Ideas For The Druid!

Ideas For The Druid!

Ideas for the druid!

More Posts from Dragonbornknight and Others

3 years ago

well i'm no wizard but i can hit you with a wooden "beam" that immediately takes the effect of "give you a concussion"


Tags
2 years ago

Quest generator [alpha]

I did a thing again :) this time - a quick quest generator for a DM

What do we have here:

Quest Generator [alpha]

a character and their vibe

their attitude towards party

the quest

"RARITY" of the quest (optional)

This will be good for a situation where you have literally nothing on your hands or if party doesn't like your dragon-slaying quests but interested in Boblin the goblin's story.

I consider the "rarity" the most interesting part of this. Will this "delivery of a harmless plant" be a walk in the park or does the fate of the country depends on it? Only RNGesus knows :)

Will it be updated?

Who knows, maybe

English version here

Russian version here


Tags
2 years ago

Dungeon Masters, don’t be afraid to challenge your players!

Sometimes you need to really throw something threatening the party’s way, something out of their league. Not in a DM v Players situation, in a genuine reaffirmment that stakes are real and character death is possible. The goal is never to kill players, but a truly terrifying and epic fight is sure to leave the players feeling awesome for defeating such a powerful enemy.

Challenge Rating is not an accurate measurement of a creature’s strength, a single CR9 could be easily beaten by a band of level 4s. I won’t go into action economy because that’s not what this post is about.

So how do we throw a deadly encounter at our players to make them feel cool?

Well first, pick or redesign a monster to play to the party’s strengths in subtle ways.

Have an archer PC? Give the monster a vulnerable point that’s hard to hit. For example in my most recent game a low level party fought a large clockwork dragon, illusionist and a swarm of cultists, the dragon had 3 weaknesses 1. A maintainance hatch that if hit could deal critical damage, perfect for a rangers well placed and timed arrow to hit. 2. A combustion engine that could be extinguished briefly using our sorcerers water or ice spells. 3. Legs that were vulnerable to attack from the barbarian causing it to lose movement. These weak points were hard to hit and required tactical thinking to approach and exploit adding complexity to the combat. This could be achieved in many ways, perhaps the basalisk has a soft underside that would leave it vulnerable if they could get close enough to strike it, or the armour of a battle ogre has a cannon shot hole in it perfect for a well placed arrow. Make these weak points easy to spot, and hard to act on without forethought.

Second, tailor the environment to the encounter

If your monster is too powerful, give the players pillars and tables to duck for cover behind. Hanging chandeliers or breakable platforms are great assets to an offensive and battlefield changing encounter. But these features aren’t exclusively helpful, powder kegs and coal heaps are great for both players to utilise in strategic attack but also pose a constant threat to anyone close enough that a well placed scorching ray may leave them unconscious. Chances are your players will take on the information and strategise, luring a creature to a dangerous place or having to choose between facing the beast head on or risking a trip over the rickety bridge. My last campaign ended with the PCs ultimately tricking a demon lord to the edge of a cliff before banding together to trip them over. A good set piece may be the foundation to a satisfying fight! (This applies to all encounters not just boss monsters)

Finally, Don’t pull punches!

The players will be way more proud and excited about their victory if it’s earned. Yes, there is a time and a place for fudging rolls or having a monster not attack the lowest health character for a while. But don’t rig the combat, to challenge your players and give stakes to your game the reality that PCs can die is important. So yes, don’t go all out on the players with a monster well out of their league, but definitely don’t turn the frightful beholder into a plush toy who’s eye beams keep narrowly missing while it sits and soaks up damage. There’s a very fine balance you have to find between keeping the fight even and keeping the fight threatening. But in my experience if one or two PCs are downed and the healer is scrambling to save them both, as the fight comes to a close and everyone barely scrapes through alive are usually the ones that get the best reactions. Again the goal is NOT to try and kill PCs, the goal is to push your players to strategise and earn their victories and feel AMAZING going it!

If anyone has any further advice or just stories of a perilous battle feel free to share them, and remember the number one rule of D&D is that everyone should be having fun!


Tags
1 month ago

50 Fantasy Prompts: Cultures and Societies. Writers Save this!

1. Luminae

- A society that worships light and revolves around bioluminescent creatures.

- Gesture: Raising both hands to the sky and opening palms to signify receiving light.

- View: Light is considered the purest form of energy and the ultimate source of life.

2. Mistral Nomads

- Wind travelers who harness the power of the breeze for navigation and communication.

- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.

- View: The wind carries the voices of ancestors and guides the living.

3. Veilwalkers

- Inhabitants of the mist who can see and manipulate spirits.

- Gesture: Drawing a veil across the face to communicate with spirits.

- View: The world of the living and the dead are separated by a thin veil that can be crossed.

4. Starforged

- People born under specific constellations with unique abilities tied to their birth star.

- Gesture: Touching a constellation tattoo to activate its power.

- View: Stars are the eyes of the gods, watching over and guiding them.

5. Shadecloaks

- Masters of shadow magic, living in perpetual twilight.

- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.

- View: Shadows are protective, hiding them from danger and giving them strength.

6. Seraphians

- Winged beings who consider themselves guardians of the skies.

- Gesture: Unfurling wings in a greeting, showing trust and openness.

- View: The skies are sacred, and flight is a divine gift.

7. Pyrosages

- Fire-wielders who live in harmony with volcanic landscapes.

- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.

- View: Fire is a cleansing force, both destructive and renewing.

8. Aquafolk

- Ocean dwellers with the ability to breathe underwater and communicate with marine life.

- Gesture: Creating ripples in water with a fingertip to convey emotions.

- View: Water is a mirror of the soul, reflecting true feelings and intentions.

9. Silvan Elves

- Forest guardians who blend seamlessly with their environment.

- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.

- View: All life is interconnected through the roots of the great tree.

10. Necrochanters

- A culture deeply connected to the afterlife, able to communicate with and summon spirits.

- Gesture: Drawing a circle with ashes to summon spirits.

- View: Death is not the end but a transformation to another state of being.

11. Stonekin

- Rock-like beings who can manipulate earth and stone.

- Gesture: Pressing a hand to the ground to communicate with the earth.

- View: The earth holds ancient wisdom and the memories of their ancestors.

12. Aetherians

- Masters of air magic, capable of floating and flying at will.

- Gesture: Raising arms and fingers to mimic the flow of air currents.

- View: The air is filled with invisible threads that connect all living beings.

13. Chronomancers

- Time-benders who can manipulate past, present, and future.

- Gesture: Tapping a timepiece rhythmically to alter time flow.

- View: Time is fluid and can be molded to fit the needs of the moment.

14. Dreamforgers

- People who can enter and manipulate dreams.

- Gesture: Weaving fingers in intricate patterns while in a trance.

- View: Dreams are a bridge between realities, holding power and prophecy.

15. Sunseekers

- Pilgrims who follow the path of the sun, gaining strength from its light.

- Gesture: Holding a hand above the heart to swear oaths under the sun’s gaze.

- View: The sun’s light is a witness to all promises, giving them sacred weight.

16. Frostborn

- Ice-dwellers with control over cold and frost.

- Gesture: Exhaling a cold breath to signify agreement or truth.

- View: Ice preserves and protects, holding the essence of life.

17. Songhearts

- A musical culture that uses songs and sound for magic.

- Gesture: Placing a hand over the throat and singing a single note to show sincerity.

- View: Music is the language of the heart and the most honest form of communication.

18. Runecarvers

- Inscribers of powerful runes that grant various abilities.

- Gesture: Tracing runes in the air or on surfaces to cast spells.

- View: Runes are the written words of the gods, containing immense power.

19. Stormcallers

- Masters of weather, able to summon and control storms.

- Gesture: Raising a staff to the sky to summon storms.

- View: Storms are the breath of the gods, bringing both fury and renewal.

20. Plainsriders

- Nomadic horsemen known for their speed and agility.

- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.

- View: The open plains are a vast, sacred expanse that must be respected.

21. Mycologians

- Mushroom-like beings who can communicate through spores.

- Gesture: Spreading spores by tapping a mushroom cap to communicate.

- View: Fungi are the bridge between life and decay, recycling energy.

22. Glimmerfolk

- Glittering, gem-encrusted people who can harness the power of precious stones.

- Gesture: Touching gemstones to channel their energy.

- View: Crystals are vessels of ancient power and knowledge.

23. Thornclad

- A warrior culture clad in thorny armor, known for their fierce combat skills.

- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.

- View: Pain and resilience are intertwined, symbolizing strength.

24. Celestials

- Star-born beings with a deep connection to the cosmos.

- Gesture: Drawing constellations in the air with glowing fingers.

- View: The night sky is a map of destiny, guiding their every action.

25. Inkshapers

- People who can bring drawings and tattoos to life.

- Gesture: Drawing a symbol on their skin to activate a spell.

- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.

26. Mirageweavers

- Desert dwellers who can create illusions and mirages.

- Gesture: Waving hands to create illusions and mirages.

- View: Reality is fluid and can be shaped by perception and will.

27. Echoers

- A culture that communicates and fights using echoes and soundwaves.

- Gesture: Clapping or snapping fingers to create soundwaves for communication.

- View: Sound is a powerful force that can shape the world around them.

28. Ironveins

- Metal manipulators who can shape and control metal at will.

- Gesture: Clenching fists to channel metal manipulation.

- View: Metal is a living force, constantly evolving and reacting.

29. Wyrmkin

- Dragon-like people with scales and the ability to breathe fire.

- Gesture: Exhaling a plume of smoke or fire to show respect or power.

- View: Dragons are the ultimate beings, embodying wisdom and might.

30. Duskborn

- Night-dwellers who gain strength from the moon.

- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.

- View: Darkness is not to be feared, but embraced as a part of the natural cycle.

31. Crystalhearts

- A society with crystalline bodies that can refract light and energy.

- Gesture: Touching their heart crystal to show honesty and purity.

- View: Crystals are the heart of their being, reflecting their true selves.

32. Skyforgers

- Builders of floating cities and airships.

- Gesture: Hammering an invisible anvil to craft objects from thin air.

- View: The sky is a forge, and they are its smiths, creating wonders from the air.

33. Leafkin

- Plant-based beings who can photosynthesize and communicate with flora.

- Gesture: Placing a leaf in the palm to connect with nature.

- View: Leaves and trees are the lifeblood of the earth, nourishing all.

34. Sandshapers

- Desert people who can control and shape sand.

- Gesture: Drawing patterns in the sand to communicate or cast spells.

- View: Sand is a canvas for their magic, constantly shifting and changing.

35. Moonshadow Elves

- Elves who live in the shadows of the moon, skilled in stealth and night magic.

- Gesture: Casting moonlight on their face to invoke lunar power.

- View: The moon is a guide and protector, influencing their magic and lives.

36. Bloodrunes

- Warriors who use their own blood to inscribe powerful runes.

- Gesture: Pricking a finger to draw blood and create runes.

- View: Blood is the essence of life, and through it, they gain power.

37. Dreambinders

- People who can link their dreams to reality.

- Gesture: Twining fingers together to weave dreams into reality.

- View: Dreams are powerful forces that can shape and change the world.

38. Thunderclans

- Tribes who worship and control thunder and lightning.

- Gesture: Stamping feet or clapping hands to summon thunder.

- View: Thunder is the voice of the gods, a call to action and power.

39. Feywilders

- Inhabitants of the fey realm with unpredictable and chaotic magic.

- Gesture: Dancing in a circle to invoke fey magic.

- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.

40. Mirrorborn

- People who can step through and manipulate mirrors.

- Gesture: Touching mirrors to travel or communicate.

- View: Mirrors are portals to other realities, reflecting infinite possibilities.

41. Wispwalkers

- Ethereal beings who guide lost souls.

- Gesture: Holding a wisp of light to guide lost souls.

- View: Wisps are guides and protectors, leading them through darkness.

42. Frostweavers

- Ice artisans who create intricate and magical ice sculptures.

- Gesture: Weaving ice crystals into intricate patterns.

- View: Ice is a delicate and beautiful force, capable of great power.

43. Starwardens

- Celestial knights who protect the realms from cosmic threats.

- Gesture: Drawing star maps in the air to invoke celestial power.

- View: The stars are guardians, watching over and protecting them.

44. Emberkin

- Fire-dwellers with control over embers and ash.

- Gesture: Snapping fingers to produce sparks and embers.

- View: Embers hold the remnants of fire’s spirit, representing both the end and beginning of the flame.

45. Oceanborne

- Sea nomads who can control the tides and waves.

- Gesture: Drawing water symbols in the air to summon sea spirits.

- View: The sea is a vast, living entity, a source of mystery and power.

46. Windwhisperer

- Communicators with the wind, able to send messages across great distances.

- View: The sky is a living entity, responsive to the voices of those who respect it.

- Gesture: Moving gracefully to mimic the flow of the wind.

47. Etherseekers

- Gesture: Holding out their hands to draw ether into themselves.

- View: The ether is a vast reservoir of magic, accessible to those who seek it.

48. Twilight Guardians:

- Gesture: Holding a lantern to light the way through twilight.

- View: Twilight is a sacred time, a bridge between day and night.

49. Windwalkers

- Gesture: Moving gracefully to mimic the flow of the wind.

- View: The wind is a messenger of the gods, carrying whispers of destiny and change.

50. Eclipsewatchers

-Gesture: Covering one eye while the other remains open to signify balance

- View: Eclipses represent the merging of light and dark, a time of balance and reflection.

2 years ago

Want to play some cool underwater adventures in D&D? Check out Beneath the Waves on DMs Guild!

This book I've been working on with a bunch of amazing creators has a load of rules, player options, and new monsters plus a level 1-5 mini campaign!

It's beautiful (look at these pieces by Angela O'Hara and Kendal Gates!) AND it's currently 1/3rd off!

Want To Play Some Cool Underwater Adventures In D&D? Check Out Beneath The Waves On DMs Guild!
Want To Play Some Cool Underwater Adventures In D&D? Check Out Beneath The Waves On DMs Guild!

Tags
2 years ago

Exciting Side Quest Idea #2:

Have the party be kidnapped! They wake up, wearing commoner clothes, and all of their items gone.

They only have an empty waterskin and 2 days worth of rations.

They are then hunted by the people who captured them (a small party of nobles with a 1-2 level advantage on the players).


Tags
3 years ago
My Mothers Chowder Tasting Notebook

my mothers chowder tasting notebook


Tags
3 years ago

A flail-axe?

By @jacobwitzling on TikTok


Tags
Loading...
End of content
No more pages to load
  • apple-juice-boxes
    apple-juice-boxes liked this · 5 months ago
  • annaqiu3i
    annaqiu3i liked this · 6 months ago
  • gnmtlkitten-blog-blog
    gnmtlkitten-blog-blog liked this · 7 months ago
  • dndsnutz
    dndsnutz liked this · 7 months ago
  • verbrrhage
    verbrrhage liked this · 9 months ago
  • captainthunderbunny
    captainthunderbunny reblogged this · 10 months ago
  • mubble-bye
    mubble-bye liked this · 11 months ago
  • gringlgrungl
    gringlgrungl liked this · 11 months ago
  • night-writer-writer
    night-writer-writer liked this · 11 months ago
  • seer-of-queer
    seer-of-queer liked this · 1 year ago
  • respect-the-king
    respect-the-king liked this · 1 year ago
  • dndhomebrewshenanigans
    dndhomebrewshenanigans reblogged this · 1 year ago
  • mindset-symphony
    mindset-symphony liked this · 1 year ago
  • toxicglooo
    toxicglooo liked this · 1 year ago
  • diamondrose015
    diamondrose015 liked this · 1 year ago
  • ethereal-oa
    ethereal-oa liked this · 1 year ago
  • dnd-emeraldrose
    dnd-emeraldrose reblogged this · 1 year ago
  • icyforeveryoccasion
    icyforeveryoccasion liked this · 1 year ago
  • withtheweave
    withtheweave liked this · 1 year ago
  • arilada
    arilada liked this · 1 year ago
  • illder
    illder liked this · 1 year ago
  • thatbluevamprpgs
    thatbluevamprpgs reblogged this · 1 year ago
  • thatbluevampire
    thatbluevampire liked this · 1 year ago
  • antwill197
    antwill197 liked this · 1 year ago
  • moretinyideas
    moretinyideas liked this · 1 year ago
  • veludo-rae
    veludo-rae reblogged this · 1 year ago
  • veludo-rae
    veludo-rae liked this · 1 year ago
  • diligentskyrider
    diligentskyrider liked this · 1 year ago
  • theriseofthesea
    theriseofthesea liked this · 1 year ago
  • vanillapocketwatch
    vanillapocketwatch liked this · 1 year ago
  • eahravinqueen
    eahravinqueen liked this · 1 year ago
  • paranormalpeaches
    paranormalpeaches liked this · 1 year ago
  • meowprrr
    meowprrr liked this · 1 year ago
  • mooninneptune
    mooninneptune liked this · 1 year ago
  • the-marcharen
    the-marcharen liked this · 1 year ago
  • roboninja15
    roboninja15 liked this · 1 year ago
  • electronicempress
    electronicempress liked this · 1 year ago
  • circuitry-and-chaos
    circuitry-and-chaos liked this · 1 year ago
  • jaggedfantasy
    jaggedfantasy liked this · 1 year ago
  • cii-br33ze
    cii-br33ze liked this · 1 year ago
  • dnd-noob
    dnd-noob reblogged this · 1 year ago
  • zestystraight
    zestystraight liked this · 1 year ago
  • sleptons
    sleptons reblogged this · 1 year ago
  • androidmk1
    androidmk1 liked this · 1 year ago
  • nerdy-author
    nerdy-author liked this · 1 year ago
  • medt-lie
    medt-lie liked this · 1 year ago
  • a-bagel-with-anxiety
    a-bagel-with-anxiety liked this · 1 year ago
  • clueless-adventure-squad
    clueless-adventure-squad reblogged this · 1 year ago
  • 1t-c0unts
    1t-c0unts reblogged this · 1 year ago
dragonbornknight - D&D stuff
D&D stuff

57 posts

Explore Tumblr Blog
Search Through Tumblr Tags