Some Fun Ideas For Warlock Pacts. You Can See The Rest Of This Series On My Kofi! I Appreciate All Tips.

Some Fun Ideas For Warlock Pacts. You Can See The Rest Of This Series On My Kofi! I Appreciate All Tips.

Some fun ideas for warlock pacts. You can see the rest of this series on my Kofi! I appreciate all tips.

More Posts from Dragonbornknight and Others

2 years ago
A Pair Of French Chestnut Crushing Clogs Used In The 19th Century. These Shoes Were Worn By Farmers To
A Pair Of French Chestnut Crushing Clogs Used In The 19th Century. These Shoes Were Worn By Farmers To

A pair of French chestnut crushing clogs used in the 19th century. These shoes were worn by farmers to trample on chestnuts and acorns to separate the nutmeats from the shells so it could be ground into flour.


Tags
2 years ago
A New ‘Snow’ Variant For Our Jungle Stream Battle Map

A New ‘Snow’ Variant for our Jungle Stream Battle Map

Owners of my old ‘Jungle Stream’ battle map can now download an additional 'Snow’ map variant for free!

→ Find it on 2-Minute Tabletop


Tags
2 years ago
Design Comm For A “gilded Thorn” Mage

design comm for a “gilded thorn” mage


Tags
9 months ago

101 evil schemes for dnd from the dragon magazine annual from 2000

101 Evil Schemes For Dnd From The Dragon Magazine Annual From 2000
101 Evil Schemes For Dnd From The Dragon Magazine Annual From 2000
101 Evil Schemes For Dnd From The Dragon Magazine Annual From 2000
101 Evil Schemes For Dnd From The Dragon Magazine Annual From 2000
101 Evil Schemes For Dnd From The Dragon Magazine Annual From 2000
101 Evil Schemes For Dnd From The Dragon Magazine Annual From 2000
2 years ago

I don’t think magic items should be named after their function, but their story.

In Dungeon Crawl Classics, there’s a chapter on magic items that briefly mentions that magic items are rare and powerful to the point that any one magic item is probably quite famous. That fame usually comes with a name.

So a particular flame tongue sword might be called “Hellfire” or “The Sword of Durageddon’s Bane”. A particular bag of holding might be “Kingslocks” or “The Blinding of the Gorgon”. These items get their names from the adventures they were involved in, which to me is a lot more interesting than a name that is purely functional.

Those functional names make the items feel less magical and more mechanical to me. If a bag of holding is recognisable as such, it must be fairly unremarkable to just have a generic name - implying that a great many people own one. It’s like owning a Ferrari racecar (impressive, but you’re hardly the only one) versus owning “The Carriage of the Ninth Angel” that is famed for being blessed by three angels with three heads in preparation for its death race against Satan himself.

I bought a zine recently (Through Ultan’s Door: Downtime in Zyon) that has a simple system for making magic items:

Commission a master artisan to make you a masterwork (a sword, armour, or book)

Use that item in a quest in an interesting way (such as slaying a particularly powerful foe)

That item, by becoming part of a spectacular story, then takes on magical properties once given a suitable name

Lots of players find it boring to find a generic +1 sword or what have you in dungeons, so I think this is a good solution to make it more interesting. And suitably mythic!


Tags
3 years ago

Potion of [Stat.]

Roll one D10 and one D4 on use.

The D10 determines how much the stat changes by. The D4 determines if the change is positive (even number) or negative (odd number).

The potion lasts until the effects are no longer amusing to the DM.


Tags
3 years ago

Our group was riding through a pretty heavy storm.

My Sorcerer: I guess it could be worse.

In exactly this moment he got struck by lightning. The chances were so low, but it was meant to be it seems.


Tags
1 month ago

50 Fantasy Prompts: Cultures and Societies. Writers Save this!

1. Luminae

- A society that worships light and revolves around bioluminescent creatures.

- Gesture: Raising both hands to the sky and opening palms to signify receiving light.

- View: Light is considered the purest form of energy and the ultimate source of life.

2. Mistral Nomads

- Wind travelers who harness the power of the breeze for navigation and communication.

- Gesture: Whispering into a small vial and releasing it into the wind, symbolizing sending a message.

- View: The wind carries the voices of ancestors and guides the living.

3. Veilwalkers

- Inhabitants of the mist who can see and manipulate spirits.

- Gesture: Drawing a veil across the face to communicate with spirits.

- View: The world of the living and the dead are separated by a thin veil that can be crossed.

4. Starforged

- People born under specific constellations with unique abilities tied to their birth star.

- Gesture: Touching a constellation tattoo to activate its power.

- View: Stars are the eyes of the gods, watching over and guiding them.

5. Shadecloaks

- Masters of shadow magic, living in perpetual twilight.

- Gesture: Merging fingers into the shadows, symbolizing blending into the darkness.

- View: Shadows are protective, hiding them from danger and giving them strength.

6. Seraphians

- Winged beings who consider themselves guardians of the skies.

- Gesture: Unfurling wings in a greeting, showing trust and openness.

- View: The skies are sacred, and flight is a divine gift.

7. Pyrosages

- Fire-wielders who live in harmony with volcanic landscapes.

- Gesture: Holding a flame in one hand while placing the other hand over the heart, symbolizing passion and life.

- View: Fire is a cleansing force, both destructive and renewing.

8. Aquafolk

- Ocean dwellers with the ability to breathe underwater and communicate with marine life.

- Gesture: Creating ripples in water with a fingertip to convey emotions.

- View: Water is a mirror of the soul, reflecting true feelings and intentions.

9. Silvan Elves

- Forest guardians who blend seamlessly with their environment.

- Gesture: Touching foreheads with a leaf, symbolizing unity with nature.

- View: All life is interconnected through the roots of the great tree.

10. Necrochanters

- A culture deeply connected to the afterlife, able to communicate with and summon spirits.

- Gesture: Drawing a circle with ashes to summon spirits.

- View: Death is not the end but a transformation to another state of being.

11. Stonekin

- Rock-like beings who can manipulate earth and stone.

- Gesture: Pressing a hand to the ground to communicate with the earth.

- View: The earth holds ancient wisdom and the memories of their ancestors.

12. Aetherians

- Masters of air magic, capable of floating and flying at will.

- Gesture: Raising arms and fingers to mimic the flow of air currents.

- View: The air is filled with invisible threads that connect all living beings.

13. Chronomancers

- Time-benders who can manipulate past, present, and future.

- Gesture: Tapping a timepiece rhythmically to alter time flow.

- View: Time is fluid and can be molded to fit the needs of the moment.

14. Dreamforgers

- People who can enter and manipulate dreams.

- Gesture: Weaving fingers in intricate patterns while in a trance.

- View: Dreams are a bridge between realities, holding power and prophecy.

15. Sunseekers

- Pilgrims who follow the path of the sun, gaining strength from its light.

- Gesture: Holding a hand above the heart to swear oaths under the sun’s gaze.

- View: The sun’s light is a witness to all promises, giving them sacred weight.

16. Frostborn

- Ice-dwellers with control over cold and frost.

- Gesture: Exhaling a cold breath to signify agreement or truth.

- View: Ice preserves and protects, holding the essence of life.

17. Songhearts

- A musical culture that uses songs and sound for magic.

- Gesture: Placing a hand over the throat and singing a single note to show sincerity.

- View: Music is the language of the heart and the most honest form of communication.

18. Runecarvers

- Inscribers of powerful runes that grant various abilities.

- Gesture: Tracing runes in the air or on surfaces to cast spells.

- View: Runes are the written words of the gods, containing immense power.

19. Stormcallers

- Masters of weather, able to summon and control storms.

- Gesture: Raising a staff to the sky to summon storms.

- View: Storms are the breath of the gods, bringing both fury and renewal.

20. Plainsriders

- Nomadic horsemen known for their speed and agility.

- Gesture: Drawing a circle in the dirt with a foot to mark territory or signal peace.

- View: The open plains are a vast, sacred expanse that must be respected.

21. Mycologians

- Mushroom-like beings who can communicate through spores.

- Gesture: Spreading spores by tapping a mushroom cap to communicate.

- View: Fungi are the bridge between life and decay, recycling energy.

22. Glimmerfolk

- Glittering, gem-encrusted people who can harness the power of precious stones.

- Gesture: Touching gemstones to channel their energy.

- View: Crystals are vessels of ancient power and knowledge.

23. Thornclad

- A warrior culture clad in thorny armor, known for their fierce combat skills.

- Gesture: Clasping hands with thorned gloves to signify a bond or agreement.

- View: Pain and resilience are intertwined, symbolizing strength.

24. Celestials

- Star-born beings with a deep connection to the cosmos.

- Gesture: Drawing constellations in the air with glowing fingers.

- View: The night sky is a map of destiny, guiding their every action.

25. Inkshapers

- People who can bring drawings and tattoos to life.

- Gesture: Drawing a symbol on their skin to activate a spell.

- View: Ink and art are extensions of the soul, capable of bringing thoughts to life.

26. Mirageweavers

- Desert dwellers who can create illusions and mirages.

- Gesture: Waving hands to create illusions and mirages.

- View: Reality is fluid and can be shaped by perception and will.

27. Echoers

- A culture that communicates and fights using echoes and soundwaves.

- Gesture: Clapping or snapping fingers to create soundwaves for communication.

- View: Sound is a powerful force that can shape the world around them.

28. Ironveins

- Metal manipulators who can shape and control metal at will.

- Gesture: Clenching fists to channel metal manipulation.

- View: Metal is a living force, constantly evolving and reacting.

29. Wyrmkin

- Dragon-like people with scales and the ability to breathe fire.

- Gesture: Exhaling a plume of smoke or fire to show respect or power.

- View: Dragons are the ultimate beings, embodying wisdom and might.

30. Duskborn

- Night-dwellers who gain strength from the moon.

- Gesture: Holding a candle to their chest, symbolizing the light within the darkness.

- View: Darkness is not to be feared, but embraced as a part of the natural cycle.

31. Crystalhearts

- A society with crystalline bodies that can refract light and energy.

- Gesture: Touching their heart crystal to show honesty and purity.

- View: Crystals are the heart of their being, reflecting their true selves.

32. Skyforgers

- Builders of floating cities and airships.

- Gesture: Hammering an invisible anvil to craft objects from thin air.

- View: The sky is a forge, and they are its smiths, creating wonders from the air.

33. Leafkin

- Plant-based beings who can photosynthesize and communicate with flora.

- Gesture: Placing a leaf in the palm to connect with nature.

- View: Leaves and trees are the lifeblood of the earth, nourishing all.

34. Sandshapers

- Desert people who can control and shape sand.

- Gesture: Drawing patterns in the sand to communicate or cast spells.

- View: Sand is a canvas for their magic, constantly shifting and changing.

35. Moonshadow Elves

- Elves who live in the shadows of the moon, skilled in stealth and night magic.

- Gesture: Casting moonlight on their face to invoke lunar power.

- View: The moon is a guide and protector, influencing their magic and lives.

36. Bloodrunes

- Warriors who use their own blood to inscribe powerful runes.

- Gesture: Pricking a finger to draw blood and create runes.

- View: Blood is the essence of life, and through it, they gain power.

37. Dreambinders

- People who can link their dreams to reality.

- Gesture: Twining fingers together to weave dreams into reality.

- View: Dreams are powerful forces that can shape and change the world.

38. Thunderclans

- Tribes who worship and control thunder and lightning.

- Gesture: Stamping feet or clapping hands to summon thunder.

- View: Thunder is the voice of the gods, a call to action and power.

39. Feywilders

- Inhabitants of the fey realm with unpredictable and chaotic magic.

- Gesture: Dancing in a circle to invoke fey magic.

- View: The fey are mischievous yet powerful, their magic a blend of chaos and beauty.

40. Mirrorborn

- People who can step through and manipulate mirrors.

- Gesture: Touching mirrors to travel or communicate.

- View: Mirrors are portals to other realities, reflecting infinite possibilities.

41. Wispwalkers

- Ethereal beings who guide lost souls.

- Gesture: Holding a wisp of light to guide lost souls.

- View: Wisps are guides and protectors, leading them through darkness.

42. Frostweavers

- Ice artisans who create intricate and magical ice sculptures.

- Gesture: Weaving ice crystals into intricate patterns.

- View: Ice is a delicate and beautiful force, capable of great power.

43. Starwardens

- Celestial knights who protect the realms from cosmic threats.

- Gesture: Drawing star maps in the air to invoke celestial power.

- View: The stars are guardians, watching over and protecting them.

44. Emberkin

- Fire-dwellers with control over embers and ash.

- Gesture: Snapping fingers to produce sparks and embers.

- View: Embers hold the remnants of fire’s spirit, representing both the end and beginning of the flame.

45. Oceanborne

- Sea nomads who can control the tides and waves.

- Gesture: Drawing water symbols in the air to summon sea spirits.

- View: The sea is a vast, living entity, a source of mystery and power.

46. Windwhisperer

- Communicators with the wind, able to send messages across great distances.

- View: The sky is a living entity, responsive to the voices of those who respect it.

- Gesture: Moving gracefully to mimic the flow of the wind.

47. Etherseekers

- Gesture: Holding out their hands to draw ether into themselves.

- View: The ether is a vast reservoir of magic, accessible to those who seek it.

48. Twilight Guardians:

- Gesture: Holding a lantern to light the way through twilight.

- View: Twilight is a sacred time, a bridge between day and night.

49. Windwalkers

- Gesture: Moving gracefully to mimic the flow of the wind.

- View: The wind is a messenger of the gods, carrying whispers of destiny and change.

50. Eclipsewatchers

-Gesture: Covering one eye while the other remains open to signify balance

- View: Eclipses represent the merging of light and dark, a time of balance and reflection.

4 years ago

A satin bowerbird inspired Kenku who is absolutely OBSESSED with the color blue. Must roll a wisdom saving roll any time he sees a blue object to master his overpowering urge to obtain/steal that object (a robe, a gem, a flower, etc.) Australian accent encouraged.

image

Tags
2 years ago

Business and Crime revisited (d&d 5e)

I recently posted a set of guidelines for using 5e running a business mechanics as a means of bootstrapping player owned criminal enterprises.

My players requested a campaign with gameplay and adventures centered around owning businesses, building a home, and running a criminal enterprise. So, I started looking into the RAW mechanics and found it kind of lacking. So, I’ve taken it upon myself to expand business ownership mechanics to better suit being the main focus of their downtime gameplay, as well as tying in mechanics for criminal enterprises.

These mechanics include:

Buying businesses from previous owners.

Running businesses in cycles of 30 days, with 6 intervals of 5 days.

Using businesses as fronts for criminal enterprises.

Running multiple businesses as a conglomerate.

Side quest plot hook table (complications)

Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)
Business And Crime Revisited (d&d 5e)

Tags
Loading...
End of content
No more pages to load
  • catintheoffice
    catintheoffice reblogged this · 2 months ago
  • jackymagig
    jackymagig liked this · 3 months ago
  • leeissilly
    leeissilly liked this · 4 months ago
  • literallyjustadmfolder
    literallyjustadmfolder reblogged this · 4 months ago
  • tha-star
    tha-star liked this · 4 months ago
  • autistic-speedbump
    autistic-speedbump reblogged this · 5 months ago
  • glassphinix
    glassphinix reblogged this · 5 months ago
  • starlight-ipomoea
    starlight-ipomoea liked this · 5 months ago
  • glassphinix
    glassphinix liked this · 6 months ago
  • nerdling42
    nerdling42 liked this · 6 months ago
  • luamarieta
    luamarieta liked this · 6 months ago
  • rayne-showers
    rayne-showers reblogged this · 6 months ago
  • nessspooks
    nessspooks liked this · 7 months ago
  • lemonster120
    lemonster120 liked this · 7 months ago
  • gnmtlkitten-blog-blog
    gnmtlkitten-blog-blog liked this · 7 months ago
  • knockback90-blog
    knockback90-blog liked this · 9 months ago
  • verbrrhage
    verbrrhage liked this · 9 months ago
  • hitchhikerofgalaxies
    hitchhikerofgalaxies liked this · 10 months ago
  • mubble-bye
    mubble-bye liked this · 11 months ago
  • quailsun
    quailsun liked this · 11 months ago
  • thestarsandthewind
    thestarsandthewind liked this · 11 months ago
  • residentinsomniacartist
    residentinsomniacartist liked this · 1 year ago
  • seer-of-queer
    seer-of-queer liked this · 1 year ago
  • respect-the-king
    respect-the-king liked this · 1 year ago
  • androidmk1
    androidmk1 liked this · 1 year ago
  • bigmoth16
    bigmoth16 liked this · 1 year ago
  • strawberrywaffledog
    strawberrywaffledog liked this · 1 year ago
  • toxicglooo
    toxicglooo liked this · 1 year ago
  • diamondrose015
    diamondrose015 liked this · 1 year ago
  • beautifulspelledslots
    beautifulspelledslots liked this · 1 year ago
  • littleorangefoxx
    littleorangefoxx liked this · 1 year ago
  • ethereal-oa
    ethereal-oa liked this · 1 year ago
  • cerkacola
    cerkacola liked this · 1 year ago
  • adary3
    adary3 liked this · 1 year ago
  • yggbasilseager
    yggbasilseager liked this · 1 year ago
  • flipocrite
    flipocrite reblogged this · 1 year ago
  • rodeology
    rodeology liked this · 1 year ago
  • dnd-emeraldrose
    dnd-emeraldrose reblogged this · 1 year ago
  • pomegranatepicnic
    pomegranatepicnic liked this · 1 year ago
  • courtesan-if
    courtesan-if reblogged this · 1 year ago
  • pitchsilent
    pitchsilent liked this · 1 year ago
  • doctorslippery
    doctorslippery reblogged this · 1 year ago
  • icyforeveryoccasion
    icyforeveryoccasion liked this · 1 year ago
  • shinymathrocks
    shinymathrocks liked this · 1 year ago
  • stayinurlaneboi
    stayinurlaneboi reblogged this · 1 year ago
  • faith-point
    faith-point liked this · 1 year ago
  • caintooth
    caintooth reblogged this · 1 year ago
  • caintooth
    caintooth liked this · 1 year ago
  • pippastrelle
    pippastrelle reblogged this · 1 year ago
dragonbornknight - D&D stuff
D&D stuff

57 posts

Explore Tumblr Blog
Search Through Tumblr Tags