*the Maidens of Chaos are former Sisters of Battle whose faith was found to be lacking, thus allowing the corrupting influence of the warp to infest their minds.
*While most Malefic Sororitas are commonly seen fighting alongside the forces of Chaos Undivided, Chaos Maiden Convents dedicated to a single God are not uncommon. The Sisters are often seen performing Dark rituals and rites in order to appease the Dark Gods.
*they most commonly attack Shrine Worlds, Fuedal Worlds, and Hive Worlds, using their newfound faith to slay all the non-believers. Their faith in their new found gods is legendary, and rightly feared. Their faith is frequently rewarded with Daemon Princehood; however, they must pass the same tests that their Chaos Space Marine counterparts must take in order to earn their prize
the following Convents have been identified:
*The Order of the Eight-Pointed Star: the most commonly seen Convent, the black and gold of their heraldry echoes that of the ultimate foe: The Black Legion. They are commonly seen fighting alongside the Forges of Chaos Undivided, particularly the Teutonic Lords and the Black Legion. Their zealotry and fury in battle is legendary, and they are often sought out to assist in rituals to summon Daemonic forces. When the Dark Gods call for a Black Crusade, and when Abbadon the Everchosen leads it, know that the Maidens of Chaos in its Purest Form shall be there to enact the will of the Primordial Truth
*The Order of the Bloodied Skull: The Khornates of the Sororitas Malefica, they favor an odd form of martial honor, where they often give their opponent a fair chance. Of course, such a gesture will do said opponent no good, as the Bloodied Skull Sisters are some of the most fierce melee combatants amongst the Chaos Forces, able to fight against even a Khornate Berzerker in single combat. Their armor is painted bloodiest shade of red (often using the ichor of fallen enemies) with pieces of sacred brass bolted on to show their devotion to the Blood God.
*The Order of Grandfather’s Blessing:True Nurgle worshippers, this order is filled with Sororitas whose flesh and blood is filled with disease and decay; their almost zombie-like flesh is as legendarily resilient as the Plague Marines. They spread despair throughout the Galaxy, hoping to show all why they should accept the Blessing of Grandfather Nurgle. Their armor is bloated with a sickly green, often showing their fetid intestines.
*The Order of the All-Seeing Eye: The leadership of this Order has been granted immense Psychic abilities and the ability to predict the future. This has led to them becoming foremost in the plotting of the intricate and convoluted plots of Tzeentch. many of the sisters plot against each other in a bid for even more power, but when united against a common fore, few can stand against their psychic power. Their armor is painted in bright blues and they wear a mask with beaks upon them to show their faith in the Architect of Fate.
*The Order of Cacophonous Harmony: these sisters utilize the Sonic weapons commonly found amongst the noise marines to great effect. They often burn incense mixed with hard combat drugs to increase their effectiveness and speed on the battlefield. All will bow before the sound of the Great Sermons of Slaanesh, and the bright pinks and purples that herald the coming of the Slaanesh’s symphony!
*The Order of Anarchic Destruction: the Smallest of all the Orders but wielding the most potential, these Sisters worship the Anti-God, Malal. Often traveling the Galaxy alone, they seek out champions of other gods and utterly annihilate them, claiming their soul to be sent to Malal’s Prison. Their colors are the darkest black and lightest white - fitting for ones with such a twisted sense of morality as the followers of Malal
those are all the ideas I have for Chaos Sisters so far! Let me know what you think of them
EDIT 1: Mixed up “Architect of Fate” with “Architect of Faith”; it has been corrected.
Necrons by John Blanche.
this is amazing to watch
stained glass earrings | source
As tradition, my Rook's tarot card 💜 I cannot express my gratitude to the many people who worked on this game's development over the years. The Dragon Age franchise has always been a huge inspiration to me and I'm so happy to say that Veilguard carried that torch beautifully. I can't wait to play this game 10 more times ✨
by Yos Bayu Pratama
The Moon - Karina Refrynn
Artist credit to Flamecraft!
The galaxy is sick, and has been for so long that even most of the gods have forgotten what it was like when it was healthy. If a cosmology is like an ecosystem, Golarion and its surrounding worlds have too many predators, not enough prey, too much competition, not enough mutualism. The Material Plane is a little too similar to a chaotic, evil world—like the Abyss specifically. On Golarion, it’s kill or be killed.
The reason is Lamashtu. In ages past, the Mother of Monsters ambushed Curchanus, stripping from him the portfolio of Animals and leaving him for dead. He survived long enough to pass his domain of Travel to his protégé, Desna, but Lamashtu was able to use that surge of power to claim divinity for herself and become the Queen of Demons. Since then, Lamashtu has done as she willed, fighting and fucking her way across reality and leaving thousands of new species of horrors in her wake.
But Lamashtu is a neglectful mother. Because of her influence, animals in the Material Plane are overly hostile, too aggressive, liable to pick fights that they can’t win. Animals are liable to view humanoids as prey, which leads to savage reprisals and environmental catastrophe. The species created by Lamashtu and her followers, both demonic and mortal, are born without a niche, and their shoving into the world around them leads to disruption and devastation. It’s not a coincidence that crazed wizards and misguided druids have brought so many new monsters into existence, and that one-off horrors are liable to mutate and become entire species.
But this has not gone unnoticed.
Deep within the First World lives a goddess. A Goddess of Predators, although she is only quasi-divine. For now. Mormo, the First Medusa, Goddess of Predators, has been alive since before the Age of Serpents, since before the birth of mammals. She is a primordial entity, a Great Old One, although more benevolent than most. She and Yig call each other Brother and Sister, although this may or may not represent a genetic linkage. She retreated from the Material Plane as humanity became a growing power, disgusted by the callousness of the Azlanti and the machinations of the aboleths.
But now she has chanced to gaze upon the Material again. And is horrified to see how much things have gotten worse in her absence. Mormo wants to help. And to help the best way she knows how. By killing and eating something. Someone. Lamashtu.
Mormo’s ultimate goal is to do to Lamashtu what Lamashtu did to Curchanus. Weaken her to the point where she can be fought, strip the domain of Animals from her, and ideally kill her for good. Leave the demons without a Queen, so they can go back to clawing at each other’s throats for a while. Restore the ecological balance of Golarion and allow the biological exuberance of the First World back onto the Material Plane.
But she needs help. And Lamashtu may be confident, but she’s not complacent. She knows that Mormo is gunning for her. And is bringing together allies of her own.
This is the Great Game, the cosmological underpinnings of the Age of Monsters. Gods, demigods and other entities are picking sides, or choosing to remain neutral, or remaining neutral on the surface but shoring up their favorites in secret. The teams are not defined by alignment. There are those of all alignments, of all of the planar power groups, who support Team Lamashtu or Team Mormo, in large ways or small. Any conflict where Desna and Pazuzu both have the same enemy is bound to get complicated, after all. Further articles will be posted throughout the year, tagged with The Great Game, discussing who is on who’s side, and why.
Full statistics for Mormo are forthcoming—those are likely going to be the capstone of Monster Girl Summer, posted in August. Mormo is a N great old one, with the portfolio of reptiles, terror and ecology. Her domains are Knowledge, Scalykind, Strength and Trickery, and her subdomains are Competition, Fear (modifying Trickery), Thought and Venom.
The Mummy (1999, dir. Stephen Sommers)
Incase you want some alternatives for your sisters or guardsmen.