treated kindly are known as friendly beings that help farmers.
Piskies (Pixies, Pigsies): Found frequently in Cornwall, Devon, and Somerset, England, they stand 1 ft. high (or smaller), are slim, and wear green clothes and pointed red hats. They have blond hair and green eyes, pointed ears and chins, and turned- up noses. They can also levitate and move tiny objects from one place to another. Usually friendly, they can also be mischievous, and are known to steal horses and ride them around in circles, creating Faery Rings as they do.
Portunes: These are teeny tiny faeries that are about a finger’s length or less in size.
Redcaps: They live in castles and towers where evil deeds have been done so they can feed off the energy and create more of their own. They look like brownies, but wear caps made red by the blood of passing strangers at whom they have thrown stones.
Salamander: They are the powerful Spirit faeries of Fire because the salamander embodies the in- tuitive Element of Fire. Without the salamander, Fire would not exist. They come in all sizes and differ in appearance, but they are most often seen as being similar to a 1-ft. long lizard. They can grow larger or smaller at will. Sometimes they are seen as a ball of gold, orange, or red light. They are very devoted and quick to defend a friend. Working with the salamander helps you develop and strengthen your intuitive side.
Seelie: A good-hearted and benevolent group of faeries who glow as they ride the winds in search of humans needing help. The court of the kindly faery host is called the “Seelie Court.” “Seelie” means “blessed” in Gaelic. These benevolent faeries give gifts of bread and seed corn to the poor and pro- vide all kinds of help to their favorite mortals.
Sheoques: Appearing human-like, they live in ancient thorn bushes and faery forts that are surrounded by ditches. Also known for their bagpipe playing, they enchant and steal children, most times returning them unharmed and happy.
Shock: They appear as a horse, donkey, large dog, or calf. They are frightening and something to get away from if, by chance, you encounter one.
Sidhe: The word means “people of the faery mounds.” A distinction is often made between the “sidhe” who are seen walking on the ground after sunset, and the “Sluagh Sidhe,” the faery host who travel through the air at night and are known to abduct mortals. There are also guardian “sidhe” associated with the lakes of Ireland and Scotland. These distinct categories of “sidhe” beings tie in with the testimonies of seers who divide the “sidhe” into Wood spirits, Water spirits, and Air spirits, i.e., the Elemental spirits.
Sidhe Draoi: Gaelic for “faery druids,” folklore says that they took their name from the faery nymphs who taught them the magick of the trees. They are related to dryads.
Silkee: Usually found in seas and oceans, silkee first appear as seals, but become beautiful women when they shed their skin. They use their seal- skin to move from their world to this world. If their skin is taken from them, they can no longer move back and forth.
Sithich: Active Highland sprites known for being mischievous and having weapons that do their bid- ding, they are dexterous, child abductors, and intrude on women during childbirth. Their weapons are made of stone, shaped like a barbed arrowhead, and thrown with great force like a dart.
Sirens: They are Greek sea nymphs. The sirens’ enchantingly beautiful song entices sailors, leading them to their death.
Skillywidden: Small, young faeries who cannot shift their shape or alter their size.
Sleigh Beggey: The Manx name for the faeries.
Slievegallion: Known as the “hosts,” they are the spirits of mortals who have passed on into the otherworld. They fly about in great clouds, up and down the landscape. On clear, frosty nights they can be seen, and heard, fighting their battles in the air. They sometimes put mortals under their spells to help fight their battles.
Slyphs: under their spells to help fight their battles. Living for a thousand years without seeming to age, they are beautiful, changeable crea- tures that parallel nymphs, only they exist in the Element of Air. Living on the tops of high places such as mountains and cliffs, slyphs vary in size, are winged, transparent, elusive, and surrounded by a glowing radiance. For a very brief time, they can take on human form. They move by floating about with the wind, and as such, are known as the Spirit faeries of the Air. They inspire mortals, especially those individuals involved in the creative arts.
Spriggans: They guard the treasures of other faeries. Spriggans are ugly and dour, standing stone sprites that are said to have come over from Brittany where they are known as “korreds.” Folklore suggests that they brought the origi- nal standing stones to Cornwall. They can be seen around old ruins, standing stones, bar- rows, giants’ quoits and castles, and places where treasure is buried. They bring blight to crops, whirlwinds over crop fields, and storms. Spriggans are the ghosts of old giants, who appear small but can become gigantic at will.
Sprites: Very shy, delicate, and reclusive, sprites are winged spirits that dwell in meadows and wood- land glens. There are many types of sprites, depending upon their Element. Fire sprites are very rare. As William Shakespeare describes them in The Tempest, “Sprites are spirits: they do not have bodies as fairies do.” They adore gifts of nuts, acorns, and sweet treats, and love to be flattered by mortals.
Trolls: Originally supernatural beings in Scandinavian folklore, later they became huge ogres with great strength and little wit. Trolls are known for guarding castles and treasure, hunting in packs in the deep forest, and being deadly to mortals. They can outrun any mortal. Fire and sunlight will harm them. Never try to befriend one.
Trows: They are the Shetland Island version of trolls. They live in caves near the ocean or in sandy hillsides. Thought to be somewhere between dwarfs and giants, trows are dimwitted, un- friendly, and ugly. Sunlight turns them to stone or makes them explode. The Scottish Highland name for trows is Feens or Fians.
Undines: As Elemental Water spirits usually found within forest pools, waterfalls, marshlands, rivers, lakes, and riding the ocean waves, the beautiful voices of the undines can sometimes drift above the sound of the water. They inhabit underwater caves, river banks, and lake shores. They are able to influence the flow of water in streams, rivers, lakes, and oceans, as well as the plants that grow in and under the water. Undines can appear human-like and are generally shy, but friendly. Peaceful, graceful, and attractive, their skin shimmers blue-green, green, or aqua like the water. The undines are ruled by love and adore gifts of sweet-smelling perfumes.
Unseelies: They are dark, malevolent faeries, who have excessive pride, are unkind, and have malicious ways. In contrast to the seelie court, the unseelie court is one of the malevolent faeries, who are hostile and harmful. Stay away from them and do not engage them in any way.
Water Sprites: They are closer to the traditional concept of a mermaid, and are the marine counterparts of leprechauns.
Wight: A supernatural being or creature that is very hardy. Every tree has a wight who is its guardian. An old Scottish verse says, “If you call me blessed wight, I’ll be your friend both day and night.”
(x)
↟𝐋𝐀𝐏𝐈𝐒 𝐋𝐀𝐙𝐔𝐋𝐈
It has a powerful connection with the third eye, and has always been known as a stone of royalty and spirituality. In ancient Egypt, Lapis Lazuli was ground into a powder and used as medicine. Found mainly in Chile and Russia. Enhances ability to connect with the spirit element, find inner peace, perfect for manifestation and purification.
Chakras: third eye, throat
Zodiacs: libra, sagittarius, aquarius, pisces
Planets: Mercury, Jupiter, Saturn, Neptune
Elements: Water, Air
Sacred numbers: 3
Recently I am a huge - like really huge - fan of crystals. That’s why I thought that I will try to write a detailed list about crystals and what they are good for. I hope this little list may be useful for others too.
Anxiety: amazonite, amber, agate, emerald, herkimer quartz, jasper, lepidolite, lodestone, obsidian, quartz, rose quartz, sodalite, turquoise
Balancing/Stability: amethyst, desert rose, jasper, pearl, quartz, red jasper, sodalite, turquoise
Banish fear: banded agate, bloodstone, sodalite
Banish negative energy: amethyst, black onyx, black tourmaline, danburite, lepidolite, malachite, onyx, quartz, smokey quartz, tourmaline
Calming: amatonite, herkimer quartz, howlite
Clarity: azurite, citrine, fluorite, hematite, magnetite, obsidian, pietersite, quartz sapphire, smoky quartz
Cleansing: amber, obsidian
Courage: carnelian, hermatite, turquoise
Creativity: amazonite, ametrine, apatite, aventurine, carnelian, celestite, chalcedony, citrine, flourite (blue), lolite, jasper, kunzite, opal, sunstone, tiger’s eye, lapiz lazuli
Divination: bloodstone, obsidian, turquoise
Empathy: aquamarine, blue aventurine, chrome diopside, rose quartz, malachite
Faith: emerald, imperial golden topaz, labradorite, onyx, sodalite, variscite
Friendship: ruby fuchsite, rhodonite, turquoise
Forgivness: rhodonite, rose quartz
Happiness: amazonite, amber, citrine, red goldstone
Harmony: moonstone, rose quartz, sodalite
Healing: amber, angelite, jasper, kyanite, malachite, quartz, rose quartz, turquoise
Help in focuse: banded agate, citrine, lodestone
Hope: blue aventurine
Indivituality: malachite
Inspiration: amazonite,amethyst, ametrine, blue chalgebony, blue goldstone, carnelian, citrine, garnet, orange calcite, quartz
Joy: amazonite, citrine, labradorite
Love: angelite, citrine, desert rose, dragon blood jasper, garnet, jade, opal, quartz, rose quartz, ruby, turquoise
Loyalty: dalmatian stone, turquoise
Luck: amazonite, amber, apache tears, aventurine, sapphire, turquoise
Meditation: emerald, herkimer quartz, quartz, sodalite, turquoise
Mind: pyrite, sodalite
Passion: carnelian, garnet, ruby
Peace: amazonite, amethyst, emerald, larimar, lepidolite, rose quartz, selenite, sodalite
Positive energy: amber, apache tears, calicite, citrine
Protection: amethyst, black tourmaline, hag stone, kunzite, obsidian, smoky quartz, tiger’s eye, tourmaline, turquoise
Prosperity: amazonite, aventurine, citrine, jade, moss gate, pyrite, ruby , tiger’s eye
Psyche: black tourmaline, calcite, emerald, labradorite, tuquoise
Psychic: chalcedony, unakite
Relieve stress: blue calcite, herkimer quartz, lepidolite, quartz, sodalite
Self-confidence/Self-esteem: amazonite, amber, ametrine, black tourmaline, chrysocolla, garnet, larimar, pearl, prehnite, rhodonie, rose quartz
Serenity: emerald, lepidolite
Sleep: amethyst, emerald, howlite, ledestone, sodalite
Strenght: amber, hermatite, red jasper
Success: amazonite, pyrite
Tranquility: emerald, lepidolite
Trust: onyx, ruby fuchsite, sodalite, turquoise, variscite
Vitality: carnelian, garnet, orange calcite, red agate, ruby, ruby zoisite, sunstone,
Wisdom: tiger’s eye, sodalite
Wealth: aventurine, citrine, green calcite, jade,malachite, pyrite, tiger’s eye, tree agate
In the future I’ll expand the list when I find enough new and useful information. I hope this little post will help someone. 😊
I literally just reblog stuff for my Book of Shadows, feel free to use these too. Blessed be.
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