In issue #1 of The Power Fantasy, we get at least a glimpse of most of the Superpowers' living or working spaces- the exception is Etienne. For four of them- Valentina, Eliza, Masumi, Magus- the color palettes of their spaces are very similar to how they usually dress, and I also think their spaces are on-point symbolism for who they are. Let's look at the places we see, one by one.
Valentina lives in a small, cozy house on a scrapped-together space station- she loves the small details of human culture, but will always have to take an outsider role. The interior is designed with warm neutrals, similar to the golden yellows she often wears.
Eliza's space is cloaked in shadow, with candelabras and high windows that barely illuminate anything- she's eerie and mysterious, with religious motifs. It's high-contrast black and red, like the colors of her dramatic, costume-like outfits.
Masumi works in a huge warehouse- suited to the large-scale ambitions of her art, but also an industrial space that feels sterile and empty. The pastel paints she uses are all over her outfit, and when she dresses up for her gallery opening, it's in similar pastels.
And Magus works in a dimly-lit pyramid full of strange technomagic- the angles of the walls feel alien and menacing, as do the unfamiliar gadgets. His space includes Pyramid members, not just himself, so its design reflects the messaging he sends them about uncanny power. He dresses in eerie greens that make him almost blend into his environment.
Later we see Valentina's 1962 apartment and Magus's 1978 flat, which tell us more about how those two have changed or stayed the same. But I want to talk about how issue #1 dedicates one page each to those four characters and their spaces- a very obvious parallelism that leaves out Etienne and Heavy.
Etienne's traveling, so of course he can't be depicted within that pattern. He also comments to Tonya that he likes travel, and in issue #3 he implies that he flies transatlantic pretty regularly, so it's possible that he feels just as comfortable traveling the world than staying home.
But Heavy… he's at home, taking Etienne's psychic call just like everyone else. But he's outside the pattern because his relationship to his space is different.
Haven is beautiful. It's all pastels, it's full of flourishing houseplants, it's built with swooping curves rather than workaday right angles. There's enough charming little details that if I tried to make a comprehensive list you'd get bored reading it. The oveall aesthetic effect is peaceful, luxurious, idealistic, and gentle.
Basically, Heavy is completely at odds with the city he built. It's his place, for his people… but notice how the forty-something guy in pajamas stands out among all the beautiful young people with impeccable fashion sense. Four of the Superpowers seem to have designed their signature space to represent the way they live their lives. So why does Heavy live in a space that doesn't look or feel anything like him?
I see a couple possible takes on that. You could think of the discrepancy as straightforward hypocrisy- he founded his city on ideals he consistently fails to live up to. But… well, I have an alternate take that's kind of personal. I'm saving the details for another post, but basically: I think Heavy knows that Haven is the opposite of the face he presents to the world, and that's exactly the point.
Everyone involved on this has done such a stellar job and it was such a joy to be a part of. If you care about the Power Fantasy you simply have to read it.
The Power Cut is a fanzine about The Power Fantasy. The Power Cut is a collection of meta essays, illustrations, and jokes. The Power Cut contains mature content and spoilers for The Power Fantasy #1-5. The Power Cut is available free at the links below. The Power Cut is so excited to meet you!
LINKS Google Drive Dropbox
CONTRIBUTORS @artbyblastweave @idonttakethislightly @jkjones21 @khepris-worst-soldier @meserach @rei-ismyname @tazmuth @the-joju-experience
Cover art by @tazmuth
ok Taylor there's about a billion other ways you could have disseminated that cure to her. you could have had a bug coat itself in your sweat and then fly into her mouth when she was talking or something and you wouldn't have had to risk getting close enough for her to seriously injure or murder you. you just wanted an excuse to kiss the hot feral doggirl you've been engaging in toxic yuri with for the last 20 chapters
I've been happy to run in to a couple pieces of media back-to-back over the last week or so- plenty of down time, since I have that bug that's going around. They make pretty interesting companion pieces to one another, actually. With the end of the world so close now, we're starting to get a bit more genuinely thoughtful art about the subject, stuff you really can't say until you have this kind of vantage point.
They are The Power Fantasy (written by Kieron Gillen), an early-days ongoing comic of the 'deconstructing superheroes' type, and Pantheon (created by Craig Silverstein), one of those direct-to-streaming shows that get no marketing and inevitably fade away quickly; this one's an adult cartoon with two eight-episode seasons, adapted from some Ken Liu short stories, with a complete and satisfying ending. I'll put in a cut from here; targeted spoilers won't occur, but I'll be talking about theme and subject matter as well as a few specific plot beats, so you won't be entirely fresh if you read on.
Pantheon is a solid, if wobbly, stab at singularity fiction, with more of a focus on uploaded intelligence than purely synthetic (though both come in to play). It's about two-thirds YA to start, declining to about one-fifth by the end. The Power Fantasy, by contrast, is an examination of superpowers through a geopolitical lens that compares them to nuclear states; I'm not as good a judge of comics over all (particularly unfinished comics), but this one seems very high quality to me.
The intersection of the Venn Diagram of these two shows is the problem of power, and in particular the challenges of a human race handing off the baton to the entities that supersede it. They're both willing to radically change the world in response to the emergence of new forces; none of them even try to 'add up to normal' or preserve the global status quo. Both reckon with megadeath events.
I'm a... fairly specific mix of values and ethical stances, so I'm well used to seeing (and enjoying!) art and media that advance moral conclusions I don't agree with on a deep level. I used to joke that Big Hero Six was the only big-budget movie of its decade that actually captured some of my real values without compromise. (I don't think it's quite that bad, actually, I was being dramatic, but it's pretty close.)
Pantheon was a really interesting watch before I figured out what it was doing, because it felt like it was constantly dancing on the edge of either being one of those rare stories, or of utterly countermanding it with annoying pablum. It wasn't really until the second or third episode that I figured out why- it's a Socratic dialogue, a narrative producing a kind of dialectical Singularity.
The show maintains a complex array of philosophies and points of view, and makes sure that all of them get about as fair a shake as it can. This means, if you're me, then certain characters are going to confidently assert some really annoying pro-death claims and even conspire to kill uploaded loved ones for transparently bad reasons. If you're not me, you'll find someone just as annoying from another direction, I'm sure of it. Everybody has an ally in this show, and everybody has an enemy, and every point of view both causes and solves critical problems for the world.
For example, the thing simply does not decide whether an uploaded person is 'the same as' the original or a copy without the original essence; when one man is uploaded, his daughter continues thinking of him as her dad, and his wife declares herself widowed, and both choices are given gravitas and dignity. He, himself, isn't sure.
This isn't something you see in fiction hardly at all- the last time I can think of was Terra Ignota, though this show lacks that story's gem-cut perfection. It's that beautiful kind of art where almost nobody is evil, and almost everything is broken. And something a little bit magical happens when you do this, even imperfectly, because the resulting narrative doesn't live in any single one of their moral universes; it emerges from all of them, complexly and much weirder than a single simplistic point of view would have it. And they have to commit to the bit, because the importance of dialogue is the core, actual theme and moral center of this show.
The part of rationalism I've always been least comfortable with has been its monomania, the desire to sculpt one perfect system and then subject all of reality to it. This becomes doomerism very quickly; in short order, rationalists notice 'out of the crooked timber of humanity, no straight thing was ever made', and then conclude that we're all very definitely going to die, once the singleton infinite-power system takes over, because it too will be flawed. (e.g. this joking-not-joking post by Big Yud.)
And don't get me wrong, I do take that concern seriously. I don't think I can conclusively, definitely convince myself that rationalism is wrong on this point, not to a degree of confidence that lets me ignore that risk. I don't at all begrudge the people devoting their entire professional lives to avoiding that outcome, even though I don't take it as given or even as particularly likely myself.
But it is precisely that monomania that is the central villain of this show, if it even has one. Breakdowns in dialogue, the assertion of unilateral control, conquering the world for its own good. The future, this show says, is multipolar, and we get there together or not at all.
That's a tremendously beautiful message, and a tremendously important one. I do wish it was more convincing.
The Power Fantasy works, quite hard, to build believably compassionate personalities into the fabric of its narrative. It doesn't take easy ways out, it doesn't give destroy-the-world levels of power to madmen or fools. Much like Pantheon, it gives voice to multiple, considered, and profoundly beautiful philosophies of life. Its protagonists have (sometimes quite serious) flaws, but only in the sense that some of the best among us have flaws; one of them is, more or less literally, an angel.
And that's why the slow, grinding story of slow, grinding doom is so effective and so powerful.
In a way that Pantheon does not, TPF reckons with the actual, specific analysis of escalation towards total destruction. Instead of elevating dialogue to the level of the sacred, it explores the actual limits and tendencies of that dialogue. It shows, again and again, how those good-faith negotiations are simply and tragically not quite good enough, with every new development dragging the world just an inch closer to the brink, making peace just a little bit more impossible. Those compassionate, wise superpowers are trapped in a nightmare that's slowly constricting around them, and they're compassionate and wise enough to know exactly what that means while remaining entirely unable to stop it.
It's most directly and obviously telling a story about the cold war, of course, not about artificial intelligence per se. The 'atomics' of TPF are just X-Men with the serial numbers filed off, and are therefore not constructed artifacts the way that uploaded and synthetic minds are; there's some nod to an 'superpowers arms race' in the AI sense of the term, but it's not a core theme. But these are still 'more than human' in important ways, with several of the characters qualifying directly as superintelligences in one way or another.
The story isn't complete (just getting started, really), so I don't want to speak too authoritatively about its theme or conclusions. But it's safe to say that the moral universe it lives in isn't a comfortable one. Echoing rationalists, the comic opens with an arresting line of dialogue: "The ethical thing to do, of course, would be to conquer the world."
In his excellent book Superintelligence, Nick Bostrom discusses multipolarity somewhat, and takes a rather dim view of it. He sees no hope for good outcomes that way, and argues that it will likely be extremely unstable. In other words, it has the ability to cloud the math, for a little while but it's ultimately just a transitional phase before we reach some kind of universal subordination to a single system.
The Power Fantasy describes such a situation, where six well-intentioned individuals are trying to share the world with one another, and shows beat-by-beat how they fail.
Pantheon cheats outrageously to make its optimism work- close relationships between just the right people, shackles on the superintelligences in just the right degree, lucky breaks at just the right time. It also has, I think, a rather more vague understanding of the principles at play (though it's delightfully faithful to the nerd culture in other ways; there's constant nods to Lain and Ghost in the Shell, including some genuinely funny sight gags, and I'm pretty sure one of the hacker characters is literally using the same brand of mouse as me).
TPF doesn't always show its work, lots of the story is told in fragments through flashbacks and nonlinear fragments. But what it shows, it shows precisely and without compromise or vagueness. It does what it can to stake you to the wall with iron spikes, no wiggle room, no flexibility.
But all the same, there's an odd problem, right? We survived the Cold War.
TPF would argue (I suspect) that we survived because the system collapsed to a singleton- the United States emerged as the sole superpower, with the Pax Americana reigning over the world undisputed for much of the last forty years. There were only two rivals, not six, and when one went, the game functionally ended.
In other words, to have a future, we need a Sovereign.
So let me go further back- the conspicuous tendency of biospheres to involve complex ecosystems with no 'dominant' organism. Sure, certain adaptations radiate quickly outward; sometimes killing and displacing much of what came before. But nature simply gives us no prior record of successful singletons emerging from competitive and dynamic environments, ever. Not even humans, not even if you count our collective species as one individual; we're making progress, but Malaria and other such diseases still prey on us, outside our control for now.
TPF would argue, I suspect, that there's a degree of power at which this stops being true- the power to annihilate the world outright, which has not yet been achieved but will be soon.
But that, I think, has not yet been shown to my satisfaction.
Obligate singleton outcomes are a far, far more novel claim than their proponents traditionally accept, and I think the burden of proof must be much higher than simply having a good argument for why it ought to be true. A model isn't enough; models are useful, not true. I'm hungry for evidence, and fictional evidence doesn't count.
It's an interesting problem, even with the consequences looming so profoundly across our collective horizon right now. TPF feels correct-as-in-precise, the way that economists and game theorists are precise. But economics and game theory are not inductive sciences; they are models, theories, arguments, deductions. They're not observations, and not to be trusted as empirical observations are trusted. Pantheon asserts again and again the power of dialogue and communication, trusts the multipolar world. And that's where my moral and analytical instincts lie too, at least to some degree. I concern myself with deep time, and deep time is endlessly, beautifully plural. But Pantheon doesn't have the rigor to back that up- this is hope, not deduction, and quite reckless in its way. Trying to implement dialectical approaches in anything like a formal system has led to colossal tragedy, again and again.
One narrative is ruthlessly rigorous and logically potent, but persistently unable to account for the real world as I've seen it. The other is vague, imprecise, overconfident, and utterly beautiful, and feels in a deep way like a continuation of the reality that I find all around me- but only feels. Both are challenging, in their way.
It's a bit scary, to be this uncertain about something this consequential. This is a question around which so much pivots- the answer to the Drake paradox, the nature of the world-to-come, the permanence of death. But I simply don't know.
I stepped toward Sundancer and offered a hand to help her up. She flinched away. Oh. My hands were bloody. I dropped the offered hand to my side. “Let’s go,” I suggested.
there are a lot of good Lines in worm, and while i will acknowledge that many of them are sort of objectively more powerful culminating moments than this one, this one is still My Personal Favorite. Oh. My hands were bloody.
it's been obvious through the early arcs that taylor has a lot of repressed anger: she beats the shit out of rachel, even after being bitten. she outright admits to the other undersiders that she hasn't taken subtle revenge on the trio at school because she's afraid she would take it too far/it would obviously be her. she is, initially, unnerved by violence: she's a bit scared by the gun present in the loft, it creeps her out that brian knows every way to break a person's body, she feels guilt about the idea of any civilians being hurt during the bank robbery. but she still beat up rachel, and she still shoves bugs up the wards' noses during the robbery, and she still gleefully rides rachel's dog and laughs and hollers from the joy and the adrenaline rush of victory afterwards.
the expression of this repressed anger thru violence escalates further when her concussion leads her to slapping emma in the mall. in the principal's office, when it's clear that nothing she or her dad says will garner help with the bullying, she shouts and slaps papers off the table and asks what would happen if she brought a knife to school. after she and her dad leave the meeting, she calls lisa:
“Hey. How did it go?” I couldn’t find the words for a reply. “That bad?” “Yeah.” “What do you need?” “I want to hit someone.”
lisa invites her to a raid on the ABB so she can do that, and it's soo. Sooo Very. to watch how she cuts loose on it. she's so angry rachel notices it in how she's standing, and she's still confused about how rachel noticed. she's a confident leader when the fight goes crisis mode, she responds to rachel bucking against her orders by consistently shouting at rachel to "NOT fuck with me right now," she acts nigh-suicidally aggressive during her fight with lung, and she snarls "don't fucking underestimate me" when she takes him out using a caterpillar dipped in newter's blood.
all of this happens in relatively subtle increments. she doesn't notice how she progressively becomes comfortable expressing herself and taking charge instead of withdrawing or acting insecurely during the course of the mission. she doesn't notice that she's not horrified by dealing with newter's wound or seeing the sniper's broken leg. back in unmasked society, she was forced to consider how many of her aggressive actions were the result of the concussion loosening her impulse control--here, she repeatedly yells at bitch without a second thought. it's a place where her violence and anger isn't only acceptable but necessary. the circumstances normalize her outbursts and comfort with violence to her, leaving her blind to how alienated and dissociated and repressed and traumatized and furious and just Fucked Up she has to be to face down lung and then dig his eyes out.
when she says that she "doesn't believe in eye for an eye," in arc 4 alec asks her why the fuck she's a supervillain. his implicit assertion is clear: being a villain is, for him, about taking your revenge for being hurt out on whoever you can manage or justify, even if they're not the person who originally hurt you. and taylor thinks she's not doing that. but hey: she goes beyond just "hitting someone" and into literally taking lung's eyes as a culmination of the cathartic violence she's been engaging in as recompense for how she was mistreated earlier.
and the person who serves as a more "normal" reference point for how far taylor just escalated is sundancer: horrified by the idea of having to use her sun to hurt people, shocked by how casually violent taylor has been, flinching away from taylor when she turns to sundancer after committing that violence & tries to offer sundancer help.
because, oh. her hands are bloody. she hadn't even noticed how bloody they were getting, but they are.
deeply evocative one-line reminder of how taylor has changed in these first five arcs, without even noticing. and the best part is that, while the imagery of "oh. my hands were bloody" does convey that change in an incredibly brief and powerful way, the fact that taylor is saying it still means even she hasn't really realized. she thinks it's mainly just about the superficial, literal blood on her hands, and not the metaphorical blood on her hands that sundancer is disturbed by. it's good.
Vista’s is an Escher staircase keyring trinket. It very much wants her to have a gun.
Taylor and her eldritch buddy
really good observation from this liveblog actually why the fuck did cauldron decide to prioritize Interior Design for bonesaw's presence. britain just exploded what's wrong with you
Actually maybe Wildbow’s tendency to issue poorly thought out proclamations about his stories to win arguments with his fans is a good thing, as it forcibly introduces otherwise naive readers to the idea of the death of the author
Something I haven’t really seen talked about is how the Undersiders mirror Taylor’s bullies.
Obviously, each member of the trio torments Taylor differently: Madison creates little annoyances and pranks, Sophia is animalistically violent (predator-prey) (obviously this is part of the bad racial politics of worm) and Emma engages in psychological warfare based upon specific knowledge of her victim.
Meanwhile, in the Undersiders, you have Regent, who causes little slip-ups in his opponents, Bitch, who is animalistically violent (dog) and Tattletale, who engages is psychological warfare based upon specific knowledge of her victims. And in Grue, you have a Mr Gladly; an authority figure who is meant to reign his charges in but whom fails utterly after making only token efforts.
And Taylor is completely fine with this! I don't think she even really notices, let alone cares, because, with the exception of Bitch (whom she establishes dominance over), this isn't turned against her. Taylor holds a knife to Amy's throat while Tattletale threatens to ruin her life, and she doesn't even have a second thought.
the devil is such a hilarious character, imagine rocking up to the cape scene super early and thinking you're hot shit, choosing or being given a name as big a deal as *that*, and then fucking around once and instantly finding out
Mostly a Worm (and The Power Fantasy) blog. Unironic Chicago Wards time jump defenderShe/her
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