waterfall
Proof of concept, not sure if it will have any mechanical functions beyond maybe decreasing movement and jump speed and removing the ability to dash. I really need to get on making assets for snowy areas... I need to make more assets in general actually. Thank you to the super genius who posted this shader on godotshaders.com. This is practically witchcraft to me.
i feel like Mario as a metroidvania is a concept that hasn't been explored as much as it should
i feel like it's rich with potential for that
I don't think you could implement anything like the standard upgrade treadmill without doing violence to Mario's basic idiom. When I picture a Mario game with a large interconnected world, I see something less like a metroidvania and more like the sub-game "The Great Cave Offensive" from Kirby Super Star; i.e., there'd be no permanent upgrades, but a wide range of temporary, mutually exclusive powerups, most of which can only be obtained in particular regions of the map, with the open-world traversal being purely a challenge of routing – identifying an obstacle at point A as requiring a powerup which can only be obtained at point B, and figuring out how to travel between those two points using the capabilities that powerup provides.
Very simple, yet super useful, feature, now you can directly choose what to interact with when surrounded by multiple options. Don't ask what happens if you have more than 26 things nearby...
^ popups for damage context
^ new status effect badges (used to be just text) still wip
^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player
^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code
Csprites, aka Combat Sprites are the counterpart to isosprites. They show up in the battle scene. I don't really like the look of them and I dread coding for some reason. So lets redraw them. new base
Test sketch
alice head
yea she frowns underneath the mask
looks okay I guess, but still feels off, might redraw again later... (I did redraw them again later, I know since this work was done months ago)
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A blog for a game about a rather peculiar exam. Made in Godot Engine!
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