Everybody always so bold when dunking from the other parallel dimension π
"Redraw tumblr post" time of the year again, based on this one specifically that i found weeks ago but I needed to do something with it hfgjdh (with the original post being on tiktok). I just love canon Blaze being absolutely ass at cookingπ
Happy New Year, everyone.
letβs lay flat on our ovoidal mama
My first post here on tumblr. Please enjoy my animation that I made. Original characters belong to clown coffin
THE DAY POMNI GAINED SENTIENCE
Zooble: *Walks in looking tired and depressed* Able: Oh my! Zooble, is... Is everything alright? I heard quite the commotion outside!
Zooble: ... I don't want to talk about it... I'm going to sleep, I'll... I'll fill you in when I wake up...
(Am I off the mark here?)
Wait! So... I just realized... Since Able came before Pomni gained sentience... Does that mean in all the picture's of the Carnival gang where Pomni is featured, (like the Christmas Carol play, the picnic invite, and even the letter thing) Able is just... Chilling in Zooble's room playing solitaire or something?
Does he ever come out? Or is he always in there? I mean, being stuck in a digital world is bad enough, but I feel being confined to a single room would just make it worse.
You know it girly!! πβ¨able's been there for... Awh i l e ... Able has met KAUFMO...
dude if EVEN BILL is scared and feels that "it was a mistake" and "pain that wasn't hilarious" you know it's unbelievably bad and alarming. what fiddleford did to himself to forget is beyong everything and the fact that even in this condition he's able to live and partly sane is wild
he lived like that for decades and even got better when his mind was fucked up so much that bill goddamn cipher was afraid to be there. fiddleford is so strong ohmyfuckinggod
YAY Original post
Dude pulled a Team Rocket... and it WORKED...
Police raid a weed growing operation watch his escape move!π€£
Video essay by Jellybox about what's good and bad about indie animation!
Wanted to share this in case it's helpful to anyone wanting to pursue making animation independently. It's also for fans of indie animation who may want some insight into how an indie studio works, why indie cartoons are always selling merch, why release schedules are often erratic, etc.
I also wanted to clarify the video's context, because it seems to have been somewhat misconstrued in some circles. Not long ago, WGA and SAG strikes, followed by TAG negotiations were very much in the news, shining light on the struggles the artists, writers, and actors in the Hollywood studio system are facing. In response, the words 'just go indie' have been tossed around quite a bit lately.
Gene and Sean at Jellybox approached us a few months back explaining that they were planning to make a video about the realities of running an indie studio/producing indie animation, largely in response to that 'just go indie' attitude. They were curious if we'd be willing to share our experience, including information about actual costs and the various difficulties and complications we've encountered. We said yes! We'd like for people to know what it's like. As much as it might look appealing next to the currently very broken studio system, indie has its own set of problems, and we think it's a good idea to be transparent about that because talking about problems is how you begin to address them.
Of course, while you get creative freedom and you have no shareholders to appease with indie production, the primary struggle you're always going to face is fundingβ¦and funding avenues are limited. Banks aren't eager to hand out business loans to freelance artists making cartoons, for instance. Social media algorithms reward frequent updates you can't swing with hand-drawn animated content, so you can't rely much on things like AdSense. You can't really insert sponsored ads into your animated videos without being too obtrusive. You can take on client work, but that interferes with your ability to focus on own animated project. Crowdfunds can be great for seed money, but they're also a ton of work to fulfill, and fulfillment itself will tend to eat up a considerable amount of the funds you've raised. Once your animation is produced, there is no well established way to sell the animated episode itself like there is for, say indie games sold on Steam. So, while we consider ways to try to make the terrain a bit more hospitable to indie creations, if nothing else, let this explain why productions rely a lot on merch drops!
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And hey, if you're an animation fan, consider supporting the independent productions you enjoy, whether you're tossing a few dollars their way, buying their merch, or just mentioning them to friends:
The Far-Fetched team is launching a crowdfund very soon to help them complete their pilot!
The Monkey Wrench team is killing it lately, and they deserve so much more fanfare than they've gotten!
And of course, thank you to the excellent folks at Jellybox for starting an important conversation!
Oh yeah here's this whole argument if you guys wanted that.