Mapperofthemultiverse - MapTheMultiverse

mapperofthemultiverse - MapTheMultiverse

More Posts from Mapperofthemultiverse and Others

4 years ago

REBLOG IF YOU ARE A WRITER ON TUMBLR

IT DOES NOT MATTER WHAT KIND OF WRITER YOU ARE YOU CAN BE WRITING: POEMS, FANFICS, IDK NORMAL FICS, NOVELS, SHORT STORIES, IDK ANYTHING!! JUST REBLOG!!!

3 years ago

THIS IS GENIUS (pls do it for Illumina)

i made the parkour tag scoring system more fair to benefit individual success: or, why dream should’ve placed higher

hi! i’m sure a bunch of you who have seen dream’s parkour tag POV must be feeling sort of confused: why did he only get 8th individually despite his spectacularly fast tagging records? why did sapnap, who only hunted twice and got the hunting bonus only once, get a better score than dream, who hunted 4 times and got the hunter bonus every single time?

that’s because the scoring system is flawed, and it splits coins between team members where it’s unnecessary. here are the current parkour tag rules:

runners: 2 coins every 10 seconds you survive runners: 60 coins (split) if you survive all 60s hunters: 6 coins per runner tagged (less over time) hunters: 20 coins for tagging out all 3 members team: 120 coins (split) for tagging all 3 runners first

okay, disregard all that at the moment. here’s how i think scores should be measured on an individual performance level:

runners: 1 coin every second you survive in 60s hunters: 1 coin for every second left on the clock once you have tagged all players

now, hear me out. these aren’t the Only points you can gain individually, it’s just two parts of my scoring system that i need to prove my point: dream did Really good

a brief explanation of the hunting rule i introduced: it’s just a bonus, because of course not every hunter can catch every player, and not all of them can do it fast. but catching really fast SHOULD get rewarded, because it’s called parkour TAG, not parkour RUN. so it’s simple, really: if you catch all 3 runners in 40 seconds, there are 20 seconds left, so you get 20 coins for it. basically, 60 - time taken. pretty straightforward!!

same works for running. if you survive 15 seconds, you get 15 coins. survive 59 seconds, 59 coins. so how does this prove that dream outperformed? let’s compare his scores to quig, who placed 1st individually in parkour tag, using this system

for reference, quig and dream both hunted 4 times. each time, they eliminated all runners before the other team’s hunter. but in turns of hunting timings?

quig: 40s, 38s, 47s, 36s

dream: 16s, 37s, 16s, 20s

like. come ON now. not proportionately rewarding dream for those records is actual daylight robbery. quig did do pretty well as a runner though, a little better than dream did, so let’s see how they performed overall under these two new rules (ik its a bad table shush):

I Made The Parkour Tag Scoring System More Fair To Benefit Individual Success: Or, Why Dream Should’ve

as you can see, dream would’ve gotten 356 coins under this ruleset, beating out quig’s (also very impressive) score of 315. obviously, we still need more sources of coins for hunters who can’t hunt all runners, bonus coins for runners who survive the whole round, and a team bonus:

runners: 10 coins (individual) if you survive 60s hunters: 5 coins per runner tagged, 5 coins if you tag all 3, 20 coins (individual) if you hunt faster team: 20 coins (split) if your team survived and your hunter caught all 3 runners

i won’t explain much, but running perfectly can get you 70 coins a round, whereas hunting faster than the other team’s hunter brings you 40 coins + time bonus. if you hunted them all in 20 seconds for instance, you’d make 80 coins which is more profitable than running, but if you take 55 seconds you only get 45 coins, which incentivizes good hunters to hunt more and good runners to run more. could end up disadvantaging players who keep getting caught immediately and keep failing to catch runners, but the current scoring system already punishes players for that

my scoring system isn’t perfect, but in all honesty it allows players to boost team scores without somehow sacrificing their own individual scores, which is the point. the current one just doesn’t work well enough since there isn’t enough ‘teamwork’ to justify such huge team splits, unlike games like sands of time, where sand keepers would automatically be disadvantaged if the score wasn’t split, parkour tag unfairly redistributes points for one member’s work, meaning you lose less if you do badly & get carried, but you don’t gain as much if you do the carrying

looking at games like HITW and TGTTOSAWAF, where coins are individually obtained at large but more or less involve the same level of teamwork that parkour tag does (making callouts, running around together), it doesn’t make sense why good hunters like dream who stand out because of their parkour skills should have to lose out on individual placement like that. hopefully, mcc continues to update the parkour tag scoring system. it is a relatively new game, after all :)

4 years ago

Hey!

I’ve just updated Chapter 1 of my War of the Spark rewrite.

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5 months ago
#1007 Iron Valiant (paid Req)

#1007 Iron Valiant (paid req)

buy stickers, commission a pokemon, or support me on kofi!

4 years ago

#StopAsianHate

STOP ASIAN HATE
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2 years ago

am I finally free

3 years ago
3174. Crock Ness Monster

3174. Crock Ness Monster

https://cryptidcreations.com/store/

https://patreon.com/piperdraws

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4 years ago

MTG and SWTOR mash-up

I was thinking how cool MTG cards with SWTOR themes would look. I wasn't wrong

MTG And SWTOR Mash-up

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mapperofthemultiverse - MapTheMultiverse
MapTheMultiverse

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