learn the alphabet with Mr. Damiano David 🌟
Ethan Victoria
TOMORROW IS HALLOWEEN!!!
It's almost 2 a.m. my time and I am so upset right now, I could have added this really cool scene I just thought of into my Kingsman fic!
Imagine Roxy just being her awesome self but she breaks character for a minute because someone brought a dog to the party and she just has to go and at least say hello, maybe pet it a bit, and Merlin can't even be mad because my man freaking LOVES dogs
I need to do a thing at some point, ugh
Teen should not be a porn category pass it on
im laughing so hard because no matter what song you listen to
spiderman dances to the beat
no matter what song ive been testing it and lauing my ass off for an hour
Anything that can go wrong, should go wrong. Right?
Not necessarily.
This is really common advice for when a plot feels flat or boring. And sometimes, it's really good advice. But sometimes, it the worst advice you could get. It really depends on why the plot is feeling flat.
A plot is made up of beats: events that have to happen in order to move the plot forward. Another way of saying this is, what things need to happen before the story's conflict can be resolved?
When a plot is falling flat, it generally has one of three problems. Either there aren't enough story beats, the story is moving too quickly from one beat to another, or the story is moving too slowly from one beat to another.
Making things go wrong is good advice if there aren't enough story beats. Too few beats means there might be too much space between beats where the story can sag and get boring. In other words, slow pacing. It can also make the conflict seem too easy to resolve, because story beats are often obstacles that need to be overcome before the story can satisfactorily end.
However, if your story is moving too quickly between beats, making things go wrong isn't always the right answer. It can work if you deliberately use a set-back to delay getting between two points that would otherwise be too close. But just making something go wrong for the sake of it will only add more beats to the story, it won't slow them down.
If your story is moving too slowly, making more stuff go wrong is about the worst thing you can do. At best it just makes your story longer. At worst, it adds new beats between your already existing beats, increasing the distance between them even more. It might seem counter intuitive but making things go wrong (killing a character, losing a fight, getting captured, friendship and relationship drama etc.) can actually slow your pacing down more.
I notice this issue a lot in epic fantasy stories. Maybe it's just me, but I find when things are constantly going wrong -- when the plot isn't getting any closer to being resolved because every time the characters try to take a step forward they end up worse off than before -- I get frustrated and bored. I just start thinking "here we go again. Get to the point!!"
Sometimes your characters need to succeed too. Good pacing isn't making your characters fail at every opportunity. It's knowing when to let them fail and when it's time to move forward.
I’m really glad that KC Green’s work is being more widely recognized after the whole “This is not fine” comic came out.
He’s been in the comic making game for a really long time and he has…a bit of a knack for creating things that are used as reaction images and never credited back to him.
He’s a really cool guy and a great artist and I HIGHLY recommend following his work.
what a beautiful day to think of dante basco’s headcanon that zuko fell in love with katara but buried it for the sake of duty and mae whitman’s headcanon that katara fell in love with zuko but only realized it when it was too late
18+ Interactions ONLY Tat, 27, previous blog was lost so I'm starting anew! Welcome to my dungeon. I like many fandoms, I'm willing to talk to anyone, and my AO3 Account is PunkTheKat I posted my first fic, it's a Reggsy fic! Please check it out! Rules Fandoms
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