i decided to start making a bestiary.
what game engine do you use?
i typically use love2d for most of my game projects.
debugging? no. rebugging
The earth
The earth
Lots of random variables for asteroid destruction. I played a lot around with forces for this one, having destroyed asteroids maintain some of their original velocity.
Spent lots of time making the background affect, that mimics movement. It is a repeated tile background that doesn't move, but instead changes the repeat offset based of the camera movement (which follows the player), so it works really well!
The enemy I have designed as 3 weapons, and anti-player weapon, and anti-asteroid weapon and a point defence weapon. The anti-player weapon fires homing missiles, which are pretty easy to dodge, but combined with the asteroid field it can make it quite a challenge. The anti-asteroid weapon tracks the closest target and fires shots at them (will eventually track the closest target, but it is very accurate, predicting for asteroid movement and projectile speed). The point defence creates lasers at nearby player bullets, to prevent the ships destruction. Its weakness is its rotation speed.
I really hope to continue this project, as it is coming out very nicely and already feels quite fun!
i make games. check out http://freeve4hserver.ddns.net
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