Ok hear me out...
let’s lay flat on our ovoidal mama
Witch’s Castle - Forest Park, Portland, Oregon. This structure is rumored to be haunted by original Oregon settlers.
The genre of Jax art that makes him go thru severe menstrual cramps will never not be funny
All our food... KEEPS BLOWING UP-
I think one thing about Oswald 's story from EM that I wish was fleshed out more was how Ortensia getting killed/the Blot wars affected him mentally. I think it's not too far-fetched to say that he must have had some serious PTSD for a while, and that got me wondering how he would show that/what it's affects would be one the story of the game if it was canon
(Used this chart as a basis)
Is this kinda dark? Yes.
Pikmin Pomni
Dedede deserves to wear a dress tbh he looks like a guy who'd really enjoy and feel confident wearing one
Just a bunch of sketches. I had a large audio list and initially there were more scenes, but I got stuck on it for too long and got lazy.
@sm-baby
@hootbon
@tadc-harlequin-au
Miyazaki’s visual storytelling thrives on a sense of flatness that doesn’t diminish but rather enriches his worlds. By compressing the layers of his compositions—merging the foreground’s details, middle ground’s action, and background’s context—he crafts images that feel like living illustrations. Take the Warawara swarming with dishes in "The Boy and the Heron" or the jubilant feast scene in "Spirited Away" : both are packed with vibrant details, yet the visual plane feels collapsed, like a tableau unfolding all at once. This "flatness" isn't a flaw but a deliberate technique, pulling us into the frame as if we’re unrolling a scroll of visual wonder. It’s not depth that Miyazaki aims for—it’s a sheer density of storytelling in every frame, a reminder that 2D animation’s strength lies in its ability to immerse without imitating.
Gangle AU 🎭✨️