đ¸â¨ New Mod Alert! â¨đ¸
Iâve mixed Ghibli-inspired art with adorable frogs for this mod! đż Choose from two overrides: 1ď¸âŁ A Ghibli-style background. 2ď¸âŁ A background with a frog plumbob.
Note: I donât own the Ghibli art used.
Hope you love this little touch of whimsy! đ
Some little Byer drawings cause I can't finish anything
âŞÂ 6 carefully designed build items
âŞÂ Recommended furniture
Renaissance Revival TreatsÂ
Renaissance Revival SalonÂ
Renaissance Revival Ceramic Stove
Renaissance Revival Library
âŞÂ Set compatibility
All items are base game compatible. Find them in your game by typing in the search-box either âlilis palaceâ, âINTARSIAâ or âRenaissance Revivalâ.
âŞÂ Note
Both dining tables show incorrect dirt overlay map when dirty, and I'm unable to change it:(.
The Herald and The Defender
I really enjoy the mystical, magical vibe (I mean if you know me you know), and I wanted more of that in the game. This set was super fun to make and I learned a lot of things for it, one of them being how to make custom bedding deform properly while animating. It was very frustrating for a while, but satisfying once I got it.
One item I find very fun in this set is the Geode Lamp, which is technically a lamp but can be a plain crystal geode if you turn it off. It emits a soft glow which also lets you customize its hue to your liking in-game as well! The Sun Goddess Mirror can also be placed at any height you choose, similar to paintings in the game.
Comfort:Â Celestial Slumber Bed.
Decoration:Â Divine Drapery, Sun Goddess Mirror, Antique Charm Rug, Hanging Ivy.
Lights:Â Eternal Flame Candle, Geode Lamp, Celestial String Lights.
Surface:Â Antique Elegance Dresser, Antique Elegance End Table.
Activities: Mystical Incense (Functional SPA DAY Version, or Base Game Decorative Version!)
Wall:Â Wood Paneling.
Enjoyđ¤
Save File Tutorial For The Sims 4 Here are my must-have steps for creating a new save file.
How To Install Custom Content/Mods
CAS Mods Stand Still in CAS by mizoreyukii More Traits in CAS by thepancake1 and mizoreyukii PreferencesPlus by helaene This mod requires 3 other mods in order to work. See the required mods at the bottom of the download post. Instant CAS Story Preferences by vicky sims More Columns in CAS by weerbesu
Map Replacement
Fanart Map Replacementsby dershayan
Mods MC Command Center by deaderpool Tags: #MCCC_Bypass or #MCCC_Include UI Cheats Extension by weebersu Phone Case Replacement by apricotrush
Calendar School Holiday Tradition by littlemssam Go Swimming Holiday Tradition by kiarasims4mods Sunbathe Holiday Tradition by kiarasims4mods Fall Fun Holiday Tradition by renegadesims Family Dinner Holiday Tradition by kiarasims4mods Winter Fun Holiday Tradition by kiarasims4mods Light Incense Holiday Tradition by littlemssam Eat Pizza Holiday Tradition by kiarasims4mods Hug Parent Holiday Tradition by kiarasims4mods Gift a Parent Holiday Tradition by kiarasims4mods More Holiday Icons by littlemssam
Lighting Mods Sunblind mod by softerhaze - (Installation Tutorial) NoBlu V2 by luumia (I use the darker version) NoGlo by luumia Reshade - (Installation Tutorial) GShade - (Installation Tutorial)
youtube / tiktok / twitch / patreon / gallery id: largetaytertots
I proudly present what will [hopefully] be the first of many iterations of the Bergie Save File!
I started this about a year and a half ago as an outlet during a rather rough time, and I must say, I am very proud of how far I've come since then, as a builder, content creator and as a general human. I hope you enjoy and have lots of fun exploring San Myshuno and getting to know the city's inhabitants!
The Arts Quarter
The Spice Market
The Fashion District
Uptown
Myshuno Meadows
Thank you, Simblrverse, for the all of the likes and encouragement along the way - you're all amazing!!!
(Save File download link is below the break.)
Save File: Google Drive
A base game home that's unfurnished so it's easily customizable to your design style! It has 5 bedrooms, 3 bathrooms, an office, and outdoor space. Enjoy :)
No CC
§47,230
Lot size - 15 x 20
Lot location - Comfy Cubby, Newcrest
Player tested and remember to enable bb.moveobjects
This is made with base game only!
Gallery ID: CaribbeanBrezze (alt download)
i always thought children's lack of more presets options kind of infuriating, so i made those, and i'm sharing with you'all now. i expect to post a part II in the future with presets for other face parts, but i don't know when (lol, i'm so tired); enjoy!
â INFO
base game compatible (bgc).
child only, all frames.
disabled for random.
available for occults, except werewolfs.
custom thumbnail.
â PREVIEWS
13 presets.
some come with their own textures, but will look better with custom eyelids or skin overlays.
14 presets.
recommended to use with skin overlays or nosemasks.
â NOTES / T.O.U
don't reupload, but you may include it in sim dumps.
don't put behind paywalls.
â DOWNLOAD
simfileshare / patreon (free)
any problems, PLEASE tell me. feel free to tag me if you use it, i will love to see!
whatever dude. dream daddies your jayvik
Adding this to my very tiny list of reasons to like Mike.
Also adding this to my "Duffer Brothers WHY" list.
Let me explain.
Iâm not talking about him creating real problems. Iâm talking about D&D.
Mike is the dungeon-master. He creates plot. He creates opponents. He creates problems and snares and tricks for the other players to face. We even see in one of the tie-in comics that he plotted out a campaign specifically with the intention to give Will the chance to feel like a hero instead of a victim (the Thessalhydra campaign) after his trauma in the UD, which mean he had to consider skills, inventories, weaponry, opponent strengths and weaknesses, and more, all to funnel toward a scene where Will gets to kill the Thessalhydra without making it obvious and patronizing.
So when it comes to making plans regarding the UD, Mike is brilliant and he is necessary. Heâs the one who figures out El is taking about an alternate dimension because he thinks outside the box and isnât hindered by conventional logic. He considers all sides. Heâs the only one to view Willâs True Sight as a power that allows him to become a superspyâa change in perspective that helps Will save Hopper and in turn saves Hop, Joyce, Mike, and Owens at the lab. Only Mike knew Will was a spy and needed to be sedated, and if he hadnât been there, Spy!Will would have known where they were at all times and the demodogs would have killed them all. Not only that, but he came up with the shed plan and was the first time bring up that closing the gate would kill Will.
Dustin is the one who proposes they distract the demodogs for El and Hop, but hereâs the problem. His plan to lure Dart to the junkyard and Steveâs input on this planâinspired by what heâd seen Nancy and Jonathan do in s1 with the gasoline trailâtook forever. It was a smart plan, but it left them incredibly vulnerable and trapped in a small space, and in the end required Steve to go out into the open. It didnât account for the possibility that there might be more demodogs, and it left part of the bus (the top hatch) exposed. It also doesn't account for an escape plan.
Itâs very similar to what they do in s4 with Eddieâs trailer in the UD: fortify, lure, hide. Except they forgot to account for the vents (like the top hatch) and in the end, Eddie ran out into the open and was overwhelmed by the sheer number of the demobats. The main difference is that they did have an escape route (the trailergate) except they don't have the ability to close the trailergate, so they're still vulnerable.
So while we donât know what Dustinâs plan would have been to distract the demodogs if Mike hadnât been there, we still know that they needed Mikeâs knowledge of the hive mind and the tunnels and the weakness to fire (beyond just a general âoh fire is a good weaponâ knowledge like Nancy and Jonathan stumbled into in s1 and that Steve tried to replicate in s2, but a for-sure âfire is its weaknessâ knowledge that Mike gains at the lab) in order to pull off this plan successfully. Dustinâs idea to distract and his emotional connection to Dart in particular protects them, but Mikeâs knowledge and outside-the-box thinking is vital. Itâs likely that heâs even the one to make them all wear goggles and bandanas because he probably saw Hopper coughing and wheezing after prolonged exposure to the toxic air and knew that heâd needed to be hosed down at the lab. His plan is also a get-in-get-out plan, meaning he intended for them to get in, wreak havoc, and then immediately get tf out safely. Mike plans for after the attack as well.
In s3, Mike knows they need to act as fast as possible in regards to Billy because he has experience with a Flayed individualâthe only one out of the kidsâ party other than Will who actually experienced Will being Flayed. All the other kids only showed after heâd already been sedated, and only Mike was in the shed with Hop and the Byers once he woke up (and then and to be sedated again). Everyone else doubts, everyone else hesitates, but Mike and Will know they need to act nowâthey canât sit and wait for information, they need to create a scenario to give them information. So Mike creates one: The Sauna Plan.
This isn't to say that Dustin isn't smart! He's incredibly intelligent! But Dustin is more science-minded and doesn't think outside of the box as naturally as Mike does. And this is why they're most successful when they work together.
Dustin has a ton of D&D knowledge, but he doesnât really apply it until prompted. I can think of at least 2 instances where Mike describes a supernatural occurrence in detail and then Dustin names it with a D&D reference. Mike explains what he thinks El means by flipping the board over and he suggests/describes an alternate dimension, and then Dustin says, âlike the Vale of Shadows.â In s2, Mike describes in detail the hive mind and how it works, and then Dustin says, âlike the Mind Flayer.â Dustin is able to label but he doesnât understand before being able to label it like Mike does. In fact, Dustin doesn't question why Vecna is creating the gates until Erica prompts it â if Mike had been there, this question would've undoubtedly been prompted much sooner because Mike asks a billion questions all the time (for example, "Why would he give me a pen that doesn't work?")
Dustin and Nancy actually approach problems in a very similar way. When Nancy encountered the Demogorgon in the UD, she started looking through a science book to rationalize it in terms she understood. Dustin did the exact same thing when he found Dart â he went to the library and did research on amphibians and pollywogs. Both times, they found valuable information! Nancy was able to figure out that the Demogorgon was attracted to blood and Dustin figured out that Dart would continue to molt and is heat-sensitive. But in s2, Mike is the one who took Will's knowledge and experience seriously and accepts right away that Dart is from the UD, and treats Dart as a serious potential danger even before they know he's a demodog.
Nancy is also incredibly intelligent, and she's a fighter through-and-through. I adore her! But here's the thing about Nancy: she hates feeling powerless. She hates being emotionally vulnerable in a way that makes her look weak. She can be emotionally vulnerable in an affectionate way and be okay with that! But she hates being vulnerable in a way where she feels hurt and scared and grieving, and when she feels this way, she feels the intense need to Immediately act and stomp out whatâs making her feel that way. We see it in s1 where after she learns about Barbâs death, she wants to immediately go back and kill the Demogorgon.
Nancy prefers the direct approach, even when that's not the best choice. Her choosing the direct approach against Vecna required a lot of time they didn't have trekking across the UD, and it didn't account for what would happen if they got snagged in the vines. In fact, her approach is very similar to Hopper's in s2 when he goes to the tunnels for the first time! He chooses to be direct and it nearly kills him because he didn't plan for backup and can't free himself from the vines without external aid.
And the more I think about it, the more I suspect that Vecna gave Nancy the vision of his plan and her family dying specifically to make her emotionally vulnerable and therefore impulsive and brash and direct.
And in s4, we see what happens when Mike isnât there to challenge Dustin's logical, science-based thinking and Nancy's direct, brash attack style â when Mike isn't there to present outside-the-box thinking and see the problem from all angles:
The demobats get into the "fortified" trailer, Eddie goes out into the open and dies, Nancy & Co. get immobilized by vines, they only prepared one music source for Max and so when her Walkman is destroyed, she's wholly and utterly vulnerable, and if it weren't for El piggybacking from the other side of the country, she would've died permanently.
The one time Mike isn't in Hawkins, they fail.
she/her, 28 đ§đˇ Experimenting with Maxis Match CC for The Sims 4! Other blogs: stranger-things-yapper [byler&co] sterlinggothdarlings [fanart reblogs]
185 posts